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127 lines
3.9 KiB
127 lines
3.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WIZARDPANEL_H
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#define WIZARDPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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namespace vgui
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{
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class WizardSubPanel;
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//-----------------------------------------------------------------------------
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// Purpose: Type of dialog that supports moving back and forth through a series
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// of sub-dialogs, WizardSubPanels
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//-----------------------------------------------------------------------------
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class WizardPanel : public Frame
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{
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DECLARE_CLASS_SIMPLE( WizardPanel, Frame );
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public:
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WizardPanel(Panel *parent, const char *panelName);
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~WizardPanel();
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// Start the wizard, starting with the startPanel
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virtual void Run(WizardSubPanel *startPanel);
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// Called when the buttons are pressed
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// WizardSubPanels can also call these functions to simulate a button being pressed
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MESSAGE_FUNC( OnNextButton, "NextButton" );
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MESSAGE_FUNC( OnPrevButton, "PrevButton" );
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MESSAGE_FUNC( OnFinishButton, "FinishButton" );
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MESSAGE_FUNC( OnCancelButton, "CancelButton" );
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// sets whether or not a button is enabled
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// this state is managed, and will be reset whenever going to a new page
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virtual void SetNextButtonEnabled(bool state);
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virtual void SetPrevButtonEnabled(bool state);
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virtual void SetFinishButtonEnabled(bool state);
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virtual void SetCancelButtonEnabled(bool state);
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// sets whether or not a button is visible
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// this state is unmanaged, the user needs to ensure that the buttons state
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// is correct when going both back and prev through the wizard
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virtual void SetNextButtonVisible(bool state);
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virtual void SetPrevButtonVisible(bool state);
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virtual void SetFinishButtonVisible(bool state);
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virtual void SetCancelButtonVisible(bool state);
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// sets the text for a button
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// setting the text to be NULL resets the text to it's default state
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// this state is unmanaged, the user needs to ensure that the buttons state
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// is correct when going both back and prev through the wizard
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virtual void SetNextButtonText(const char *text);
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virtual void SetPrevButtonText(const char *text);
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virtual void SetFinishButtonText(const char *text);
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virtual void SetCancelButtonText(const char *text);
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// general wizard state for all the subpanels to access
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virtual KeyValues *GetWizardData();
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// recalculates where the key focus should be in the wizard
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virtual void ResetKeyFocus();
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virtual void ResetDefaultButton();
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// resets the sub panel history for the control
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virtual void ResetHistory();
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// returns a page by name
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virtual WizardSubPanel *GetSubPanelByName(const char *pageName);
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virtual void ShowButtons(bool state);
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virtual void GetClientArea(int &x, int &y, int &wide, int &tall);
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protected:
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MESSAGE_FUNC_PTR( InternalActivateNextSubPanel, "ActivateNextSubPanel", panel )
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{
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ActivateNextSubPanel( (WizardSubPanel *)panel );
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}
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virtual void ActivateNextSubPanel(WizardSubPanel *subPanel);
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virtual void ActivatePrevSubPanel();
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virtual void CreateButtons();
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virtual void RecalculateTabOrdering();
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virtual vgui::WizardSubPanel *GetCurrentSubPanel() { return _currentSubPanel; }
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// overrides
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(IScheme *pScheme);
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// reroute build messages to the currently active sub panel
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virtual void ActivateBuildMode();
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// close maps to the cancel button
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virtual void OnClose();
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virtual void OnCommand(const char *command);
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virtual void OnCloseFrameButtonPressed();
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private:
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WizardSubPanel *FindNextValidSubPanel(WizardSubPanel *currentPanel);
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Button *_prevButton;
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Button *_nextButton;
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Button *_cancelButton;
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Button *_finishButton;
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WizardSubPanel *_currentSubPanel;
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KeyValues *_currentData;
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Dar<WizardSubPanel *> _subPanelStack; // contains a list of all the subpanels (not including the current one)
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bool _showButtons;
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};
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} // namespace vgui
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#endif // WIZARDPANEL_H
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