Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Creates a Message box with a question in it and yes/no buttons
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLTIP_H
#define TOOLTIP_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Controls.h>
#include <utlvector.h>
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Tooltip for a panel - shows text when cursor hovers over a panel
//-----------------------------------------------------------------------------
class BaseTooltip
{
public:
BaseTooltip(Panel *parent, const char *text = NULL);
virtual void SetText(const char *text);
virtual const char *GetText();
virtual void ShowTooltip(Panel *currentPanel);
virtual void HideTooltip();
bool ShouldLayout( void );
virtual void PerformLayout() { return; }
virtual void PositionWindow( Panel *pTipPanel );
void ResetDelay();
void SetTooltipFormatToSingleLine();
void SetTooltipFormatToMultiLine();
void SetTooltipDelay(int tooltipDelayMilliseconds);
int GetTooltipDelay();
void SetEnabled( bool bState );
private:
Panel *m_pParent;
virtual void ApplySchemeSettings(IScheme *pScheme) {};
protected:
CUtlVector<char> m_Text;
int _delay; // delay that counts down
int _tooltipDelay; // delay before tooltip comes up.
bool _makeVisible : 1;
bool _displayOnOneLine : 1;
bool _isDirty : 1;
bool _enabled : 1;
};
class TextTooltip : public BaseTooltip
{
public:
TextTooltip(Panel *parent, const char *text = NULL);
~TextTooltip();
virtual void SetText(const char *text);
virtual void ShowTooltip(Panel *currentPanel);
virtual void HideTooltip();
virtual void SizeTextWindow();
virtual void PerformLayout();
virtual void ApplySchemeSettings(IScheme *pScheme);
};
};
#endif // TOOLTIP_H