Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Allows you to browse a directory structure, showing perforce files
//
// $NoKeywords: $
//===========================================================================//
#ifndef PERFORCEFILEEXPLORER_H
#define PERFORCEFILEEXPLORER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlstring.h"
#include "vgui_controls/Frame.h"
namespace vgui
{
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class PerforceFileList;
class ComboBox;
class Button;
//-----------------------------------------------------------------------------
// Contains a list of files, determines their perforce status
//-----------------------------------------------------------------------------
class PerforceFileExplorer : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( PerforceFileExplorer, Frame );
public:
// The context keyvalues are added to all messages sent by this dialog if they are specified
PerforceFileExplorer( Panel *parent, const char *pPanelName );
~PerforceFileExplorer();
// Inherited from Frame
virtual void ApplySchemeSettings( IScheme *pScheme );
virtual void PerformLayout();
protected:
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
MESSAGE_FUNC( OnItemDoubleClicked, "ItemDoubleClicked" );
MESSAGE_FUNC( OnFolderUp, "FolderUp" );
void PopulateFileList();
void PopulateDriveList();
// Returns the current directory
void SetCurrentDirectory( const char *pCurrentDirectory );
Button *m_pFolderUpButton;
ComboBox *m_pFullPathCombo;
PerforceFileList *m_pFileList;
CUtlString m_CurrentDirectory;
};
} // namespace vgui
#endif // PERFORCEFILEEXPLORER_H