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263 lines
7.4 KiB
263 lines
7.4 KiB
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef BACKGROUNDIMAGE_H
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#define BACKGROUNDIMAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "csshelpers.h"
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#include "../data/panoramavideoplayer.h"
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#include "utlstring.h"
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#include "uilength.h"
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namespace panorama
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{
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class IImageSource;
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class CMovie;
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class CPanel2D;
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//-----------------------------------------------------------------------------
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// Purpose: Background position for background image
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//-----------------------------------------------------------------------------
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class CBackgroundPosition
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{
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public:
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CBackgroundPosition();
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~CBackgroundPosition() {}
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EHorizontalAlignment GetHorizontalAlignment() const { return m_eHorizontalAlignment; }
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CUILength GetHorizontalLength() const { return m_horizontal; }
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EVerticalAlignment GetVeriticalAlignment() const { return m_eVerticalAlignment; }
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CUILength GetVerticalLength() const { return m_vertical; }
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bool IsHorizontalSet() const
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{
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return ( m_eHorizontalAlignment != k_EHorizontalAlignmentUnset && m_horizontal.IsSet() );
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}
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bool IsVerticalSet() const
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{
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return ( m_eVerticalAlignment != k_EVerticalAlignmentUnset && m_vertical.IsSet() );
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}
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bool IsSet() const
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{
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return ( IsHorizontalSet() && IsVerticalSet() );
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}
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void Set( EHorizontalAlignment eHorizontal, const CUILength &horizontal, EVerticalAlignment eVertical, const CUILength &vertical );
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void ResolveDefaultValues();
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void ToString( CFmtStr1024 *pfmtBuffer );
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void ScaleLengthValues( float flScaleFactor )
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{
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m_horizontal.ScaleLengthValue( flScaleFactor );
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m_vertical.ScaleLengthValue( flScaleFactor );
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}
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bool operator==( const CBackgroundPosition &rhs ) const
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{
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return ( m_eHorizontalAlignment == rhs.m_eHorizontalAlignment && m_horizontal == rhs.m_horizontal && m_eVerticalAlignment == rhs.m_eVerticalAlignment && m_vertical == rhs.m_vertical );
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}
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bool operator!=( const CBackgroundPosition &rhs ) const
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{
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return !( *this == rhs );
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}
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private:
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EHorizontalAlignment m_eHorizontalAlignment;
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CUILength m_horizontal;
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EVerticalAlignment m_eVerticalAlignment;
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CUILength m_vertical;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Background images have a repeat in the x & y directions
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//-----------------------------------------------------------------------------
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class CBackgroundRepeat
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{
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public:
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CBackgroundRepeat() { Set( k_EBackgroundRepeatUnset, k_EBackgroundRepeatUnset ); }
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~CBackgroundRepeat() {}
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bool IsSet() const { return (m_eHorizontal != k_EBackgroundRepeatUnset && m_eVertical != k_EBackgroundRepeatUnset); }
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void Set( EBackgroundRepeat eHorizontal, EBackgroundRepeat eVertical )
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{
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m_eHorizontal = eHorizontal;
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m_eVertical = eVertical;
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}
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void ResolveDefaultValues()
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{
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if ( m_eHorizontal == k_EBackgroundRepeatUnset )
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m_eHorizontal = k_EBackgroundRepeatRepeat;
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if ( m_eVertical == k_EBackgroundRepeatUnset )
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m_eVertical = k_EBackgroundRepeatRepeat;
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}
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EBackgroundRepeat GetHorizontal() const { return m_eHorizontal; }
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EBackgroundRepeat GetVertical() const { return m_eVertical; }
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bool operator==( const CBackgroundRepeat &rhs ) const
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{
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return ( m_eHorizontal == rhs.m_eHorizontal && m_eVertical == rhs.m_eVertical );
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}
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bool operator!=( const CBackgroundRepeat &rhs ) const
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{
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return !( *this == rhs );
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}
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private:
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EBackgroundRepeat m_eHorizontal;
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EBackgroundRepeat m_eVertical;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Can have multiple background image layers, each contains the following
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//-----------------------------------------------------------------------------
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class CBackgroundImageLayer
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{
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private:
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enum EImagePath
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{
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k_EImagePathUnset,
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k_EImagePathNone,
