Team Fortress 2 Source Code as on 22/4/2020
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//====== Copyright © 1996-2014 Valve Corporation, All rights reserved. =======
//
// Purpose: interface to Steam Video
//
//=============================================================================
#ifndef ISTEAMVIDEO_H
#define ISTEAMVIDEO_H
#ifdef _WIN32
#pragma once
#endif
#include "isteamclient.h"
// callbacks
#if defined( VALVE_CALLBACK_PACK_SMALL )
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
#pragma pack( push, 8 )
#else
#error isteamclient.h must be included
#endif
//-----------------------------------------------------------------------------
// Purpose: Steam Video API
//-----------------------------------------------------------------------------
class ISteamVideo
{
public:
// Get a URL suitable for streaming the given Video app ID's video
virtual void GetVideoURL( AppId_t unVideoAppID ) = 0;
// returns true if user is uploading a live broadcast
virtual bool IsBroadcasting( int *pnNumViewers ) = 0;
};
#define STEAMVIDEO_INTERFACE_VERSION "STEAMVIDEO_INTERFACE_V001"
DEFINE_CALLBACK( BroadcastUploadStart_t, k_iClientVideoCallbacks + 4 )
END_DEFINE_CALLBACK_0()
DEFINE_CALLBACK( BroadcastUploadStop_t, k_iClientVideoCallbacks + 5 )
CALLBACK_MEMBER( 0, EBroadcastUploadResult, m_eResult )
END_DEFINE_CALLBACK_1()
DEFINE_CALLBACK( GetVideoURLResult_t, k_iClientVideoCallbacks + 11 )
CALLBACK_MEMBER( 0, EResult, m_eResult )
CALLBACK_MEMBER( 1, AppId_t, m_unVideoAppID )
CALLBACK_MEMBER( 2, char, m_rgchURL[256] )
END_DEFINE_CALLBACK_1()
#pragma pack( pop )
#endif // ISTEAMVIDEO_H