Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef KEYBINDINGMAP_H
#define KEYBINDINGMAP_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
// more flexible than default pointers to members code required for casting member function pointers
//#pragma pointers_to_members( full_generality, virtual_inheritance )
namespace vgui
{
class Panel;
enum
{
MODIFIER_SHIFT = ( 1 << 0 ),
MODIFIER_CONTROL = ( 1 << 1 ),
MODIFIER_ALT = ( 1 << 2 ),
};
//-----------------------------------------------------------------------------
// Purpose: An actual keybinding, where bindingname references a bindingmap mentioned below
//-----------------------------------------------------------------------------
struct BoundKey_t
{
BoundKey_t();
BoundKey_t( const BoundKey_t& src );
~BoundKey_t();
BoundKey_t& operator =( const BoundKey_t& src );
bool isbuiltin; // whether this was by the #DECLARE macros or via code/parsing a config file
char const *bindingname; // what it's bound to
int keycode; // vgui keycode
int modifiers; // which modifiers
};
//-----------------------------------------------------------------------------
// Purpose: Single item in a message map
// Contains the information to map a string message name with parameters
// to a function call
//-----------------------------------------------------------------------------
struct KeyBindingMap_t
{
KeyBindingMap_t();
KeyBindingMap_t( const KeyBindingMap_t& src );
~KeyBindingMap_t();
char const *bindingname; // for the script file
ALIGN16 MessageFunc_t func;
char const *helpstring; // e.g., #KeybindingPasteHelp
char const *docstring; // e.g., #KeybindingPasteHelp
bool passive; // dispatch command, but still chain
};
#define DECLARE_KEYBINDINGMAP( className ) \
static void KB_AddToMap \
( \
char const *bindingname, \
vgui::KeyCode defaultcode, \
int default_modifiers, \
vgui::MessageFunc_t function, \
char const *helpstring, \
char const *docstring, \
bool passive \
) \
{ \
vgui::PanelKeyBindingMap *map = vgui::FindOrAddPanelKeyBindingMap( GetPanelClassName() ); \
\
vgui::KeyBindingMap_t entry; \
entry.bindingname = bindingname; \
\
entry.func = function; \
\
entry.helpstring = helpstring; \
entry.docstring = docstring; \
\
entry.passive = passive; \
\
map->entries.AddToTail( entry ); \
\
vgui::BoundKey_t kb; \
kb.isbuiltin = true; \
kb.bindingname = bindingname; \
kb.keycode = defaultcode; \
kb.modifiers = default_modifiers; \
map->defaultkeys.AddToTail( kb ); \
map->boundkeys.AddToTail( kb ); \
} \
\
static void KB_ChainToMap( void ) \
{ \
static bool chained = false; \
if ( chained ) \
return; \
chained = true; \
vgui::PanelKeyBindingMap *map = vgui::FindOrAddPanelKeyBindingMap( GetPanelClassName() ); \
map->pfnClassName = &GetPanelClassName; \
if ( map && GetPanelBaseClassName() && GetPanelBaseClassName()[0] ) \
{ \
map->baseMap = vgui::FindOrAddPanelKeyBindingMap( GetPanelBaseClassName() ); \
} \
} \
\
static void KB_AddBoundKey \
( \
char const *bindingname, \
int keycode, \
int modifiers \
) \
{ \
vgui::PanelKeyBindingMap *map = vgui::FindOrAddPanelKeyBindingMap( GetPanelClassName() ); \
vgui::BoundKey_t kb; \
kb.isbuiltin = true; \
kb.bindingname = bindingname; \
kb.keycode = keycode; \
kb.modifiers = modifiers; \
map->defaultkeys.AddToTail( kb ); \
map->boundkeys.AddToTail( kb ); \
} \
\
class className##_RegisterKBMap; \
friend class className##_RegisterKBMap; \
class className##_RegisterKBMap \
{ \
public: \
className##_RegisterKBMap() \
{ \
className::KB_ChainToMap(); \
} \
}; \
className##_RegisterKBMap m_RegisterClassKB; \
\
virtual vgui::PanelKeyBindingMap *GetKBMap() \
{ \
static vgui::PanelKeyBindingMap *s_pMap = vgui::FindOrAddPanelKeyBindingMap( GetPanelClassName() ); \
return s_pMap; \
}
#define _KBMapFuncCommonFunc( name, keycode, modifiers, function, help, doc, passive ) \
class PanelKBMapFunc_##name; \
friend class PanelKBMapFunc_##name; \
class PanelKBMapFunc_##name \
{ \
public: \
static void InitVar() \
{ \
static bool bAdded = false; \
if ( !bAdded ) \
{ \
bAdded = true; \
KB_AddToMap( #name, keycode, modifiers, (vgui::MessageFunc_t)&ThisClass::function, help, doc, passive ); \
} \
} \
PanelKBMapFunc_##name() \
{ \
PanelKBMapFunc_##name::InitVar(); \
} \
}; \
PanelKBMapFunc_##name m_##name##_register;
#define _KBBindKeyCommon( name, keycode, modifiers, _classname ) \
class PanelKBBindFunc_##_classname; \
friend class PanelKBBindFunc_##_classname; \
class PanelKBBindFunc_##_classname \
{ \
public: \
static void InitVar() \
{ \
static bool bAdded = false; \
if ( !bAdded ) \
{ \
bAdded = true; \
KB_AddBoundKey( #name, keycode, modifiers ); \
} \
} \
PanelKBBindFunc_##_classname() \
{ \
PanelKBBindFunc_##_classname::InitVar(); \
} \
}; \
PanelKBBindFunc_##_classname m_##_classname##_bindkey_register;
#define KEYBINDING_FUNC( name, keycode, modifiers, function, help, doc ) _KBMapFuncCommonFunc( name, keycode, modifiers, function, help, doc, false ); virtual void function()
#define KEYBINDING_FUNC_NODECLARE( name, keycode, modifiers, function, help, doc ) _KBMapFuncCommonFunc( name, keycode, modifiers, function, help, doc, false );
#define KEYBINDING_FUNC_PASSIVE( name, keycode, modifiers, function, help, doc ) _KBMapFuncCommonFunc( name, keycode, modifiers, function, help, doc, true ); virtual void function()
#define KEYBINDING_FUNC_PASSIVE_NODECLARE( name, keycode, modifiers, function, help, doc ) _KBMapFuncCommonFunc( name, keycode, modifiers, function, help, doc, true );
// For definding additional (non-default) keybindings
#define KEYBINDING_ADDBINDING( name, keycode, modifiers ) _KBBindKeyCommon( name, keycode, modifiers, name );
#define KEYBINDING_ADDBINDING_MULTIPLE( name, keycode, modifiers, _classname ) _KBBindKeyCommon( name, keycode, modifiers, _classname );
// mapping, one per class
struct PanelKeyBindingMap
{
PanelKeyBindingMap()
{
baseMap = NULL;
pfnClassName = NULL;
processed = false;
}
CUtlVector< KeyBindingMap_t > entries;
bool processed;
PanelKeyBindingMap *baseMap;
CUtlVector< BoundKey_t > defaultkeys;
CUtlVector< BoundKey_t > boundkeys;
char const *(*pfnClassName)( void );
};
PanelKeyBindingMap *FindPanelKeyBindingMap( char const *className );
PanelKeyBindingMap *FindOrAddPanelKeyBindingMap( char const *className );
} // namespace vgui
#endif // KEYBINDINGMAP_H