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237 lines
8.1 KiB
237 lines
8.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Describes the way to compile a MDL file (eventual replacement for qc)
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//
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//===========================================================================//
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#ifndef DMEMAKEFILE_H
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#define DMEMAKEFILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattribute.h"
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#include "datamodel/dmattributevar.h"
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#include "datamodel/dmehandle.h"
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#include "vstdlib/iprocessutils.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeMakefile;
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//-----------------------------------------------------------------------------
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// Returns a list of source types and whether there can be only 1 or not
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//-----------------------------------------------------------------------------
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struct DmeMakefileType_t
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{
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const char *m_pTypeName;
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const char *m_pHumanReadableName;
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bool m_bIsSingleton;
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const char *m_pDefaultDirectoryID; // NOTE: Use CDmeMakefile::GetDefaultDirectory, passing this in to crack it.
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const char *m_pFileFilter;
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const char *m_pFileFilterString;
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};
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//-----------------------------------------------------------------------------
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// Describes an asset source; contains a source name + options
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//-----------------------------------------------------------------------------
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class CDmeSource : public CDmElement
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{
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DEFINE_ELEMENT( CDmeSource, CDmElement );
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public:
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// NOTE: Filenames are stored as relative file names in dmesource
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// To resolve them to full paths, use CDmeMakefile::GetSourceFullPath
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const char *GetRelativeFileName() const;
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void SetRelativeFileName( const char *pFileName );
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// If this source can be built by another makefile, return the type of makefile
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// NOTE: This can be a base class of a number of makefile types
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virtual const char **GetSourceMakefileTypes() { return NULL; }
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// Sets/gets the makefile that was used to build this source
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// NOTE: This information isn't saved and must be reconstructed each frame
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void SetDependentMakefile( CDmeMakefile *pMakeFile );
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CDmeMakefile *GetDependentMakefile();
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// Call this to open the source file in an editor
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void OpenEditor();
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private:
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// The makefile that built this source
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CDmeHandle< CDmeMakefile > m_DependentMakefile;
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};
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inline const char *CDmeSource::GetRelativeFileName() const
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{
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return m_Name;
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}
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inline void CDmeSource::SetRelativeFileName( const char *pName )
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{
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m_Name = pName;
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}
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//-----------------------------------------------------------------------------
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// Describes an asset: something that is compiled from sources
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//-----------------------------------------------------------------------------
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class CDmeMakefile : public CDmElement
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{
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DEFINE_ELEMENT( CDmeMakefile, CDmElement );
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public:
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// NOTE: Adding or removing sources of the specified type will invalidate the index
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// NOTE: This index is the same index used in GetSources()
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CDmeSource *AddSource( const char *pSourceType, const char *pFullPath );
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template< class T >
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T* AddSource( const char *pFullPath );
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CDmeSource *SetSingleSource( const char *pSourceType, const char *pFullPath );
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template< class T >
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T* SetSingleSource( const char *pFullPath );
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CDmeSource *FindSource( const char *pSourceType, const char *pFullPath );
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void RemoveSource( const char *pSourceType, const char *pFullPath );
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void RemoveSource( CDmeSource *pSource );
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void RemoveAllSources( const char *pSourceType );
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bool HasSourceOfType( const char *pSourceType );
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// Gets/sets paths associated with sources
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void SetSourceFullPath( CDmeSource *pSource, const char *pFullPath );
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void GetSourceFullPath( CDmeSource *pSource, char *pFullPath, int nBufLen );
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// Returns the output directory we expect to compile files into
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bool GetOutputDirectory( char *pFullPath, int nBufLen );
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// Returns the output name (output directory + filename, no extension)
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bool GetOutputName( char *pFullPath, int nBufLen );
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// Call this to change the file the makefile is stored in
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// Will make all sources be relative to this path
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bool SetFileName( const char *pFileName );
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const char *GetFileName() const;
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// Gets a list of all sources of a particular type
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void GetSources( const char *pSourceType, CUtlVector< CDmeHandle< CDmeSource > > &sources );
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template< class T >
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void GetSources( CUtlVector< CDmeHandle<T> > &sources );
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// Gets a list of all sources, regardless of type
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int GetSourceCount();
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CDmeSource *GetSource( int nIndex );
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virtual DmeMakefileType_t *GetMakefileType() { return NULL; }
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virtual DmeMakefileType_t* GetSourceTypes() { Assert(0); return NULL; }
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// FIXME: Should we have output types? Not sure...
