Team Fortress 2 Source Code as on 22/4/2020
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef PROTOBUFPOOL_H
#define PROTOBUFPOOL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/tslist.h"
#include "tier1/fmtstr.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#if !defined( SOURCE2_PANORAMA )
#include "tier1/tsmempool.h"
#include "misc.h"
#endif
#include "tier0/vprof.h"
#include "protobuf-2.3.0/src/google/protobuf/message_lite.h"
namespace panorama
{
#define PBMEM_POOL_LOW_TARGET 256
#define PBMEM_POOL_HIGH_TARGET 512
class IProtoBufMsgMemoryPool
{
public:
virtual ~IProtoBufMsgMemoryPool() {}
// Methods that need to be exposed out to examine memory
virtual uint32 GetEstimatedSize() = 0;
virtual uint32 GetCount() = 0;
virtual CUtlString GetName() = 0;
virtual uint32 GetAllocHitCount() = 0;
virtual uint32 GetAllocMissCount() = 0;
virtual void Free( void *pObjectVoid ) = 0;
#ifdef DBGFLAG_VALIDATE
virtual void Validate( CValidator &validator, const char *pchName ) = 0;
#endif
};
#if defined( SOURCE2_PANORAMA )
#include <tier0/memdbgon.h>
#endif
//-----------------------------------------------------------------------------
// CProtoBufMsgMemoryPool - Implementation for allocation pools for protobufmsgs.
// We create one of these per protobuf msg type, created on first construction of
// an object of that type.
//-----------------------------------------------------------------------------
template< typename PB_OBJECT_TYPE >
class CUIProtoBufMsgMemoryPool : public IProtoBufMsgMemoryPool
{
public:
typedef typename CTSList< PB_OBJECT_TYPE * >::Node_t Node;
CUIProtoBufMsgMemoryPool( uint32 unTargetLow, uint32 unTargetHigh )
{
m_unTargetCountLow = unTargetLow;
m_unTargetCountHigh = unTargetHigh;
m_unEstimatedSize = 0;
m_unAllocHitCounter = 0;
m_unAllocMissCounter = 0;
m_pTListFreeObjects = new CTSList< PB_OBJECT_TYPE * >();
}
~CUIProtoBufMsgMemoryPool()
{
Node *pObject = m_pTListFreeObjects->Pop();
while ( pObject )
{
Destruct( pObject->elem );
#if defined( SOURCE2_PANORAMA )
free( pObject->elem );
#else
FreePv( pObject->elem );
#endif
delete pObject;
pObject = m_pTListFreeObjects->Pop();
}
m_pTListFreeObjects->Purge();
delete m_pTListFreeObjects;
}
CUtlString GetName()
{
return PB_OBJECT_TYPE::default_instance().GetTypeName().c_str();
}
uint32 GetEstimatedSize()
{
return m_pTListFreeObjects->Count()*m_unEstimatedSize;
}
uint32 GetCount()
{
return m_pTListFreeObjects->Count();
}
uint32 GetAllocHitCount()
{
return m_unAllocHitCounter;
}
uint32 GetAllocMissCount()
{
return m_unAllocMissCounter;
}
Node * AllocProtoBuf()
{
Node *pObject = m_pTListFreeObjects->Pop();
if ( !pObject )
{
++m_unAllocMissCounter;
pObject = new Node;
#if defined( SOURCE2_PANORAMA )
pObject->elem = (PB_OBJECT_TYPE *)malloc( sizeof( PB_OBJECT_TYPE ) );
#else
pObject->elem = (PB_OBJECT_TYPE *)PvAllocNoLeakTracking( sizeof( PB_OBJECT_TYPE ) );
#endif
Construct( pObject->elem );
}
else
{
++m_unAllocHitCounter;
bool bFreeAnother = false;
uint32 unCount = m_pTListFreeObjects->Count();
// We'll free an extra cached msg every alloc if we are over the higher limit, and every 6th if we
// are over the lower limit. This allows some elasticity to peaks in demand.
