Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PROPERTYDIALOG_H
#define PROPERTYDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Frame.h>
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Simple frame that holds a property sheet
//-----------------------------------------------------------------------------
class PropertyDialog : public Frame
{
DECLARE_CLASS_SIMPLE( PropertyDialog, Frame );
public:
PropertyDialog(Panel *parent, const char *panelName);
~PropertyDialog();
// returns a pointer to the PropertySheet this dialog encapsulates
virtual PropertySheet *GetPropertySheet();
// wrapper for PropertySheet interface
virtual void AddPage(Panel *page, const char *title);
virtual Panel *GetActivePage();
virtual void ResetAllData();
virtual void ApplyChanges();
// sets the text on the OK/Cancel buttons, overriding the default
void SetOKButtonText(const char *text);
void SetCancelButtonText(const char *text);
void SetApplyButtonText(const char *text);
// changes the visibility of the buttons
void SetOKButtonVisible(bool state);
void SetCancelButtonVisible(bool state);
void SetApplyButtonVisible(bool state);
/* MESSAGES SENT
"ResetData" - sent when page is loaded. Data should be reloaded from document into controls.
"ApplyChanges" - sent when the OK / Apply button is pressed. Changed data should be written into document.
*/
protected:
// Called when the OK button is pressed. Simply closes the dialog.
virtual bool OnOK(bool applyOnly);
// called when the Cancel button is pressed
virtual void OnCancel();
// vgui overrides
virtual void PerformLayout();
virtual void OnCommand(const char *command);
virtual void ActivateBuildMode();
virtual void OnKeyCodeTyped(KeyCode code);
virtual void RequestFocus(int direction = 0);
MESSAGE_FUNC( OnApplyButtonEnable, "ApplyButtonEnable" );
void EnableApplyButton(bool bEnable);
private:
PropertySheet *_propertySheet;
Button *_okButton;
Button *_cancelButton;
Button *_applyButton;
CPanelAnimationVar( int, m_iSheetInsetBottom, "sheetinset_bottom", "32" );
};
}; // vgui
#endif // PROPERTYDIALOG_H