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virtual void GetOutputs( CUtlVector<CUtlString> &fullPaths ) { Assert(0); }
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// Converts the m_pDefaultDirectoryID field of the DmeMakefileType_t to a full path
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bool GetDefaultDirectory( const char *pDefaultDirectoryID, char *pFullPath, int nBufLen );
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// These methods are used to help traverse a dependency graph.
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// They work with information that is not saved.
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void SetAssociation( CDmeSource *pSource, CDmeMakefile *pSourceMakefile );
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CDmeMakefile *FindDependentMakefile( CDmeSource *pSource );
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CDmeSource *FindAssociatedSource( CDmeMakefile *pChildMakefile );
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CDmElement *GetOutputElement( bool bCreateIfNecessary = false );
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// Performs compilation steps
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void PreCompile( );
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void PostCompile( );
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// Dirty, dirty!
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bool IsDirty() const;
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void SetDirty( bool bDirty );
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protected:
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// Make all outputs writeable
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void MakeOutputsWriteable( );
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// Gets the path of the makefile
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void GetMakefilePath( char *pFullPath, int nBufLen );
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private:
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// Inherited classes should re-implement these methods
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virtual CDmElement *CreateOutputElement( ) { return NULL; }
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virtual void DestroyOutputElement( CDmElement *pOutput ) { }
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virtual ProcessHandle_t PerformCompilation() { Assert(0); return PROCESS_HANDLE_INVALID; }
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virtual const char *GetOutputDirectoryID() { return "makefilegamedir:"; }
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private:
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// Relative path to full path
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void RelativePathToFullPath( const char *pRelativePath, char *pFullPath, int nBufLen );
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// Fullpath to relative path
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void FullPathToRelativePath( const char *pFullPath, char *pRelativePath, int nBufLen );
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// Updates the source names to be relative to a particular path
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bool UpdateSourceNames( const char *pOldRootDir, const char *pNewRootDir, bool bApplyChanges );
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CDmaElementArray< CDmeSource > m_Sources;
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CDmeHandle< CDmElement > m_hOutput;
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ProcessHandle_t m_hCompileProcess;
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bool m_bIsDirty;
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};
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//-----------------------------------------------------------------------------
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// Dirty, dirty!
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//-----------------------------------------------------------------------------
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inline bool CDmeMakefile::IsDirty() const
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{
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return m_bIsDirty;
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}
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inline void CDmeMakefile::SetDirty( bool bDirty )
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{
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m_bIsDirty = bDirty;
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}
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//-----------------------------------------------------------------------------
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// Gets a list of all sources of a particular type
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//-----------------------------------------------------------------------------
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template< class T >
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void CDmeMakefile::GetSources( CUtlVector< CDmeHandle<T> > &sources )
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{
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int nCount = m_Sources.Count();
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sources.EnsureCapacity( nCount );
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for ( int i = 0; i < nCount; ++i )
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{
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if ( m_Sources[i]->IsA( T::GetStaticTypeSymbol() ) )
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{
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int j = sources.AddToTail();
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sources[j] = CastElement<T>( m_Sources[i] );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Template version to add a source
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//-----------------------------------------------------------------------------
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template< class T >
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T* CDmeMakefile::AddSource( const char *pFullPath )
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{
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return CastElement< T >( AddSource( g_pDataModel->GetString( T::GetStaticTypeSymbol() ), pFullPath ) );
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}
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//-----------------------------------------------------------------------------
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// Template version to set a single source
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//-----------------------------------------------------------------------------
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template< class T >
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T* CDmeMakefile::SetSingleSource( const char *pFullPath )
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{
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return CastElement< T >( SetSingleSource( g_pDataModel->GetString( T::GetStaticTypeSymbol() ), pFullPath ) );
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}
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#endif // DMEMAKEFILE_H
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