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311 lines
8.4 KiB
311 lines
8.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=============================================================================
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#ifndef ITEMTEST_CONTROLS_H
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#define ITEMTEST_CONTROLS_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Valve includes
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#include "itemtest/itemtest.h"
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#include "tier1/utlstring.h"
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#include "vgui_controls/Label.h"
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#include "vgui_controls/WizardPanel.h"
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#include "vgui_controls/WizardSubPanel.h"
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#include "vgui_controls/FileOpenStateMachine.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class vgui::CheckButton;
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class vgui::PanelListPanel;
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class vgui::TextEntry;
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class vgui::ComboBox;
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class vgui::TextEntry;
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class CDualPanelList;
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class CVmtEntry;
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//=============================================================================
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//
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//=============================================================================
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class CStatusLabel : public vgui::Label
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{
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DECLARE_CLASS_SIMPLE( CStatusLabel, vgui::Label );
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public:
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CStatusLabel( vgui::Panel *pPanel, const char *pszName, bool bValid = false );
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// From vgui::Label
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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// New functions
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virtual void SetValid( bool bValid );
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virtual bool GetValid() const;
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protected:
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bool m_bValid;
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Color m_cValid;
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Color m_cInvalid;
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void UpdateColors();
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};
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//=============================================================================
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//
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//=============================================================================
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class CItemUploadSubPanel : public vgui::WizardSubPanel
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{
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DECLARE_CLASS_SIMPLE( CItemUploadSubPanel, vgui::WizardSubPanel );
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public:
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CItemUploadSubPanel( vgui::Panel *pParent, const char *pszName, const char *pszNextName );
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// From vgui::Panel
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virtual void PerformLayout();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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// From vgui::WizardSubPanel
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virtual void OnDisplay();
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virtual vgui::WizardSubPanel *GetNextSubPanel();
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// Sucks data from the asset into the GUI
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virtual void UpdateGUI()
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{
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AssertMsg1( 0, "Implement UpdateGUI in base class: %s", GetPanelClassName() );
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}
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// Sets the status labels
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virtual bool UpdateStatus();
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protected:
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CUtlString m_sNextName; // The name of the next wizard sub panel
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vgui::Label *m_pLabel; // Label at the top of the wizard sub panel
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vgui::PanelListPanel *m_pPanelListPanel; // Standard list of widgets to set parameters
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CStatusLabel *m_pStatusLabel; // Whether the overall panel is valid or not
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vgui::Label *m_pStatusText; // The text for the overall status
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// New functions
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void AddStatusPanels( const char *pszPrefix );
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void SetStatus( bool bValid, const char *pszPrefix, const char *pszMessage = NULL, bool bHide = false );
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};
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//=============================================================================
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//
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//=============================================================================
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class CGlobalSubPanel : public CItemUploadSubPanel
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{
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DECLARE_CLASS_SIMPLE( CGlobalSubPanel, CItemUploadSubPanel );
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public:
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CGlobalSubPanel( vgui::Panel *pParent, const char *pszName, const char *pszNextName );
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// From CItemUploadSubPanel
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virtual void UpdateGUI();
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virtual bool UpdateStatus();
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
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MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
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protected:
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vgui::TextEntry *m_pNameTextEntry;
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vgui::ComboBox *m_pClassComboBox;
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vgui::TextEntry *m_pSteamTextEntry;
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vgui::CheckButton *m_pAutoSkinCheckButton;
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};
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//=============================================================================
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//
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//=============================================================================
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class CGeometrySubPanel : public CItemUploadSubPanel, public vgui::IFileOpenStateMachineClient
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{
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DECLARE_CLASS_SIMPLE( CGeometrySubPanel, CItemUploadSubPanel );
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public:
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CGeometrySubPanel( vgui::Panel *pParent, const char *pszName, const char *pszNextName );
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// From CItemUploadSubpanel
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virtual void UpdateGUI();
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virtual bool UpdateStatus();
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// From IFileOpenStateMachineClient
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virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pszFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnReadFileFromDisk( const char *pszFileName, const char *pszFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnWriteFileToDisk( const char *pszFileName, const char *pszFileFormat, KeyValues *pContextKeyValues );
