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91 lines
2.9 KiB
91 lines
2.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WIZARDSUBPANEL_H
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#define WIZARDSUBPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Base panel for use in Wizards and in property sheets
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//-----------------------------------------------------------------------------
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class WizardSubPanel : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( WizardSubPanel, EditablePanel );
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public:
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// constructor
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WizardSubPanel(Panel *parent, const char *panelName);
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~WizardSubPanel();
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// called when the subpanel is displayed
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// All controls & data should be reinitialized at this time
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virtual void OnDisplayAsNext() {}
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// called anytime the panel is first displayed, whether the user is moving forward or back
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// called immediately after OnDisplayAsNext/OnDisplayAsPrev
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virtual void OnDisplay() {}
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// called when displayed as previous
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virtual void OnDisplayAsPrev() {}
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// called when one of the wizard buttons are pressed
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// returns true if the wizard should advance, false otherwise
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virtual bool OnNextButton() { return true; }
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virtual bool OnPrevButton() { return true; }
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virtual bool OnFinishButton() { return true; }
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virtual bool OnCancelButton() { return true; }
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// returns true if this panel should be displayed, or if we should just skip over it
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virtual bool ShouldDisplayPanel() { return true; }
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// return true if this subpanel doesn't need the next/prev/finish/cancel buttons or will do it itself
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virtual bool isNonWizardPanel() { return false; }
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// returns a pointer to the next subpanel that should be displayed
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virtual WizardSubPanel *GetNextSubPanel() = 0;
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// returns a pointer to the panel to return to
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// it must be a panel that is already in the wizards panel history
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// returning NULL tells it to use the immediate previous panel in the history
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virtual WizardSubPanel *GetPrevSubPanel() { return NULL; }
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virtual WizardPanel *GetWizardPanel() { return _wizardPanel; }
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virtual void SetWizardPanel(WizardPanel *wizardPanel) { _wizardPanel = wizardPanel; }
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// returns a pointer to the wizard's doc
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virtual KeyValues *GetWizardData();
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// returns a pointer
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virtual WizardSubPanel *GetSiblingSubPanelByName(const char *pageName);
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// gets the size this subpanel would like the wizard to be
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// returns true if it has a desired size
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virtual bool GetDesiredSize(int &wide, int &tall);
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protected:
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual void GetSettings( KeyValues *outResourceData );
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual const char *GetDescription();
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private:
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WizardPanel *_wizardPanel;
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int m_iDesiredWide, m_iDesiredTall;
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};
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} // namespace vgui
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#endif // WIZARDSUBPANEL_H
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