Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The morph operator class - sets morph target weights on meshes
//
//=============================================================================
#ifndef DMEPACKOPERATORS_H
#define DMEPACKOPERATORS_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeoperator.h"
//-----------------------------------------------------------------------------
// CDmePackColorOperator - combines floats into a color
//-----------------------------------------------------------------------------
class CDmePackColorOperator : public CDmeOperator
{
DEFINE_ELEMENT( CDmePackColorOperator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< Color > m_color;
CDmaVar< float> m_red;
CDmaVar< float> m_green;
CDmaVar< float> m_blue;
CDmaVar< float> m_alpha;
};
//-----------------------------------------------------------------------------
// CDmePackVector2Operator - combines floats into a vector2
//-----------------------------------------------------------------------------
class CDmePackVector2Operator : public CDmeOperator
{
DEFINE_ELEMENT( CDmePackVector2Operator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< Vector2D > m_vector;
CDmaVar< float> m_x;
CDmaVar< float> m_y;
};
//-----------------------------------------------------------------------------
// CDmePackVector3Operator - combines floats into a vector
//-----------------------------------------------------------------------------
class CDmePackVector3Operator : public CDmeOperator
{
DEFINE_ELEMENT( CDmePackVector3Operator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< Vector > m_vector;
CDmaVar< float> m_x;
CDmaVar< float> m_y;
CDmaVar< float> m_z;
};
//-----------------------------------------------------------------------------
// CDmePackVector4Operator - combines floats into a vector4
//-----------------------------------------------------------------------------
class CDmePackVector4Operator : public CDmeOperator
{
DEFINE_ELEMENT( CDmePackVector4Operator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< Vector4D > m_vector;
CDmaVar< float> m_x;
CDmaVar< float> m_y;
CDmaVar< float> m_z;
CDmaVar< float> m_w;
};
//-----------------------------------------------------------------------------
// CDmePackQAngleOperator - combines floats into a qangle
//-----------------------------------------------------------------------------
class CDmePackQAngleOperator : public CDmeOperator
{
DEFINE_ELEMENT( CDmePackQAngleOperator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< QAngle > m_qangle;
CDmaVar< float> m_x;
CDmaVar< float> m_y;
CDmaVar< float> m_z;
};
//-----------------------------------------------------------------------------
// CDmePackQuaternionOperator - combines floats into a quaternion
//-----------------------------------------------------------------------------
class CDmePackQuaternionOperator : public CDmeOperator
{
DEFINE_ELEMENT( CDmePackQuaternionOperator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< Quaternion > m_quaternion;
CDmaVar< float> m_x;
CDmaVar< float> m_y;
CDmaVar< float> m_z;
CDmaVar< float> m_w;
};
//-----------------------------------------------------------------------------
// CDmePackVMatrixOperator - combines floats into a VMatrix
//-----------------------------------------------------------------------------
class CDmePackVMatrixOperator : public CDmeOperator
{
DEFINE_ELEMENT( CDmePackVMatrixOperator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< VMatrix > m_vmatrix;
CDmaVar< float > m_cells[ 16 ];
};
#endif // DMEPACKOPERATORS_H