Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef POLYHEDRON_H_
#define POLYHEDRON_H_
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/mathlib.h"
struct Polyhedron_IndexedLine_t
{
unsigned short iPointIndices[2];
};
struct Polyhedron_IndexedLineReference_t
{
unsigned short iLineIndex;
unsigned char iEndPointIndex; //since two polygons reference any one line, one needs to traverse the line backwards, this flags that behavior
};
struct Polyhedron_IndexedPolygon_t
{
unsigned short iFirstIndex;
unsigned short iIndexCount;
Vector polyNormal;
};
class CPolyhedron //made into a class because it's going virtual to support distinctions between temp and permanent versions
{
public:
Vector *pVertices;
Polyhedron_IndexedLine_t *pLines;
Polyhedron_IndexedLineReference_t *pIndices;
Polyhedron_IndexedPolygon_t *pPolygons;
unsigned short iVertexCount;
unsigned short iLineCount;
unsigned short iIndexCount;
unsigned short iPolygonCount;
virtual ~CPolyhedron( void ) {};
virtual void Release( void ) = 0;
Vector Center( void );
};
class CPolyhedron_AllocByNew : public CPolyhedron
{
public:
virtual void Release( void );
static CPolyhedron_AllocByNew *Allocate( unsigned short iVertices, unsigned short iLines, unsigned short iIndices, unsigned short iPolygons ); //creates the polyhedron along with enough memory to hold all it's data in a single allocation
private:
CPolyhedron_AllocByNew( void ) { }; //CPolyhedron_AllocByNew::Allocate() is the only way to create one of these.
};
CPolyhedron *GeneratePolyhedronFromPlanes( const float *pOutwardFacingPlanes, int iPlaneCount, float fOnPlaneEpsilon, bool bUseTemporaryMemory = false ); //be sure to polyhedron->Release()
CPolyhedron *ClipPolyhedron( const CPolyhedron *pExistingPolyhedron, const float *pOutwardFacingPlanes, int iPlaneCount, float fOnPlaneEpsilon, bool bUseTemporaryMemory = false ); //this does NOT modify/delete the existing polyhedron
CPolyhedron *GetTempPolyhedron( unsigned short iVertices, unsigned short iLines, unsigned short iIndices, unsigned short iPolygons ); //grab the temporary polyhedron. Avoids new/delete for quick work. Can only be in use by one chunk of code at a time
#endif //#ifndef POLYHEDRON_H_