Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The morph operator class - sets morph target weights on meshes
//
//=============================================================================
#ifndef DMEUNPACKOPERATORS_H
#define DMEUNPACKOPERATORS_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeoperator.h"
//-----------------------------------------------------------------------------
// CDmeUnpackColorOperator - extracts floats from a color
//-----------------------------------------------------------------------------
class CDmeUnpackColorOperator : public CDmeOperator
{
DEFINE_ELEMENT( CDmeUnpackColorOperator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< Color > m_color;
CDmaVar< float> m_red;
CDmaVar< float> m_green;
CDmaVar< float> m_blue;
CDmaVar< float> m_alpha;
};
//-----------------------------------------------------------------------------
// CDmeUnpackVector2Operator - extracts floats from a vector2
//-----------------------------------------------------------------------------
class CDmeUnpackVector2Operator : public CDmeOperator
{
DEFINE_ELEMENT( CDmeUnpackVector2Operator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< Vector2D > m_vector;
CDmaVar< float> m_x;
CDmaVar< float> m_y;
};
//-----------------------------------------------------------------------------
// CDmeUnpackVector3Operator - extracts floats from a vector
//-----------------------------------------------------------------------------
class CDmeUnpackVector3Operator : public CDmeOperator
{
DEFINE_ELEMENT( CDmeUnpackVector3Operator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< Vector > m_vector;
CDmaVar< float> m_x;
CDmaVar< float> m_y;
CDmaVar< float> m_z;
};
//-----------------------------------------------------------------------------
// CDmeUnpackVector4Operator - extracts floats from a vector4
//-----------------------------------------------------------------------------
class CDmeUnpackVector4Operator : public CDmeOperator
{
DEFINE_ELEMENT( CDmeUnpackVector4Operator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< Vector4D > m_vector;
CDmaVar< float> m_x;
CDmaVar< float> m_y;
CDmaVar< float> m_z;
CDmaVar< float> m_w;
};
//-----------------------------------------------------------------------------
// CDmeUnpackQAngleOperator - extracts floats from a qangle
//-----------------------------------------------------------------------------
class CDmeUnpackQAngleOperator : public CDmeOperator
{
DEFINE_ELEMENT( CDmeUnpackQAngleOperator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< QAngle > m_qangle;
CDmaVar< float> m_x;
CDmaVar< float> m_y;
CDmaVar< float> m_z;
};
//-----------------------------------------------------------------------------
// CDmeUnpackQuaternionOperator - extracts floats from a quaternion
//-----------------------------------------------------------------------------
class CDmeUnpackQuaternionOperator : public CDmeOperator
{
DEFINE_ELEMENT( CDmeUnpackQuaternionOperator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< Quaternion > m_quaternion;
CDmaVar< float> m_x;
CDmaVar< float> m_y;
CDmaVar< float> m_z;
CDmaVar< float> m_w;
};
//-----------------------------------------------------------------------------
// CDmeUnpackVMatrixOperator - extracts floats from a VMatrix
//-----------------------------------------------------------------------------
class CDmeUnpackVMatrixOperator : public CDmeOperator
{
DEFINE_ELEMENT( CDmeUnpackVMatrixOperator, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< VMatrix > m_vmatrix;
CDmaVar< float > m_cells[ 16 ];
};
#endif // DMEUNPACKOPERATORS_H