You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
250 lines
8.0 KiB
250 lines
8.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef VEHICLES_H
|
|
#define VEHICLES_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "datamap.h"
|
|
|
|
|
|
#define VEHICLE_TYPE_CAR_WHEELS (1<<0)
|
|
#define VEHICLE_TYPE_CAR_RAYCAST (1<<1)
|
|
#define VEHICLE_TYPE_JETSKI_RAYCAST (1<<2)
|
|
#define VEHICLE_TYPE_AIRBOAT_RAYCAST (1<<3)
|
|
|
|
#define VEHICLE_MAX_AXLE_COUNT 4
|
|
#define VEHICLE_MAX_GEAR_COUNT 6
|
|
#define VEHICLE_MAX_WHEEL_COUNT (2*VEHICLE_MAX_AXLE_COUNT)
|
|
|
|
#define VEHICLE_TIRE_NORMAL 0
|
|
#define VEHICLE_TIRE_BRAKING 1
|
|
#define VEHICLE_TIRE_POWERSLIDE 2
|
|
|
|
struct vehicle_controlparams_t
|
|
{
|
|
float throttle;
|
|
float steering;
|
|
float brake;
|
|
float boost;
|
|
bool handbrake;
|
|
bool handbrakeLeft;
|
|
bool handbrakeRight;
|
|
bool brakepedal;
|
|
bool bHasBrakePedal;
|
|
bool bAnalogSteering;
|
|
};
|
|
|
|
struct vehicle_operatingparams_t
|
|
{
|
|
DECLARE_SIMPLE_DATADESC();
|
|
|
|
float speed;
|
|
float engineRPM;
|
|
int gear;
|
|
float boostDelay;
|
|
int boostTimeLeft;
|
|
float skidSpeed;
|
|
int skidMaterial;
|
|
float steeringAngle;
|
|
int wheelsNotInContact;
|
|
int wheelsInContact;
|
|
bool isTorqueBoosting;
|
|
};
|
|
|
|
// Debug!
|
|
#define VEHICLE_DEBUGRENDERDATA_MAX_WHEELS 10
|
|
#define VEHICLE_DEBUGRENDERDATA_MAX_AXLES 3
|
|
|
|
struct vehicle_debugcarsystem_t
|
|
{
|
|
Vector vecAxlePos[VEHICLE_DEBUGRENDERDATA_MAX_AXLES];
|
|
|
|
Vector vecWheelPos[VEHICLE_DEBUGRENDERDATA_MAX_WHEELS];
|
|
Vector vecWheelRaycasts[VEHICLE_DEBUGRENDERDATA_MAX_WHEELS][2];
|
|
Vector vecWheelRaycastImpacts[VEHICLE_DEBUGRENDERDATA_MAX_WHEELS];
|
|
};
|
|
|
|
struct vehicleparams_t;
|
|
|
|
class IPhysicsVehicleController
|
|
{
|
|
public:
|
|
virtual ~IPhysicsVehicleController() {}
|
|
// call this from the game code with the control parameters
|
|
virtual void Update( float dt, vehicle_controlparams_t &controls ) = 0;
|
|
virtual const vehicle_operatingparams_t &GetOperatingParams() = 0;
|
|
virtual const vehicleparams_t &GetVehicleParams() = 0;
|
|
virtual vehicleparams_t &GetVehicleParamsForChange() = 0;
|
|
virtual float UpdateBooster(float dt) = 0;
|
|
virtual int GetWheelCount(void) = 0;
|
|
virtual IPhysicsObject *GetWheel(int index) = 0;
|
|
virtual bool GetWheelContactPoint( int index, Vector *pContactPoint, int *pSurfaceProps ) = 0;
|
|
virtual void SetSpringLength(int wheelIndex, float length) = 0;
|
|
virtual void SetWheelFriction(int wheelIndex, float friction) = 0;
|
|
|
|
virtual void OnVehicleEnter( void ) = 0;
|
|
virtual void OnVehicleExit( void ) = 0;
|
|
|
|
virtual void SetEngineDisabled( bool bDisable ) = 0;
|
|
virtual bool IsEngineDisabled( void ) = 0;
|
|
|
|
// Debug
|
|
virtual void GetCarSystemDebugData( vehicle_debugcarsystem_t &debugCarSystem ) = 0;
|
|
virtual void VehicleDataReload() = 0;
|
|
};
|
|
|
|
|
|
// parameters for the body object control of the vehicle
|
|
struct vehicle_bodyparams_t
|
|
{
|
|
DECLARE_SIMPLE_DATADESC();
|
|
|
|
Vector massCenterOverride; // leave at vec3_origin for no override
|
|
float massOverride; // leave at 0 for no override
|
|
float addGravity; // keeps car down
|
|
float tiltForce; // keeps car down when not on flat ground
|
|
float tiltForceHeight; // where the tilt force pulls relative to center of mass
|
|
float counterTorqueFactor;
|
|
float keepUprightTorque;
|
|
float maxAngularVelocity; // clamp the car angular velocity separately from other objects to keep stable
|
|
};
|
|
|
|
// wheel objects are created by vphysics, these are the parameters for those objects
|
|
// NOTE: They are paired, so only one set of parameters is necessary per axle
|
|
struct vehicle_wheelparams_t
|
|
{
|
|
DECLARE_SIMPLE_DATADESC();
|
|
|
|
float radius;
|
|
float mass;
|
|
float inertia;
|
|
float damping; // usually 0
|
|
float rotdamping; // usually 0
|
|
float frictionScale; // 1.5 front, 1.8 rear
|
|
int materialIndex;
|
|
int brakeMaterialIndex;
|
|
int skidMaterialIndex;
|
|
float springAdditionalLength; // 0 means the spring is at it's rest length
|
|
};
|
|
|
|
struct vehicle_suspensionparams_t
|
|
{
|
|
DECLARE_SIMPLE_DATADESC();
|
|
|
|
float springConstant;
|
|
float springDamping;
|
|
float stabilizerConstant;
|
|
float springDampingCompression;
|
|
float maxBodyForce;
|
|
};
|
|
|
|
// NOTE: both raytrace and wheel data here because jetski uses both.
