Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef KEYBOARDEDITORDIALOG_H
#define KEYBOARDEDITORDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
#include "vgui_controls/PropertySheet.h"
#include "vgui_controls/PropertyPage.h"
class VControlsListPanel;
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Dialog for use in editing keybindings
//-----------------------------------------------------------------------------
class CKeyBoardEditorPage : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CKeyBoardEditorPage, EditablePanel );
public:
CKeyBoardEditorPage( Panel *parent, Panel *panelToEdit, KeyBindingContextHandle_t handle );
~CKeyBoardEditorPage();
void SetKeybindingsSaveFile( char const *filename, char const *pathID = 0 );
virtual void OnKeyCodeTyped(vgui::KeyCode code);
virtual void ApplySchemeSettings( IScheme *scheme );
void OnSaveChanges();
void OnRevert();
void OnUseDefaults();
protected:
virtual void OnPageHide();
virtual void OnCommand( char const *cmd );
void PopulateList();
void GetMappingList( Panel *panel, CUtlVector< PanelKeyBindingMap * >& maps );
int GetMappingCount( Panel *panel );
void BindKey( vgui::KeyCode code );
// Trap row selection message
MESSAGE_FUNC( ItemSelected, "ItemSelected" );
MESSAGE_FUNC_INT( OnClearBinding, "ClearBinding", item );
void SaveMappings();
void UpdateCurrentMappings();
void RestoreMappings();
void ApplyMappings();
protected:
void AnsiText( char const *token, char *out, size_t buflen );
Panel *m_pPanel;
KeyBindingContextHandle_t m_Handle;
VControlsListPanel *m_pList;
struct SaveMapping_t
{
SaveMapping_t();
SaveMapping_t( const SaveMapping_t& src );
PanelKeyBindingMap *map;
CUtlVector< BoundKey_t > current;
CUtlVector< BoundKey_t > original;
};
CUtlVector< SaveMapping_t * > m_Save;
};
//-----------------------------------------------------------------------------
// Purpose: Dialog for use in editing keybindings
//-----------------------------------------------------------------------------
class CKeyBoardEditorSheet : public PropertySheet
{
DECLARE_CLASS_SIMPLE( CKeyBoardEditorSheet, PropertySheet );
public:
CKeyBoardEditorSheet( Panel *parent, Panel *panelToEdit, KeyBindingContextHandle_t handle );
void SetKeybindingsSaveFile( char const *filename, char const *pathID = 0 );
void OnSaveChanges();
void OnRevert();
void OnUseDefaults();
protected:
vgui::PHandle m_hPanel;
KeyBindingContextHandle_t m_Handle;
bool m_bSaveToExternalFile;
CUtlSymbol m_SaveFileName;
CUtlSymbol m_SaveFilePathID;
Color m_clrAlteredItem;
};
//-----------------------------------------------------------------------------
// Purpose: Dialog for use in editing keybindings
//-----------------------------------------------------------------------------
class CKeyBoardEditorDialog : public Frame
{
DECLARE_CLASS_SIMPLE( CKeyBoardEditorDialog, Frame );
public:
CKeyBoardEditorDialog( Panel *parent, Panel *panelToEdit, KeyBindingContextHandle_t handle );
void SetKeybindingsSaveFile( char const *filename, char const *pathID = 0 );
virtual void OnCommand( char const *cmd );
private:
CKeyBoardEditorSheet *m_pKBEditor;
Button *m_pSave;
Button *m_pCancel;
Button *m_pRevert;
Button *m_pUseDefaults;
};
}
#endif // KEYBOARDEDITORDIALOG_H