Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CHECKBUTTON_H
#define CHECKBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/ToggleButton.h>
#include <vgui_controls/TextImage.h>
namespace vgui
{
class TextImage;
//-----------------------------------------------------------------------------
// Purpose: Check box image
//-----------------------------------------------------------------------------
class CheckImage : public TextImage
{
public:
CheckImage(CheckButton *CheckButton) : TextImage( "g" )
{
_CheckButton = CheckButton;
SetSize(20, 13);
}
virtual void Paint();
virtual void SetColor(Color color)
{
_borderColor1 = color;
_borderColor2 = color;
_checkColor = color;
}
Color _borderColor1;
Color _borderColor2;
Color _checkColor;
Color _bgColor;
private:
CheckButton *_CheckButton;
};
//-----------------------------------------------------------------------------
// Purpose: Tick-box button
//-----------------------------------------------------------------------------
class CheckButton : public ToggleButton
{
DECLARE_CLASS_SIMPLE( CheckButton, ToggleButton );
public:
CheckButton(Panel *parent, const char *panelName, const char *text);
~CheckButton();
// Check the button
virtual void SetSelected(bool state );
// sets whether or not the state of the check can be changed
// if this is set to false, then no input in the code or by the user can change it's state
virtual void SetCheckButtonCheckable(bool state);
virtual bool IsCheckButtonCheckable() const { return m_bCheckButtonCheckable; }
Color GetDisabledFgColor() { return _disabledFgColor; }
Color GetDisabledBgColor() { return _disabledBgColor; }
CheckImage *GetCheckImage() { return _checkBoxImage; }
virtual void SetHighlightColor(Color fgColor);
virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
protected:
virtual void ApplySchemeSettings(IScheme *pScheme);
MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
virtual Color GetButtonFgColor();
virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
/* MESSAGES SENT
"CheckButtonChecked" - sent when the check button state is changed
"state" - button state: 1 is checked, 0 is unchecked
*/
private:
enum { CHECK_INSET = 6 };
bool m_bCheckButtonCheckable;
bool m_bUseSmallCheckImage;
CheckImage *_checkBoxImage;
Color _disabledFgColor;
Color _disabledBgColor;
Color _highlightFgColor;
};
} // namespace vgui
#endif // CHECKBUTTON_H