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136 lines
4.5 KiB
136 lines
4.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base class for objects that are kept in synch between client and server
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//
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//=============================================================================
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#ifndef SHAREDOBJECTCACHE_H
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#define SHAREDOBJECTCACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "sharedobject.h"
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namespace GCSDK
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{
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//----------------------------------------------------------------------------
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// Purpose: The part of a shared object cache that handles all objects of a
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// single type.
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//----------------------------------------------------------------------------
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class CSharedObjectTypeCache
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{
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public:
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CSharedObjectTypeCache( int nTypeID );
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virtual ~CSharedObjectTypeCache();
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int GetTypeID() const { return m_nTypeID; }
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uint32 GetCount() const { return m_vecObjects.Count(); }
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CSharedObject *GetObject( uint32 nObj ) { return m_vecObjects[nObj]; }
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const CSharedObject *GetObject( uint32 nObj ) const { return m_vecObjects[nObj]; }
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virtual bool AddObject( CSharedObject *pObject );
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virtual bool AddObjectClean( CSharedObject *pObject );
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virtual CSharedObject *RemoveObject( const CSharedObject & soIndex );
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CSharedObject *RemoveObjectByIndex( uint32 nObj );
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void DestroyAllObjects();
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void RemoveAllObjectsWithoutDeleting();
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virtual void EnsureCapacity( uint32 nItems );
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CSharedObject *FindSharedObject( const CSharedObject & soIndex );
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virtual void Dump() const;
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const char *pchName );
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#endif
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private:
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int FindSharedObjectIndex( const CSharedObject & soIndex ) const;
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void AddObjectInternal( CSharedObject *pObject );
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CSharedObjectVec m_vecObjects;
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int m_nTypeID;
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};
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//----------------------------------------------------------------------------
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// Purpose: A cache of a bunch of shared objects of different types. This class
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// is shared between clients, gameservers, and the GC and is
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// responsible for sending messages from the GC to cause object
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// creation/destruction/updating on the clients/gameservers.
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//----------------------------------------------------------------------------
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class CSharedObjectCache
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{
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public:
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CSharedObjectCache();
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virtual ~CSharedObjectCache();
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virtual const CSteamID & GetOwner() const = 0;
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bool AddObject( CSharedObject *pSharedObject );
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bool BDestroyObject( const CSharedObject & soIndex, bool bRemoveFromDatabase );
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CSharedObject *RemoveObject( const CSharedObject & soIndex );
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void RemoveAllObjectsWithoutDeleting();
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//called to find the type cache for the specified class ID. This will return NULL if one does not exist
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CSharedObjectTypeCache *FindBaseTypeCache( int nClassID ) const;
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//called to create the specified class ID. If one exists, this is the same as find, otherwise one will be constructed
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CSharedObjectTypeCache *CreateBaseTypeCache( int nClassID );
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CSharedObject *FindSharedObject( const CSharedObject & soIndex );
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template < class T >
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T *FindTypedSharedObject( const CSharedObject &soIndex )
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{
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return assert_cast<T *>( FindSharedObject( soIndex ) );
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}
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// returns various singleton objects
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template< typename SOClass_t >
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SOClass_t *GetSingleton() const
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{
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CSharedObjectTypeCache *pTypeCache = FindBaseTypeCache( SOClass_t::k_nTypeID );
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if ( pTypeCache )
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{
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AssertMsg2( pTypeCache->GetCount() == 0 || pTypeCache->GetCount() == 1, "GetSingleton() called on type %u that has invalid number of items %u.", SOClass_t::k_nTypeID, pTypeCache->GetCount() );
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if ( pTypeCache->GetCount() == 1 )
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{
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return (SOClass_t *)pTypeCache->GetObject( 0 );
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}
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}
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return NULL;
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}
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void SetVersion( uint64 ulVersion ) { m_ulVersion = ulVersion; }
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uint64 GetVersion() const { return m_ulVersion; }
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virtual void MarkDirty() {}
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virtual void Dump() const;
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const char *pchName );
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#endif
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protected:
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virtual CSharedObjectTypeCache *AllocateTypeCache( int nClassID ) const = 0;
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CSharedObjectTypeCache *GetTypeCacheByIndex( int nIndex ) { return m_mapObjects.IsValidIndex( nIndex ) ? m_mapObjects.Element( nIndex ) : NULL; }
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int GetTypeCacheCount() const { return m_mapObjects.MaxElement(); }
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int FirstTypeCacheIndex() { return m_mapObjects.FirstInorder(); }
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int NextTypeCacheIndex( int iCurrent ) { return m_mapObjects.NextInorder( iCurrent ); }
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int InvalidTypeCacheIndex() { return m_mapObjects.InvalidIndex(); }
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uint64 m_ulVersion;
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private:
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CUtlMap<int, CSharedObjectTypeCache *> m_mapObjects;
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};
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} // namespace GCSDK
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#endif //SHAREDOBJECTCACHE_H
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