Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Creates a HTML control
//
// $NoKeywords: $
//=============================================================================//
#ifndef HTML_H
#define HTML_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui/IImage.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/FileOpenDialog.h>
#include <vgui_controls/TextEntry.h>
#include <tier1/utlmap.h>
#ifndef VERSION_SAFE_STEAM_API_INTERFACES
#define VERSION_SAFE_STEAM_API_INTERFACES
#endif
#include "steam/steam_api.h"
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Control to display HTML content
// This control utilises a hidden IE window to render a HTML page for you.
// It can load any valid URL (i.e local files or web pages), you cannot dynamically change the
// content however (internally to the control that is).
//-----------------------------------------------------------------------------
class HTML: public Panel
{
DECLARE_CLASS_SIMPLE( HTML, Panel );
// TODO::STYLE
//DECLARE_STYLE_BASE( "HTML" );
public:
HTML(Panel *parent,const char *name, bool allowJavaScript = false, bool bPopupWindow = false);
~HTML();
// IHTML pass through functions
virtual void OpenURL( const char *URL, const char *pchPostData, bool bForce = false );
virtual bool StopLoading();
virtual bool Refresh();
virtual void OnMove();
virtual void RunJavascript( const char *pchScript );
virtual void GoBack();
virtual void GoForward();
virtual bool BCanGoBack();
virtual bool BCanGoFoward();
// event functions you can override and specialize behavior of
virtual bool OnStartRequest( const char *url, const char *target, const char *pchPostData, bool bIsRedirect );
virtual void OnFinishRequest(const char *url, const char *pageTitle, const CUtlMap < CUtlString, CUtlString > &headers ) {}
virtual void OnSetHTMLTitle( const char *pchTitle ) {}
virtual void OnLinkAtPosition( const char *pchURL ) {}
virtual void OnURLChanged( const char *url, const char *pchPostData, bool bIsRedirect ) {}
virtual bool OnOpenNewTab( const char *pchURL, bool bForeground ) { return false; }
// configuration
virtual void SetScrollbarsEnabled(bool state);
virtual void SetContextMenuEnabled(bool state);
virtual void SetViewSourceEnabled( bool state );
virtual void NewWindowsOnly( bool state );
bool IsScrolledToBottom();
bool IsScrollbarVisible();
// url handlers, lets you have web page links fire vgui events
// use to have custom web page links, eg. "steam://open/subscriptionpage"
// message contains "CustomURL", "url"
virtual void AddCustomURLHandler(const char *customProtocolName, vgui::Panel *target);
// overridden to paint our special web browser texture
virtual void Paint();
// pass messages to the texture component to tell it about resizes
virtual void OnSizeChanged(int wide,int tall);
// pass mouse clicks through
virtual void OnMousePressed(MouseCode code);
virtual void OnMouseReleased(MouseCode code);
virtual void OnCursorMoved(int x,int y);
virtual void OnMouseDoublePressed(MouseCode code);
virtual void OnKeyTyped(wchar_t unichar);
virtual void OnKeyCodeTyped(KeyCode code);
virtual void OnKeyCodeReleased(KeyCode code);
virtual void PerformLayout();
virtual void OnMouseWheeled(int delta);
virtual void PostChildPaint();
/* message posting:
"HTMLSliderMoved" - indicates the scrollbar has moved
"OnURLChanged" - indicates a new URL is being loaded
"url"
"postdata"
"OnFinishRequest" - indicates all url loaded has completed
"HTMLBackRequested" - mouse4 has been pressed on the dialog
"HTMLForwardRequested" - mouse5 has been pressed on the dialog
"SecurityStatus" - indicates the SSL status of the page (disabled,good,bad)
