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203 lines
6.7 KiB
203 lines
6.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TREEVIEW_H
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#define TREEVIEW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <utllinkedlist.h>
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#include <utlvector.h>
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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class KeyValues;
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namespace vgui
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{
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class ExpandButton;
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class TreeNode;
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class TreeViewSubPanel;
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// sorting function, should return true if node1 should be displayed before node2
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typedef bool (*TreeViewSortFunc_t)(KeyValues *node1, KeyValues *node2);
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class TreeView : public Panel
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{
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DECLARE_CLASS_SIMPLE( TreeView, Panel );
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public:
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TreeView(Panel *parent, const char *panelName);
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~TreeView();
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void SetSortFunc(TreeViewSortFunc_t pSortFunc);
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virtual int AddItem(KeyValues *data, int parentItemIndex);
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virtual int GetRootItemIndex();
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virtual int GetNumChildren( int itemIndex );
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virtual int GetChild( int iParentItemIndex, int iChild ); // between 0 and GetNumChildren( iParentItemIndex ).
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virtual int GetItemCount(void);
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virtual KeyValues *GetItemData(int itemIndex);
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virtual void RemoveItem(int itemIndex, bool bPromoteChildren, bool bRecursivelyRemove = false );
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virtual void RemoveAll();
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virtual bool ModifyItem(int itemIndex, KeyValues *data);
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virtual int GetItemParent(int itemIndex);
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virtual void SetFont(HFont font);
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virtual void SetImageList(ImageList *imageList, bool deleteImageListWhenDone);
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void SetAllowMultipleSelections( bool state );
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bool IsMultipleSelectionAllowed() const;
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virtual void ClearSelection();
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virtual void AddSelectedItem( int itemIndex, bool clearCurrentSelection, bool requestFocus = true, bool bMakeItemVisible = true );
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virtual void RemoveSelectedItem( int itemIndex );
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virtual void SelectAll();
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virtual bool IsItemSelected( int itemIndex );
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virtual void RangeSelectItems( int clickedItem );
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virtual void FindNodesInRange( int startItem, int endItem, CUtlVector< int >& itemIndices );
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// returns the id of the currently selected item, -1 if nothing is selected
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virtual int GetSelectedItemCount() const;
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virtual int GetFirstSelectedItem() const;
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virtual void GetSelectedItems( CUtlVector< int >& list );
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virtual void GetSelectedItemData( CUtlVector< KeyValues * >& list );
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// set colors for individual elments
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virtual void SetItemFgColor(int itemIndex, const Color& color);
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virtual void SetItemBgColor(int itemIndex, const Color& color);
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virtual void SetItemSelectionTextColor( int itemIndex, const Color& clr );
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virtual void SetItemSelectionBgColor( int itemIndex, const Color& clr );
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virtual void SetItemSelectionUnfocusedBgColor( int itemIndex, const Color& clr );
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// returns true if the itemID is valid for use
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virtual bool IsItemIDValid(int itemIndex);
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// item iterators
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// iterate from [0..GetHighestItemID()],
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// and check each with IsItemIDValid() before using
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virtual int GetHighestItemID();
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virtual void ExpandItem(int itemIndex, bool bExpand);
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virtual bool IsItemExpanded( int itemIndex );
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virtual void MakeItemVisible(int itemIndex);
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// This tells which of the visible items is the top one.
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virtual void GetVBarInfo( int &top, int &nItemsVisible, bool& hbarVisible );
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virtual HFont GetFont();
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virtual void GenerateDragDataForItem( int itemIndex, KeyValues *msg );
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virtual void SetDragEnabledItems( bool state );
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virtual void OnLabelChanged( int itemIndex, char const *oldString, char const *newString );
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virtual bool IsLabelEditingAllowed() const;
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virtual bool IsLabelBeingEdited() const;
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virtual void SetAllowLabelEditing( bool state );
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/* message sent
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"TreeViewItemSelected" int "itemIndex"
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called when the selected item changes
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"TreeViewItemDeselected" int "itemIndex"
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called when item is deselected
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*/
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int GetRowHeight();
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int GetVisibleMaxWidth();
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virtual void OnMousePressed(MouseCode code);
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// By default, the tree view expands nodes on left-click. This enables/disables that feature
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void EnableExpandTreeOnLeftClick( bool bEnable );
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virtual void SetLabelEditingAllowed( int itemIndex, bool state );
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virtual void StartEditingLabel( int itemIndex );
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virtual bool IsItemDroppable( int itemIndex, CUtlVector< KeyValues * >& msglist );
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virtual void OnItemDropped( int itemIndex, CUtlVector< KeyValues * >& msglist );
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virtual bool GetItemDropContextMenu( int itemIndex, Menu *menu, CUtlVector< KeyValues * >& msglist );
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virtual HCursor GetItemDropCursor( int itemIndex, CUtlVector< KeyValues * >& msglist );
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virtual int GetPrevChildItemIndex( int itemIndex );
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virtual int GetNextChildItemIndex( int itemIndex );
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virtual void PerformLayout();
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// Makes the scrollbar parented to some other panel...
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ScrollBar *SetScrollBarExternal( bool vertical, Panel *newParent );
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void GetScrollBarSize( bool vertical, int& w, int& h );
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void SetMultipleItemDragEnabled( bool state ); // if this is set, then clicking on one row and dragging will select a run or items, etc.
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bool IsMultipleItemDragEnabled() const;
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int FindItemUnderMouse( int mx, int my );
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protected:
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// functions to override
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// called when a node, marked as "Expand", needs to generate it's child nodes when expanded
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virtual void GenerateChildrenOfNode(int itemIndex) {}
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// override to open a custom context menu on a node being selected and right-clicked
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virtual void GenerateContextMenu( int itemIndex, int x, int y ) {}
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// overrides
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virtual void OnMouseWheeled(int delta);
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virtual void OnSizeChanged(int wide, int tall);
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virtual void ApplySchemeSettings(IScheme *pScheme);
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MESSAGE_FUNC_INT( OnSliderMoved, "ScrollBarSliderMoved", position );
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virtual void SetBgColor( Color color );
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private:
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friend class TreeNode;
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friend class TreeNodeText;
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TreeNode* GetItem( int itemIndex );
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virtual void RemoveChildrenOfNode( int itemIndex );
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void SetLabelBeingEdited( bool state );
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// Clean up the image list
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void CleanUpImageList( );
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// to be accessed by TreeNodes
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IImage* GetImage(int index);
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// bools
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bool m_bAllowLabelEditing : 1;
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bool m_bDragEnabledItems : 1;
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bool m_bDeleteImageListWhenDone : 1;
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bool m_bLeftClickExpandsTree : 1;
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bool m_bLabelBeingEdited : 1;
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bool m_bMultipleItemDragging : 1;
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bool m_bAllowMultipleSelections : 1;
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// cross reference - no hierarchy ordering in this list
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CUtlLinkedList<TreeNode *, int> m_NodeList;
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ScrollBar *m_pHorzScrollBar, *m_pVertScrollBar;
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int m_nRowHeight;
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ImageList *m_pImageList;
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TreeNode *m_pRootNode;
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TreeViewSortFunc_t m_pSortFunc;
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HFont m_Font;
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CUtlVector< TreeNode * > m_SelectedItems;
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TreeViewSubPanel *m_pSubPanel;
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int m_nMostRecentlySelectedItem;
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bool m_bScrollbarExternal[ 2 ]; // 0 = vert, 1 = horz
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};
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}
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#endif // TREEVIEW_H
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