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59 lines
1.7 KiB
59 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// various transform-related inputs - translation, rotation, etc.
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//
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//=============================================================================
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#ifndef DMETRANSFORMINPUT_H
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#define DMETRANSFORMINPUT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmeinput.h"
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//-----------------------------------------------------------------------------
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// translation input
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//-----------------------------------------------------------------------------
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class CDmeTranslationInput : public CDmeInput
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{
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DEFINE_ELEMENT( CDmeTranslationInput, CDmeInput );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Vector > m_translation;
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};
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//-----------------------------------------------------------------------------
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// rotation input
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//-----------------------------------------------------------------------------
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class CDmeRotationInput : public CDmeInput
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{
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DEFINE_ELEMENT( CDmeRotationInput, CDmeInput );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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// these should only be used by the application - not other dme's!
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void SetRotation( const Quaternion& quat );
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void SetRotation( const QAngle& qangle );
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protected:
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CDmaVar< Quaternion > m_orientation;
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CDmaVar< QAngle > m_angles;
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};
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#endif // DMETRANSFORMINPUT_H
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