if ( unCount > m_unTargetCountHigh )
bFreeAnother = true;
else if ( unCount > m_unTargetCountLow && m_unAllocHitCounter % 6 == 0 )
bFreeAnother = true;
if ( bFreeAnother )
{
// Pop an extra item, so we can get down to target count over time
Node *pThrowAway = m_pTListFreeObjects->Pop();
if ( pThrowAway )
{
Destruct( pThrowAway->elem );
#if defined( SOURCE2_PANORAMA )
free( pThrowAway->elem );
#else
FreePv( pThrowAway->elem );
#endif
delete pThrowAway;
}
}
}
return pObject;
}
inline void Free( void *pObjectVoid )
{
Free( (Node *)pObjectVoid );
}
void Free( Node *pObject )
{
if ( m_unFreeCounter++ % 2000 == 0 || m_unEstimatedSize == 0 )
{
m_unEstimatedSize = pObject->elem->SpaceUsed();
}
if ( m_unTargetCountHigh > 0 )
{
// We always cache for re-use on free, though we may throw out later on alloc to shrink the pool
pObject->elem->Clear();
m_pTListFreeObjects->Push( pObject );
}
else
{
Destruct( pObject->elem );
#if defined( SOURCE2_PANORAMA )
free( pObject->elem );
#else
FreePv( pObject->elem );
#endif
delete pObject;
}
}
#ifdef DBGFLAG_VALIDATE
void Validate( CValidator &validator, const char *pchName )
{
m_pTListFreeObjects->Validate( validator, "m_pTListFreeObjects" );
validator.ClaimMemory_Aligned( m_pTListFreeObjects );
}
#endif // DBGFLAG_VALIDATE
private:
CTSList< PB_OBJECT_TYPE * > *m_pTListFreeObjects;
// Not critical for these to be "right" so they don't need to be thread safe
uint32 m_unEstimatedSize;
uint32 m_unFreeCounter;
// These counters are important to get correct, so interlocked in case of allocating on threads
CInterlockedInt m_unAllocHitCounter;
CInterlockedInt m_unAllocMissCounter;
// Only set at construction, so not needed to be thread safe
uint32 m_unTargetCountLow;
uint32 m_unTargetCountHigh;
};
#if defined( SOURCE2_PANORAMA )
#include <tier0/memdbgoff.h>
#endif
//-----------------------------------------------------------------------------
// Purpose: Ref count wrapper around protobuf message objects
//-----------------------------------------------------------------------------
class CMsgLiteRefCount
{
public:
CMsgLiteRefCount()
{
m_pMemoryPool = NULL;
m_pTSListNode = NULL;
m_cRef = 1;
}
// Has to be public, so we can use in memory pool, should always already be at zero ref count though
~CMsgLiteRefCount() { DbgAssert( 0 == m_cRef ); }
inline int AddRef()
{
return ThreadInterlockedIncrement( &m_cRef );
}
int Release();
inline google::protobuf::MessageLite *AccessMsg()
{
return (google::protobuf::MessageLite *)(((CTSList<void *>::Node_t *)m_pTSListNode)->elem);
}
IProtoBufMsgMemoryPool *m_pMemoryPool;
void *m_pTSListNode;
void *m_pSelfNode;
#ifdef DBGFLAG_VALIDATE
virtual void Validate( CValidator &validator, const tchar *pchName )
{
VALIDATE_SCOPE();
if ( m_cRef != 0 )
{
CTSList<void *>::Node_t *pNode = (CTSList<void *>::Node_t *)m_pSelfNode;
if ( pNode )
{
void *pvMem = MemAlloc_Unalign( pNode );
if ( !validator.IsClaimed( pvMem ) )
validator.ClaimMemory_Aligned( pNode );
if ( !validator.IsClaimed( pNode->elem ) )
validator.ClaimMemory( pNode->elem );
}
pNode = (CTSList<void *>::Node_t *)m_pTSListNode;
if ( pNode )
{
void *pvMem = MemAlloc_Unalign( pNode );
if ( !validator.IsClaimed( pvMem ) )
validator.ClaimMemory_Aligned( pNode );
}
}
}
#endif
private:
friend class CUIProtoBufMsgMemoryPoolMgr;
volatile int32 m_cRef;
};
//-----------------------------------------------------------------------------
// CProtoBufMsgMemoryPoolMgr - Manages all the message pools for render messages proto buf objects.
