Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A registry of strings and associated ints
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <string.h>
#include "stringregistry.h"
#include "utldict.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#if !defined(_STATIC_LINKED) || defined(CLIENT_DLL)
//-----------------------------------------------------------------------------
// Purpose: This class wraps the containers that do the actual work
//-----------------------------------------------------------------------------
struct StringTable_t : public CUtlDict<int, unsigned short>
{
};
//-----------------------------------------------------------------------------
// Purpose: Add null terminated string to the string registry
// Input :
// Output :
//-----------------------------------------------------------------------------
unsigned short CStringRegistry::AddString(const char *stringText, int stringID)
{
return m_pStringList->Insert( stringText, stringID );
}
//-----------------------------------------------------------------------------
// Purpose: Given string text get the string ID
// Input : Text of string to find
// Output : Return string id or -1 if no such string exists
//-----------------------------------------------------------------------------
int CStringRegistry::GetStringID( const char *stringText )
{
unsigned short index = m_pStringList->Find( stringText );
if ( m_pStringList->IsValidIndex( index ) )
{
return (*m_pStringList)[index];
}
return -1;
}
//-----------------------------------------------------------------------------
// Purpose: Given a string ID return the string text
// Input : ID of string to find
// Output : Return string text of NULL of no such ID exists
//-----------------------------------------------------------------------------
char const *CStringRegistry::GetStringText( int stringID )
{
for( unsigned short index = m_pStringList->First() ; index != m_pStringList->InvalidIndex(); index = m_pStringList->Next( index ) )
{
if ( (*m_pStringList)[index] == stringID )
{
return m_pStringList->GetElementName( index );
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Given a key return the string text
//-----------------------------------------------------------------------------
char const *CStringRegistry::GetStringForKey( unsigned short key )
{
if ( !m_pStringList->IsValidIndex( key ) )
return NULL;
return m_pStringList->GetElementName( key );
}
//-----------------------------------------------------------------------------
// Purpose: Given a key return the string text
//-----------------------------------------------------------------------------
int CStringRegistry::GetIDForKey( unsigned short key )
{
if ( !m_pStringList->IsValidIndex( key ) )
return 0;
return (*m_pStringList)[key];
}
//-----------------------------------------------------------------------------
// Purpose: Clear all strings from the string registry
//-----------------------------------------------------------------------------
void CStringRegistry::ClearStrings(void)
{
m_pStringList->RemoveAll();
}
//-----------------------------------------------------------------------------
// Purpose: Destructor - delete the list of strings and maps
// Input :
// Output :
//-----------------------------------------------------------------------------
CStringRegistry::~CStringRegistry(void)
{
delete m_pStringList;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input :
// Output :
//-----------------------------------------------------------------------------
CStringRegistry::CStringRegistry(void)
{
m_pStringList = new StringTable_t;
}
unsigned short CStringRegistry::First() const
{
return m_pStringList->First();
}
unsigned short CStringRegistry::Next( unsigned short key ) const
{
return m_pStringList->Next( key );
}
unsigned short CStringRegistry::InvalidIndex() const
{
return m_pStringList->InvalidIndex();
}
#endif // _STATIC_LINKED && CLIENT_DLL