"url"
"secure" - true if an ssl page
"certerror" - true if there is a cert error loading the page
"isevcert" - true if this is an EV style cert
"certname" - name of the entity this cert is issued to
*/
MESSAGE_FUNC_INT( OnSetCursorVGUI, "SetCursor", cursor );
virtual void OnCommand( const char *pchCommand );
void AddHeader( const char *pchHeader, const char *pchValue );
void OnKillFocus();
void OnSetFocus();
void Find( const char *pchSubStr );
void StopFind();
void FindNext();
void FindPrevious();
void ShowFindDialog();
void HideFindDialog();
bool FindDialogVisible();
int HorizontalScrollMax() { return m_scrollHorizontal.m_nMax; }
int VerticalScrollMax() { return m_scrollVertical.m_nMax; }
void GetLinkAtPosition( int x, int y );
void HidePopup();
#ifdef DBGFLAG_VALIDATE
virtual void Validate( CValidator &validator, const char *pchName )
{
ValidateObj( m_CustomURLHandlers );
BaseClass::Validate( validator, pchName );
}
#endif // DBGFLAG_VALIDATE
ISteamHTMLSurface *SteamHTMLSurface() { return m_SteamAPIContext.SteamHTMLSurface(); }
void OnHTMLMouseMoved( int x, int y )
{
if ( m_SteamAPIContext.SteamHTMLSurface() )
m_SteamAPIContext.SteamHTMLSurface()->MouseMove( m_unBrowserHandle, x, y );
}
protected:
virtual void ApplySchemeSettings( IScheme *pScheme );
vgui::Menu *m_pContextMenu;
private:
STEAM_CALLBACK( HTML, BrowserNeedsPaint, HTML_NeedsPaint_t, m_NeedsPaint );
STEAM_CALLBACK( HTML, BrowserStartRequest, HTML_StartRequest_t, m_StartRequest );
STEAM_CALLBACK( HTML, BrowserURLChanged, HTML_URLChanged_t, m_URLChanged );
STEAM_CALLBACK( HTML, BrowserFinishedRequest, HTML_FinishedRequest_t, m_FinishedRequest );
STEAM_CALLBACK( HTML, BrowserOpenNewTab, HTML_OpenLinkInNewTab_t, m_LinkInNewTab );
STEAM_CALLBACK( HTML, BrowserSetHTMLTitle, HTML_ChangedTitle_t, m_ChangeTitle );
STEAM_CALLBACK( HTML, BrowserPopupHTMLWindow, HTML_NewWindow_t, m_NewWindow );
STEAM_CALLBACK( HTML, BrowserFileLoadDialog, HTML_FileOpenDialog_t, m_FileLoadDialog );
STEAM_CALLBACK( HTML, BrowserSearchResults, HTML_SearchResults_t, m_SearchResults );
STEAM_CALLBACK( HTML, BrowserClose, HTML_CloseBrowser_t, m_CloseBrowser );
STEAM_CALLBACK( HTML, BrowserHorizontalScrollBarSizeResponse, HTML_HorizontalScroll_t, m_HorizScroll );
STEAM_CALLBACK( HTML, BrowserVerticalScrollBarSizeResponse, HTML_VerticalScroll_t, m_VertScroll );
STEAM_CALLBACK( HTML, BrowserLinkAtPositionResponse, HTML_LinkAtPosition_t, m_LinkAtPosResp );
STEAM_CALLBACK( HTML, BrowserJSAlert, HTML_JSAlert_t, m_JSAlert );
STEAM_CALLBACK( HTML, BrowserJSConfirm, HTML_JSConfirm_t, m_JSConfirm );
STEAM_CALLBACK( HTML, BrowserCanGoBackandForward, HTML_CanGoBackAndForward_t, m_CanGoBackForward );
STEAM_CALLBACK( HTML, BrowserSetCursor, HTML_SetCursor_t, m_SetCursor );
STEAM_CALLBACK( HTML, BrowserStatusText, HTML_StatusText_t, m_StatusText );
STEAM_CALLBACK( HTML, BrowserShowToolTip, HTML_ShowToolTip_t, m_ShowTooltip );
STEAM_CALLBACK( HTML, BrowserUpdateToolTip, HTML_UpdateToolTip_t, m_UpdateTooltip );
STEAM_CALLBACK( HTML, BrowserHideToolTip, HTML_HideToolTip_t, m_HideTooltip );
void OnBrowserReady( HTML_BrowserReady_t *pBrowserReady, bool bIOFailure );
void PostURL(const char *URL, const char *pchPostData, bool force);
virtual void BrowserResize();
void UpdateSizeAndScrollBars();
MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" );
MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
MESSAGE_FUNC( OnFileSelectionCancelled, "FileSelectionCancelled" );
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
MESSAGE_FUNC_PTR( OnEditNewLine, "TextNewLine", panel );
MESSAGE_FUNC_INT( DismissJSDialog, "DismissJSDialog", result );