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k_EImagePathSet
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};
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public:
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CBackgroundImageLayer();
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~CBackgroundImageLayer();
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void SetPathUnset()
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{
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m_eImagePath = k_EImagePathUnset;
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m_sURLPath.Clear();
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}
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void SetPathToNone()
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{
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m_eImagePath = m_eImagePath;
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m_sURLPath.Clear();
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}
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void SetPath( const char *pchPath )
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{
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m_eImagePath = k_EImagePathSet;
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m_sURLPath = pchPath;
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}
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bool IsPathSet() { return (m_eImagePath != k_EImagePathUnset); }
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bool IsPathNone() { return (m_eImagePath == k_EImagePathNone); }
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const char *GetPath() { return m_sURLPath.String(); }
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// from background-position
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const CBackgroundPosition &GetPosition() { return m_position; }
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void SetPosition( const CBackgroundPosition &position ) { m_position = position; }
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const CUILength &GetWidth() { return m_width; }
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const CUILength &GetHeight() { return m_height; }
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void SetBackgroundSize( const CUILength &width, const CUILength &height )
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{
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m_width = width;
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m_height = height;
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m_eBackgroundSizeConstant = k_EBackgroundSizeConstantNone;
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}
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EBackgroundSizeConstant GetBackgroundSizeConstant() { return m_eBackgroundSizeConstant; }
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void SetBackgroundSize( EBackgroundSizeConstant eConstant )
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{
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Assert( eConstant != k_EBackgroundSizeConstantNone );
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m_eBackgroundSizeConstant = eConstant;
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m_width.SetLength( k_flFloatAuto );
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m_height.SetLength( k_flFloatAuto );
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}
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CBackgroundRepeat GetRepeat() { return m_repeat; }
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void SetRepeat( const CBackgroundRepeat &repeat ) { m_repeat = repeat; }
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IImageSource *GetImage() { return m_pImage; }
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CVideoPlayerPtr GetMovie() { return m_pVideoPlayer; }
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bool IsCompletelyUnset()
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{
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return (m_eImagePath == k_EImagePathUnset && !m_position.IsSet() && !m_width.IsSet() && !m_height.IsSet() && !m_repeat.IsSet() );
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}
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bool IsSet()
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{
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return (m_eImagePath != k_EImagePathUnset && m_position.IsSet() && m_width.IsSet() && m_height.IsSet() && m_repeat.IsSet() );
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}
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void ResolveDefaultValues();
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void ApplyUIScaleFactor( float flScaleFactor );
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void OnAppliedToPanel( IUIPanel *pPanel );
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void MergeTo( CBackgroundImageLayer *pTarget );
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void ToString( CFmtStr1024 *pfmtBuffer );
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// comparison operators
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bool operator==( const CBackgroundImageLayer &rhs ) const
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{
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return ( m_eImagePath == rhs.m_eImagePath && m_sURLPath == rhs.m_sURLPath && m_position == rhs.m_position &&
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m_width == rhs.m_width&& m_height == rhs.m_height && m_repeat == rhs.m_repeat && m_eBackgroundSizeConstant == rhs.m_eBackgroundSizeConstant );
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}
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bool operator!=( const CBackgroundImageLayer &rhs ) const
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{
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return !( *this == rhs );
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}
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// helpers for drawing
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void CalculateFinalDimensions( float *pflWidth, float *pflHeight, float flPanelWidth, float flPanelHeight, float flScaleFactor );
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void CalculateFinalPosition( float *px, float *py, float flWidthPanel, float flHeightPanel, float flWidthImage, float flHeightImage );
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void CalculateFinalSpacing( float *px, float *py, float flWidthPanel, float flHeightPanel, float flWidthImage, float flHeightImage );
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void Set( const CBackgroundImageLayer &rhs );
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const tchar *pchName );
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#endif
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private:
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CBackgroundImageLayer( const CBackgroundImageLayer &rhs );
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CBackgroundImageLayer& operator=( const CBackgroundImageLayer &rhs ) const;
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// from background-image
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CUtlString m_sURLPath;
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EImagePath m_eImagePath;
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// from background-position
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CBackgroundPosition m_position;
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// from background-size
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EBackgroundSizeConstant m_eBackgroundSizeConstant;
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CUILength m_width;
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CUILength m_height;
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// from background-repeat
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CBackgroundRepeat m_repeat;
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// loaded when applied to a panel
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IImageSource *m_pImage;
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CVideoPlayerPtr m_pVideoPlayer;
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};
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} // namespace panorama
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#endif //BACKGROUNDIMAGE_H
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