Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef URLLABEL_H
#define URLLABEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Label.h>
namespace vgui
{
class URLLabel : public Label
{
DECLARE_CLASS_SIMPLE( URLLabel, Label );
public:
URLLabel(Panel *parent, const char *panelName, const char *text, const char *pszURL);
URLLabel(Panel *parent, const char *panelName, const wchar_t *wszText, const char *pszURL);
~URLLabel();
void SetURL(const char *pszURL);
protected:
virtual void OnMousePressed(MouseCode code);
virtual void ApplySettings( KeyValues *inResourceData );
virtual void GetSettings( KeyValues *outResourceData );
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual const char *GetDescription( void );
const char *GetURL( void ) { return m_pszURL; }
private:
char *m_pszURL;
int m_iURLSize;
bool m_bUnderline;
};
}
#endif // URLLABEL_H