vgui::Panel *m_pInteriorPanel;
vgui::ScrollBar *_hbar,*_vbar;
vgui::DHANDLE<vgui::FileOpenDialog> m_hFileOpenDialog;
class CHTMLFindBar : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CHTMLFindBar, EditablePanel );
public:
CHTMLFindBar( HTML *parent );
void SetText( const char *pchText ) { m_pFindBar->SetText( pchText ); }
void GetText( char *pText, int ccText ) { m_pFindBar->GetText( pText, ccText ); }
void OnCommand( const char *pchCmd );
void ShowCountLabel() { m_pFindCountLabel->SetVisible( true ); }
void HideCountLabel() { m_pFindCountLabel->SetVisible( false ); }
void SetHidden( bool bState ) { m_bHidden = bState; }
bool BIsHidden() { return m_bHidden; }
private:
vgui::TextEntry *m_pFindBar;
vgui::HTML *m_pParent;
vgui::Label *m_pFindCountLabel;
bool m_bHidden;
};
CHTMLFindBar *m_pFindBar;
int m_iMouseX,m_iMouseY; // where the mouse is on the control
int m_iScrollBorderX,m_iScrollBorderY;
int m_iWideLastHTMLSize, m_iTalLastHTMLSize;
int m_iCopyLinkMenuItemID;
bool m_bScrollBarEnabled;
bool m_bContextMenuEnabled;
int m_iScrollbarSize;
bool m_bNewWindowsOnly;
int m_nViewSourceAllowedIndex;
CUtlString m_sDragURL;
int m_iDragStartX, m_iDragStartY;
struct CustomURLHandler_t
{
PHandle hPanel;
char url[32];
};
CUtlVector<CustomURLHandler_t> m_CustomURLHandlers;
int m_iHTMLTextureID; // vgui texture id
// Track the texture width and height requested so we can tell
// when the size has changed and reallocate the texture.
int m_allocedTextureWidth;
int m_allocedTextureHeight;
bool m_bNeedsFullTextureUpload;
CUtlString m_sCurrentURL; // the url of our current page
// find in page state
bool m_bInFind;
CUtlString m_sLastSearchString;
bool m_bCanGoBack; // cache of forward and back state
bool m_bCanGoForward;
struct LinkAtPos_t
{
LinkAtPos_t() { m_nX = m_nY = 0; }
uint32 m_nX;
uint32 m_nY;
CUtlString m_sURL;
};
LinkAtPos_t m_LinkAtPos; // cache for link at pos requests, because the request is async
bool m_bRequestingDragURL; // true if we need a response for a drag url loc
bool m_bRequestingCopyLink; // true if we wanted to copy the link under the cursor
struct ScrollData_t
{
ScrollData_t()
{
m_bVisible = false;
m_nMax = m_nScroll = 0;
}
bool operator==( ScrollData_t const &src ) const
{
return m_bVisible == src.m_bVisible &&
m_nMax == src.m_nMax &&
m_nScroll == src.m_nScroll;
}
bool operator!=( ScrollData_t const &src ) const
{
return !operator==(src);
}
bool m_bVisible; // is the scroll bar visible
int m_nMax; // most amount of pixels we can scroll
int m_nScroll; // currently scrolled amount of pixels
float m_flZoom; // zoom level this scroll bar is for
};
ScrollData_t m_scrollHorizontal; // details of horizontal scroll bar
ScrollData_t m_scrollVertical; // details of vertical scroll bar
float m_flZoom; // current page zoom level
CUtlString m_sPendingURLLoad; // cache of url to load if we get a PostURL before the cef object is mage
CUtlString m_sPendingPostData; // cache of the post data for above
struct CustomCursorCache_t
{
CustomCursorCache_t() {}
CustomCursorCache_t( const void *pchData ) { m_pchData = pchData; }
float m_CacheTime; // the time we cached the cursor
CursorCode m_Cursor; // the vgui handle to it
const void *m_pchData; // the pointer to the cursor char data so we can detect the same cursor being used
bool operator==(const CustomCursorCache_t& rhs) const
{
return m_pchData == rhs.m_pchData ;
}
};
CUtlVector<CustomCursorCache_t> m_vecHCursor;
CSteamAPIContext m_SteamAPIContext;
HHTMLBrowser m_unBrowserHandle;
CCallResult< HTML, HTML_BrowserReady_t > m_SteamCallResultBrowserReady;
};
} // namespace vgui
#endif // HTML_H