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1323 lines
35 KiB
1323 lines
35 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <malloc.h>
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#ifdef _WIN32
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#include <process.h>
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#include <io.h>
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#endif
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#include <stddef.h>
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#include <fcntl.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include "tier1/utlbuffer.h"
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#include "tier1/strtools.h"
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#include "tier2/riff.h"
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#if defined( _WIN32 ) && !defined( _X360 )
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#include <windows.h>
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#endif
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#ifdef MAKE_GAMEDATA_TOOL
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#include "../public/materialsystem/shader_vcs_version.h"
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#include "../public/materialsystem/imaterial.h"
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#include "../public/materialsystem/hardwareverts.h"
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#include "../public/vtf/vtf.h"
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#else
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#include "materialsystem/shader_vcs_version.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/hardwareverts.h"
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#endif
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#include "xwvfile.h"
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#include "xzp.h"
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CByteswap g_xzpSwap;
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extern IFileReadBinary *g_pSndIO;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Datadesc blocks for byteswapping:
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//-----------------------------------------------------------------------------
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BEGIN_BYTESWAP_DATADESC( xZipHeader_t )
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DEFINE_FIELD( Magic, FIELD_INTEGER ),
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DEFINE_FIELD( Version, FIELD_INTEGER ),
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DEFINE_FIELD( PreloadDirectoryEntries, FIELD_INTEGER ),
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DEFINE_FIELD( DirectoryEntries, FIELD_INTEGER ),
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DEFINE_FIELD( PreloadBytes, FIELD_INTEGER ),
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DEFINE_FIELD( HeaderLength, FIELD_INTEGER ),
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DEFINE_FIELD( FilenameEntries, FIELD_INTEGER ),
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DEFINE_FIELD( FilenameStringsOffset, FIELD_INTEGER ),
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DEFINE_FIELD( FilenameStringsLength, FIELD_INTEGER ),
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END_BYTESWAP_DATADESC()
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BEGIN_BYTESWAP_DATADESC( xZipDirectoryEntry_t )
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DEFINE_FIELD( FilenameCRC, FIELD_INTEGER ),
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DEFINE_FIELD( Length, FIELD_INTEGER ),
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DEFINE_FIELD( StoredOffset, FIELD_INTEGER ),
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END_BYTESWAP_DATADESC()
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BEGIN_BYTESWAP_DATADESC( xZipFilenameEntry_t )
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DEFINE_FIELD( FilenameCRC, FIELD_INTEGER ),
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DEFINE_FIELD( FilenameOffset, FIELD_INTEGER ),
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DEFINE_FIELD( TimeStamp, FIELD_INTEGER ),
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END_BYTESWAP_DATADESC()
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BEGIN_BYTESWAP_DATADESC( xZipFooter_t )
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DEFINE_FIELD( Size, FIELD_INTEGER ),
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DEFINE_FIELD( Magic, FIELD_INTEGER ),
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END_BYTESWAP_DATADESC()
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CXZip::CXZip()
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{
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// Ensure that the header doesn't contain a valid magic yet.
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m_Header.Magic = 0;
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m_pPreloadedData = NULL;
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m_nPreloadStart = 0;
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m_pDirectory = NULL;
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m_pPreloadDirectory = NULL;
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m_nRegular2PreloadEntryMapping = NULL;
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m_bByteSwapped = false;
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m_pFilenames = NULL;
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m_hZip = NULL;
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m_pRead = NULL;
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m_hUser = 0;
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m_nMonitorLevel = 0;
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}
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CXZip::CXZip( const char* filename )
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{
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// Ensure that the header doesn't contain a valid magic yet.
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m_Header.Magic = 0;
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m_nPreloadStart = 0;
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m_pPreloadedData = NULL;
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m_pDirectory = NULL;
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m_pPreloadDirectory = NULL;
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m_nRegular2PreloadEntryMapping = NULL;
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m_bByteSwapped = false;
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m_pFilenames = NULL;
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m_hZip = NULL;
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m_pRead = NULL;
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m_hUser = 0;
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m_nMonitorLevel = 0;
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Load( filename );
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}
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CXZip::CXZip( FILE* handle, int offset, int size ) // file handle and offset of the zip file
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{
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m_pRead = NULL;
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m_hUser = 0;
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m_nPreloadStart = 0;
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m_pDirectory = NULL;
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m_pPreloadDirectory = NULL;
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m_nRegular2PreloadEntryMapping = NULL;
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m_bByteSwapped = false;
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m_pFilenames = NULL;
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m_pPreloadedData = NULL;
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m_nMonitorLevel = 0;
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Load( handle, offset, size );
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}
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CXZip::~CXZip()
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{
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Unload();
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}
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bool CXZip::InstallAlternateIO( int (*read)( void* buffer, int offset, int length, int nDestLength, int hUser), int hUser )
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{
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m_pRead = read;
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m_hUser = hUser;
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return true;
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}
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// Loads an xZip file into memory:
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bool CXZip::Load( const char* filename, bool bPreload )
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{
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FILE* hZip = fopen( filename, "rb" );
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fseek(hZip,0,SEEK_END);
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int nSize = ftell( hZip );
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return Load( hZip, 0, nSize, bPreload );
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}
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bool CXZip::Load( FILE* handle, int nOffset, int nSize, bool bPreload ) // Load a pack file into this instance. Returns true on success.
