Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Utilities for setting vproject settings
//
//===========================================================================//
#ifndef _VCONFIG_H
#define _VCONFIG_H
#ifdef _WIN32
#pragma once
#endif
// The registry keys that vconfig uses to store the current vproject directory.
//#define VPROJECT_REG_KEY "SYSTEM\\CurrentControlSet\\Control\\Session Manager\\Environment"
// Moved to simply 'Environment' - we need to set in HKEY_CURRENT_USER and not local machine, to avoid security issues in vista!
#define VPROJECT_REG_KEY "Environment"
// For accessing the environment variables we store the current vproject in.
void SetVConfigRegistrySetting( const char *pName, const char *pValue, bool bNotify = true );
bool GetVConfigRegistrySetting( const char *pName, char *pReturn, int size );
#ifdef _WIN32
bool RemoveObsoleteVConfigRegistrySetting( const char *pValueName, char *pOldValue = NULL , int size = 0 );
#endif
bool ConvertObsoleteVConfigRegistrySetting( const char *pValueName );
#endif // _VCONFIG_H