// Should have one global singleton instance of this which tracks all the pools
// for individual message types.
//-----------------------------------------------------------------------------
class CUIProtoBufMsgMemoryPoolMgr
{
public:
CUIProtoBufMsgMemoryPoolMgr()
{
m_pTSListMsgLiteRefCount = new CTSList<CMsgLiteRefCount*>;
}
~CUIProtoBufMsgMemoryPoolMgr()
{
CTSList<CMsgLiteRefCount*>::Node_t *pNode = m_pTSListMsgLiteRefCount->Pop();
while ( pNode )
{
delete pNode->elem;
delete pNode;
pNode = m_pTSListMsgLiteRefCount->Pop();
}
FOR_EACH_VEC( m_vecMsgPools, i )
{
delete m_vecMsgPools[i];
}
m_vecMsgPools.RemoveAll();
}
CTSList<CMsgLiteRefCount*>::Node_t * AllocMsgLiteRef()
{
CTSList<CMsgLiteRefCount*>::Node_t *pNode = m_pTSListMsgLiteRefCount->Pop();
if ( !pNode )
{
pNode = new CTSList<CMsgLiteRefCount*>::Node_t;
pNode->elem = new CMsgLiteRefCount();
return pNode;
}
else
{
DbgAssert( pNode->elem->m_cRef == 0 );
pNode->elem->m_cRef = 1;
}
return pNode;
}
void FreeMsgLiteRef( CTSList<CMsgLiteRefCount*>::Node_t * pRef )
{
#if defined(_DEBUG) && !defined(NO_MALLOC_OVERRIDE) && !defined( SOURCE2_PANORAMA )
Assert( g_pMemAllocSteam->IsValid( pRef->elem ) );
#endif
m_pTSListMsgLiteRefCount->Push( pRef );
}
void RegisterPool( IProtoBufMsgMemoryPool * pPool )
{
m_vecMsgPools.AddToTail( pPool );
}
void DumpPoolInfo()
{
uint32 unTotalSize = 0;
Msg( "CRenderMsgMemoryPoolMgr:\n" );
Msg( " PoolName Count Est. Size Hit Rate\n" );
Msg( " ----------------------------------------- ----------- ----------- -----------\n" );
FOR_EACH_VEC( m_vecMsgPools, i )
{
uint32 unHitCount = m_vecMsgPools[i]->GetAllocHitCount();
uint32 unMissCount = m_vecMsgPools[i]->GetAllocMissCount();
float flHitRate = 0.0f;
if ( unHitCount > 0 || unMissCount > 0 )
{
flHitRate = (float)unHitCount / (float)(unHitCount+unMissCount);
flHitRate *= 100.0f;
}
uint32 unEstimate = m_vecMsgPools[i]->GetEstimatedSize();
Msg( "%43s%12d%12s%12s\n", m_vecMsgPools[i]->GetName().String(), m_vecMsgPools[i]->GetCount(), V_pretifymem( (float)unEstimate, 2, true ), CFmtStr( "%f%%", flHitRate ).Access() );
unTotalSize += unEstimate;
}
Msg( " -----------------------------------------------------------------------------\n" );
Msg( " Total: %s\n", V_pretifymem( (float)unTotalSize, 2, true ) );
Msg( " -----------------------------------------------------------------------------\n" );
Msg( "TSList for CMsgLiteRef size: %s\n", V_pretifymem( (float)m_pTSListMsgLiteRefCount->Count(), 2, true ) );
}
#ifdef DBGFLAG_VALIDATE
void Validate( CValidator &validator, const char *pchName )
{
ValidateObj( m_vecMsgPools );
FOR_EACH_VEC( m_vecMsgPools, i )
{
ValidatePtr( m_vecMsgPools[i] );
}
validator.ClaimMemory_Aligned( m_pTSListMsgLiteRefCount );