|
|
struct vehicle_axleparams_t
|
|
{
|
|
DECLARE_SIMPLE_DATADESC();
|
|
|
|
Vector offset; // center of this axle in vehicle object space
|
|
Vector wheelOffset; // offset to wheel (assume other wheel is symmetric at -wheelOffset) from axle center
|
|
Vector raytraceCenterOffset; // offset to center of axle for the raytrace data.
|
|
Vector raytraceOffset; // offset to raytrace for non-wheel (some wheeled) vehicles
|
|
vehicle_wheelparams_t wheels;
|
|
vehicle_suspensionparams_t suspension;
|
|
float torqueFactor; // normalized to 1 across all axles
|
|
// e.g. 0,1 for rear wheel drive - 0.5,0.5 for 4 wheel drive
|
|
float brakeFactor; // normalized to 1 across all axles
|
|
};
|
|
|
|
struct vehicle_steeringparams_t
|
|
{
|
|
DECLARE_SIMPLE_DATADESC();
|
|
|
|
float degreesSlow; // angle in degrees of steering at slow speed
|
|
float degreesFast; // angle in degrees of steering at fast speed
|
|
float degreesBoost; // angle in degrees of steering at fast speed
|
|
float steeringRateSlow; // this is the speed the wheels are steered when the vehicle is slow
|
|
float steeringRateFast; // this is the speed the wheels are steered when the vehicle is "fast"
|
|
float steeringRestRateSlow; // this is the speed at which the wheels move toward their resting state (straight ahead) at slow speed
|
|
float steeringRestRateFast; // this is the speed at which the wheels move toward their resting state (straight ahead) at fast speed
|
|
float speedSlow; // this is the max speed of "slow"
|
|
float speedFast; // this is the min speed of "fast"
|
|
float turnThrottleReduceSlow; // this is the amount of throttle reduction to apply at the maximum steering angle
|
|
float turnThrottleReduceFast; // this is the amount of throttle reduction to apply at the maximum steering angle
|
|
float brakeSteeringRateFactor; // this scales the steering rate when the brake/handbrake is down
|
|
float throttleSteeringRestRateFactor; // this scales the steering rest rate when the throttle is down
|
|
float powerSlideAccel; // scale of speed to acceleration
|
|
float boostSteeringRestRateFactor; // this scales the steering rest rate when boosting
|
|
float boostSteeringRateFactor; // this scales the steering rest rate when boosting
|
|
float steeringExponent; // this makes the steering response non-linear. The steering function is linear, then raised to this power
|
|
|
|
bool isSkidAllowed; // true/false skid flag
|
|
bool dustCloud; // flag for creating a dustcloud behind vehicle
|
|
};
|
|
|
|
struct vehicle_engineparams_t
|
|
{
|
|
DECLARE_SIMPLE_DATADESC();
|
|
|
|
float horsepower;
|
|
float maxSpeed;
|
|
float maxRevSpeed;
|
|
float maxRPM; // redline RPM limit
|
|
float axleRatio; // ratio of engine rev to axle rev
|
|
float throttleTime; // time to reach full throttle in seconds
|
|
|
|
// transmission
|
|
int gearCount; // gear count - max 10
|
|
float gearRatio[VEHICLE_MAX_GEAR_COUNT]; // ratio for each gear
|
|
|
|
// automatic transmission (simple auto-shifter - switches at fixed RPM limits)
|
|
float shiftUpRPM; // max RPMs to switch to a higher gear
|
|
float shiftDownRPM; // min RPMs to switch to a lower gear
|
|
float boostForce;
|
|
float boostDuration;
|
|
float boostDelay;
|
|
float boostMaxSpeed;
|
|
float autobrakeSpeedGain;
|
|
float autobrakeSpeedFactor;
|
|
bool torqueBoost;
|
|
bool isAutoTransmission; // true for auto, false for manual
|
|
};
|
|
|
|
struct vehicleparams_t
|
|
{
|
|
DECLARE_SIMPLE_DATADESC();
|
|
|
|
int axleCount;
|
|
int wheelsPerAxle;
|
|
vehicle_bodyparams_t body;
|
|
vehicle_axleparams_t axles[VEHICLE_MAX_AXLE_COUNT];
|
|
vehicle_engineparams_t engine;
|
|
vehicle_steeringparams_t steering;
|
|
};
|
|
|
|
// Iterator for queries
|
|
class CPassengerSeatTransition;
|
|
typedef CUtlVector< CPassengerSeatTransition> PassengerSeatAnims_t;
|
|
|
|
// Seat query types
|
|
enum VehicleSeatQuery_e
|
|
{
|
|
VEHICLE_SEAT_ANY, // Any available seat for our role
|
|
VEHICLE_SEAT_NEAREST, // Seat closest to our starting point
|
|
};
|
|
|
|
// Seat anim types for return
|
|
enum PassengerSeatAnimType_t
|
|
{
|
|
PASSENGER_SEAT_ENTRY,
|
|
PASSENGER_SEAT_EXIT
|
|
};
|
|
|
|
#define VEHICLE_SEAT_INVALID -1 // An invalid seat
|
|
|
|
#endif // VEHICLES_H
|