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MESSAGE_FUNC_INT( OnOpen, "Open", nLodIndex );
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MESSAGE_FUNC_INT( OnDelete, "Delete", nLodIndex );
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protected:
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vgui::FileOpenStateMachine *m_pFileOpenStateMachine;
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void AddGeometry();
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};
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//=============================================================================
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//
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//=============================================================================
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class CMaterialSubPanel : public CItemUploadSubPanel, public vgui::IFileOpenStateMachineClient
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{
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DECLARE_CLASS_SIMPLE( CMaterialSubPanel, CItemUploadSubPanel );
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public:
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CMaterialSubPanel( vgui::Panel *pParent, const char *pszName, const char *pszNextName );
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// From CItemUploadSubpanel
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virtual void InvalidateLayout();
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virtual void UpdateGUI();
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virtual bool UpdateStatus();
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// From IFileOpenStateMachineClient
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virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pszFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnReadFileFromDisk( const char *pszFileName, const char *pszFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnWriteFileToDisk( const char *pszFileName, const char *pszFileFormat, KeyValues *pContextKeyValues );
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enum Browse_t
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{
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kCommon,
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kRed,
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kBlue,
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kNormal
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};
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void Browse( CVmtEntry *pVmtEntry, Browse_t nBrowseType );
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CTargetVMT *GetTargetVMT( int nTargetVMTIndex );
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protected:
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vgui::FileOpenStateMachine *m_pFileOpenStateMachine;
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void AddMaterial();
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};
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//=============================================================================
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//
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//=============================================================================
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class CFinalSubPanel : public CItemUploadSubPanel
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{
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DECLARE_CLASS_SIMPLE( CFinalSubPanel, CItemUploadSubPanel );
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public:
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CFinalSubPanel( vgui::Panel *pParent, const char *pszName, const char *pszNextName );
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// From CItemUploadSubPanel
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virtual void UpdateGUI();
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virtual bool UpdateStatus();
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virtual void OnCommand( const char *command );
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virtual void PerformLayout();
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MESSAGE_FUNC( OnQuitApp, "QuitApp" );
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void OnZip();
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protected:
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void OnGather();
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void OnStudioMDL();
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void OnHlmv();
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void OnExplore( bool bMaterial, bool bContent);
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bool GetHlmvCmd( CFmtStrMax &sHlmvCmd );
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vgui::Button *m_pHLMVButton;
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vgui::Label *m_pHLMVLabel;
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vgui::Button *m_pExploreMaterialContentButton;
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vgui::Label *m_pExploreMaterialContentLabel;
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vgui::Button *m_pExploreModelContentButton;
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vgui::Label *m_pExploreModelContentLabel;
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vgui::Button *m_pExploreMaterialGameButton;
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vgui::Label *m_pExploreMaterialGameLabel;
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vgui::Button *m_pExploreModelGameButton;
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vgui::Label *m_pExploreModelGameLabel;
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};
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//=============================================================================
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//
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//=============================================================================
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class CItemUploadWizard : public vgui::WizardPanel
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{
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DECLARE_CLASS_SIMPLE( CItemUploadWizard, vgui::WizardPanel );
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public:
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CItemUploadWizard( vgui::Panel *pParent, const char *pszName );
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virtual ~CItemUploadWizard();
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void Run();
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void UpdateGUI();
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// This should be templatized but this is taking too long to write already...
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CAssetTF &Asset() { return m_asset; }
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virtual void OnFinishButton();
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CItemUploadSubPanel *GetCurrentItemUploadSubPanel()
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{
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return dynamic_cast< CItemUploadSubPanel * >( GetCurrentSubPanel() );
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}
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protected:
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friend class CItemUploadSubPanel;
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CUtlVector< vgui::DHANDLE< vgui::WizardSubPanel > > m_hSubPanelList;
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CAssetTF m_asset;
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CFinalSubPanel *m_pFinalSubPanel;
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};
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//=============================================================================
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//
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//=============================================================================
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class CItemUploadDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CItemUploadDialog, vgui::Frame );
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public:
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CItemUploadDialog( vgui::Panel *pParent, const char *pszName );
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~CItemUploadDialog();
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};
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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extern CItemUploadDialog *g_pItemUploadDialog;
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#endif // ITEMTEST_CONTROLS_H
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