m_pTSListMsgLiteRefCount->Validate( validator, "m_pTSListMsgLiteRefCount" );
CUtlVector< CTSList<CMsgLiteRefCount *>::Node_t * > vecTemp;
CTSList<CMsgLiteRefCount *>::Node_t *pNode = m_pTSListMsgLiteRefCount->Pop();
while ( pNode )
{
ValidatePtrIfNeeded( pNode->elem );
vecTemp.AddToTail( pNode );
pNode = m_pTSListMsgLiteRefCount->Pop();
}
FOR_EACH_VEC( vecTemp, i )
{
m_pTSListMsgLiteRefCount->Push( vecTemp[i] );
}
}
#endif // DBGFLAG_VALIDATE
private:
CUtlVector< IProtoBufMsgMemoryPool * > m_vecMsgPools;
CTSList<CMsgLiteRefCount *> *m_pTSListMsgLiteRefCount;
};
// Interface that rendermsgs of all types implement
class IUIProtoBufMsg
{
public:
virtual ~IUIProtoBufMsg() {}
virtual void SerializeInProc( CUtlBuffer *pBuffer ) const = 0;
};
//-----------------------------------------------------------------------------
// Purpose: Base class for protobuf objects
//-----------------------------------------------------------------------------
template< typename PB_OBJECT_TYPE >
class CUIProtoBufMsg : public IUIProtoBufMsg
{
private:
static bool s_bRegisteredWithMemoryPoolMgr;
static CThreadMutex s_Mutex;
static CUIProtoBufMsgMemoryPool< PB_OBJECT_TYPE > *s_pMemoryPool;
public:
typedef typename CTSList<PB_OBJECT_TYPE *>::Node_t Node;
// Called on construction of each object of this type, but only does work
// once to setup memory pools for the class type.
static void OneTimeInit()
{
// If we haven't done registration do so now
if ( !s_bRegisteredWithMemoryPoolMgr )
{
// Get the lock and make sure we still haven't
s_Mutex.Lock();
if ( !s_bRegisteredWithMemoryPoolMgr )
{
s_pMemoryPool = new CUIProtoBufMsgMemoryPool< PB_OBJECT_TYPE >( PBMEM_POOL_LOW_TARGET, PBMEM_POOL_HIGH_TARGET );
UIEngine()->MsgMemoryPoolMgr()->RegisterPool( s_pMemoryPool );
s_bRegisteredWithMemoryPoolMgr = true;
}
s_Mutex.Unlock();
}
}
CUIProtoBufMsg()
{
OneTimeInit();
CTSList<CMsgLiteRefCount *>::Node_t *pRefCountNode = UIEngine()->MsgMemoryPoolMgr()->AllocMsgLiteRef();
m_pMsgRefCount = pRefCountNode->elem;
m_pMsgRefCount->m_pSelfNode = pRefCountNode;
m_pMsgRefCount->m_pMemoryPool = s_pMemoryPool;
Node *pNode = s_pMemoryPool->AllocProtoBuf();
m_pMsgRefCount->m_pTSListNode = pNode;
m_bIsValid = true;
}
// Expose memory pool for direct allocation of underlying PB msg objects
static Node *AllocProtoBufMsgObject()
{
OneTimeInit();
return s_pMemoryPool->AllocProtoBuf();
}
// Expose memory pool for direct allocation of underlying PB msg objects
static void FreeProtoBufMsgObject( Node *pMsg )
{
s_pMemoryPool->Free( pMsg );
}
// Construct and deserialize in one
CUIProtoBufMsg( CUtlBuffer *pBuffer )
{
OneTimeInit();
m_pMsgRefCount = NULL;
m_bIsValid = BDeserializeInProc( pBuffer );
