You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
874 B
47 lines
874 B
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef KEYREPEAT_H
|
|
#define KEYREPEAT_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
namespace vgui
|
|
{
|
|
|
|
enum KEYREPEAT_ALIASES
|
|
{
|
|
KR_ALIAS_UP,
|
|
KR_ALIAS_DOWN,
|
|
KR_ALIAS_LEFT,
|
|
KR_ALIAS_RIGHT,
|
|
|
|
FM_NUM_KEYREPEAT_ALIASES,
|
|
};
|
|
|
|
class CKeyRepeatHandler
|
|
{
|
|
public:
|
|
CKeyRepeatHandler();
|
|
|
|
void Reset();
|
|
void KeyDown( vgui::KeyCode code );
|
|
void KeyUp( vgui::KeyCode code );
|
|
vgui::KeyCode KeyRepeated();
|
|
void SetKeyRepeatTime( vgui::KeyCode code, float flRepeat );
|
|
|
|
private:
|
|
bool m_bAliasDown[MAX_JOYSTICKS][FM_NUM_KEYREPEAT_ALIASES];
|
|
float m_flRepeatTimes[FM_NUM_KEYREPEAT_ALIASES];
|
|
float m_flNextKeyRepeat[MAX_JOYSTICKS];
|
|
bool m_bHaveKeyDown;
|
|
};
|
|
|
|
|
|
} // namespace vgui
|
|
|
|
#endif // KEYREPEAT_H
|