Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Base class for objects that are kept in synch between client and server
//
//=============================================================================
#ifndef SHAREDOBJECTCACHE_H
#define SHAREDOBJECTCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "sharedobject.h"
namespace GCSDK
{
//----------------------------------------------------------------------------
// Purpose: The part of a shared object cache that handles all objects of a
// single type.
//----------------------------------------------------------------------------
class CSharedObjectTypeCache
{
public:
CSharedObjectTypeCache( int nTypeID );
virtual ~CSharedObjectTypeCache();
int GetTypeID() const { return m_nTypeID; }
uint32 GetCount() const { return m_vecObjects.Count(); }
CSharedObject *GetObject( uint32 nObj ) { return m_vecObjects[nObj]; }
const CSharedObject *GetObject( uint32 nObj ) const { return m_vecObjects[nObj]; }
virtual bool AddObject( CSharedObject *pObject );
virtual bool AddObjectClean( CSharedObject *pObject );
virtual CSharedObject *RemoveObject( const CSharedObject & soIndex );
CSharedObject *RemoveObjectByIndex( uint32 nObj );
void DestroyAllObjects();
void RemoveAllObjectsWithoutDeleting();
virtual void EnsureCapacity( uint32 nItems );
CSharedObject *FindSharedObject( const CSharedObject & soIndex );
virtual void Dump() const;
#ifdef DBGFLAG_VALIDATE
virtual void Validate( CValidator &validator, const char *pchName );
#endif
private:
int FindSharedObjectIndex( const CSharedObject & soIndex ) const;
void AddObjectInternal( CSharedObject *pObject );
CSharedObjectVec m_vecObjects;
int m_nTypeID;
};
//----------------------------------------------------------------------------
// Purpose: A cache of a bunch of shared objects of different types. This class
// is shared between clients, gameservers, and the GC and is
// responsible for sending messages from the GC to cause object
// creation/destruction/updating on the clients/gameservers.
//----------------------------------------------------------------------------
class CSharedObjectCache
{
public:
CSharedObjectCache();
virtual ~CSharedObjectCache();
virtual const CSteamID & GetOwner() const = 0;
bool AddObject( CSharedObject *pSharedObject );
bool BDestroyObject( const CSharedObject & soIndex, bool bRemoveFromDatabase );
CSharedObject *RemoveObject( const CSharedObject & soIndex );
void RemoveAllObjectsWithoutDeleting();
//called to find the type cache for the specified class ID. This will return NULL if one does not exist
CSharedObjectTypeCache *FindBaseTypeCache( int nClassID ) const;
//called to create the specified class ID. If one exists, this is the same as find, otherwise one will be constructed
CSharedObjectTypeCache *CreateBaseTypeCache( int nClassID );
CSharedObject *FindSharedObject( const CSharedObject & soIndex );
template < class T >
T *FindTypedSharedObject( const CSharedObject &soIndex )
{
return assert_cast<T *>( FindSharedObject( soIndex ) );
}
// returns various singleton objects
template< typename SOClass_t >
SOClass_t *GetSingleton() const
{
CSharedObjectTypeCache *pTypeCache = FindBaseTypeCache( SOClass_t::k_nTypeID );
if ( pTypeCache )
{
AssertMsg2( pTypeCache->GetCount() == 0 || pTypeCache->GetCount() == 1, "GetSingleton() called on type %u that has invalid number of items %u.", SOClass_t::k_nTypeID, pTypeCache->GetCount() );
if ( pTypeCache->GetCount() == 1 )
{
return (SOClass_t *)pTypeCache->GetObject( 0 );
}
}
return NULL;
}
void SetVersion( uint64 ulVersion ) { m_ulVersion = ulVersion; }
uint64 GetVersion() const { return m_ulVersion; }
virtual void MarkDirty() {}
virtual void Dump() const;
#ifdef DBGFLAG_VALIDATE
virtual void Validate( CValidator &validator, const char *pchName );
#endif
protected:
virtual CSharedObjectTypeCache *AllocateTypeCache( int nClassID ) const = 0;
CSharedObjectTypeCache *GetTypeCacheByIndex( int nIndex ) { return m_mapObjects.IsValidIndex( nIndex ) ? m_mapObjects.Element( nIndex ) : NULL; }
int GetTypeCacheCount() const { return m_mapObjects.MaxElement(); }
int FirstTypeCacheIndex() { return m_mapObjects.FirstInorder(); }
int NextTypeCacheIndex( int iCurrent ) { return m_mapObjects.NextInorder( iCurrent ); }
int InvalidTypeCacheIndex() { return m_mapObjects.InvalidIndex(); }
uint64 m_ulVersion;
private:
CUtlMap<int, CSharedObjectTypeCache *> m_mapObjects;
};
} // namespace GCSDK
#endif //SHAREDOBJECTCACHE_H