}
// Destructor
virtual ~CUIProtoBufMsg()
{
CleanupAllocations();
}
bool BIsValid() { return m_bIsValid; }
inline void SerializeInProc( CUtlBuffer *pBuffer ) const
{
// Ensure enough for type, size, and serialized data
pBuffer->EnsureCapacity( pBuffer->TellPut() + sizeof(uint32) + sizeof( uint64 ) );
m_pMsgRefCount->AddRef();
pBuffer->PutUnsignedInt( (int)m_eCmd );
pBuffer->PutUnsignedInt64( (uint64)m_pMsgRefCount );
}
inline bool BDeserializeInProc( CUtlBuffer *pBuffer )
{
if ( pBuffer->GetBytesRemaining() < (int)sizeof(uint64) )
return false;
uint64 ulPtr = pBuffer->GetUnsignedInt64();
if ( ulPtr == 0 )
return false;
CleanupAllocations();
m_pMsgRefCount = (CMsgLiteRefCount*)ulPtr;
m_pMsgRefCount->AddRef();
return true;
}
void SerializeCrossProc( CUtlBuffer *pBuffer ) const
{
VPROF_BUDGET( "CUIProtoBufMsg::SerializeCrossProc", VPROF_BUDGETGROUP_TENFOOT );
uint32 unSize = m_pMsgRefCount->AccessMsg()->ByteSize();
// Ensure enough for type, size, and serialized data
pBuffer->EnsureCapacity( pBuffer->TellPut() + sizeof(uint32) * 3 + unSize ); // bugbug cboyd - drop to * 2 whenpassthrough is removed below
pBuffer->PutUnsignedInt( (int)m_eCmd );
pBuffer->PutUnsignedInt( unSize );
if ( unSize == 0 )
return;
uint8 *pBody = (uint8*)pBuffer->Base()+pBuffer->TellPut();
m_pMsgRefCount->AccessMsg()->SerializeWithCachedSizesToArray( pBody );
pBuffer->SeekPut( CUtlBuffer::SEEK_CURRENT, unSize );
}
bool BDeserializeCrossProc( CUtlBuffer *pBuffer )
{
VPROF_BUDGET( "CUIProtoBufMsg::BDeserialize", VPROF_BUDGETGROUP_TENFOOT );
if ( pBuffer->GetBytesRemaining() < (int)sizeof(uint32) )
return false;
uint32 unSize = pBuffer->GetUnsignedInt();
if ( unSize == 0 )
return true;
if ( pBuffer->GetBytesRemaining() < (int)unSize )
return false;
bool bSucccess = m_pMsgRefCount->AccessMsg()->ParseFromArray( (uint8*)pBuffer->Base()+pBuffer->TellGet(), unSize );
pBuffer->SeekGet( CUtlBuffer::SEEK_CURRENT, unSize );
return bSucccess;
}
// Accessors
PB_OBJECT_TYPE &Body() { return *((PB_OBJECT_TYPE*)(m_pMsgRefCount->AccessMsg())); }
const PB_OBJECT_TYPE &BodyConst() const { return *((const PB_OBJECT_TYPE*)(m_pMsgRefCount->AccessMsg())); }
protected:
CMsgLiteRefCount *m_pMsgRefCount;
int m_eCmd;
bool m_bIsValid;
private:
void CleanupAllocations()
{
SAFE_RELEASE( m_pMsgRefCount );
}
};
// Statics
template< typename PB_OBJECT_TYPE > bool CUIProtoBufMsg< PB_OBJECT_TYPE>::s_bRegisteredWithMemoryPoolMgr = false;
template< typename PB_OBJECT_TYPE > CThreadMutex CUIProtoBufMsg< PB_OBJECT_TYPE>::s_Mutex;
template< typename PB_OBJECT_TYPE > CUIProtoBufMsgMemoryPool< PB_OBJECT_TYPE > *CUIProtoBufMsg< PB_OBJECT_TYPE>::s_pMemoryPool = NULL;
} // namespace panorama
#endif //PROTOBUFPOOL_H