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{
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Unload();
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m_bByteSwapped = false;
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m_hZip = handle;
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m_nOffset = nOffset;
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m_nSize = nSize;
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// Hacky, clean up:
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if( m_hZip && !m_pRead )
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{
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InstallAlternateIO( defaultRead, (int)m_hZip );
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}
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if( m_hZip == NULL && m_pRead == NULL )
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{
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return false;
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}
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// Read the header:
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m_pRead( &m_Header, 0, -1, sizeof(m_Header), m_hUser );
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// Validate the Magic number and at the same time determine if I am reading a regular or swappped xZip file:
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switch( m_Swap.SourceIsNativeEndian<int>( m_Header.Magic, xZipHeader_t::MAGIC ) )
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{
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// Does the magic match exactly?
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case 1:
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m_Swap.ActivateByteSwapping( false );
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m_bByteSwapped = false;
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break;
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// Does the magic match, but is swapped?
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case 0:
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m_bByteSwapped = true;
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m_Swap.ActivateByteSwapping( true ); // We must be reading the opposite endianness.
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m_Swap.SwapFieldsToTargetEndian<xZipHeader_t>( &m_Header );
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break;
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default:
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assert( 0 );
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// Fail gently in release:
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// The magic doesn't match in any respect:
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case -1:
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{
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printf("Invalid xZip file\n");
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if( m_hZip )
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{
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fclose( m_hZip );
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m_hZip = NULL;
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}
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return false;
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}
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}
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// Validate the archive version:
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if( m_Header.Version != xZipHeader_t::VERSION )
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{
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// Backward compatable support for version 1
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Msg("Incorrect xZip version found %u - expected %u\n", m_Header.Version, xZipHeader_t::VERSION );
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if( m_hZip )
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{
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fclose( m_hZip );
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m_hZip = NULL;
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}
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m_Header.Magic = xZipHeader_t::FREE;
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return false;
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}
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// Read the directory:
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{
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MEM_ALLOC_CREDIT();
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m_pDirectory = (xZipDirectoryEntry_t*)malloc( sizeof(xZipDirectoryEntry_t) * m_Header.DirectoryEntries );
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m_pRead( m_pDirectory, m_Header.HeaderLength, -1, sizeof( xZipDirectoryEntry_t ) * m_Header.DirectoryEntries, m_hUser );
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// Swap the directory entries if nessecary
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if( m_bByteSwapped )
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{
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for( unsigned nDirectoryEntry = 0; nDirectoryEntry < m_Header.DirectoryEntries; nDirectoryEntry++ )
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{
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m_Swap.SwapFieldsToTargetEndian<xZipDirectoryEntry_t>( &( m_pDirectory[nDirectoryEntry] ) );
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}
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}
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m_nPreloadStart = m_Header.HeaderLength + ( sizeof( xZipDirectoryEntry_t ) * m_Header.DirectoryEntries );
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}
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// Preload the preload chunk if desired:
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if( bPreload )
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{
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PreloadData();
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}
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return true;
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}
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void CXZip::Unload()
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{
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DiscardPreloadedData();
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// Dump the directory:
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if( m_pDirectory )
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{
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free( m_pDirectory );
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m_pDirectory = NULL;
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}
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if( m_pFilenames )
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{
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free( m_pFilenames );
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m_pFilenames = NULL;
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}
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// Invalidate the header:
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m_Header.Magic = 0;
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if( m_hZip )
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{
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fclose( m_hZip );
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m_hZip = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// CXZip::PreloadData
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//
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// Loads the preloaded data if it isn't already.
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//-----------------------------------------------------------------------------
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void CXZip::PreloadData()
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{
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Assert( IsValid() );
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// Ensure it isn't already preloaded
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if( m_pPreloadedData )
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return;
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// If I don't have a preloaded section, ignore the request.
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if( !m_Header.PreloadBytes || !m_Header.PreloadDirectoryEntries )
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return;
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// Allocate and read the data block in:
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#ifndef _X360
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MEM_ALLOC_CREDIT_( "xZip" );
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m_pPreloadedData = malloc( m_Header.PreloadBytes );
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// Just drop out if allocation fails;
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if ( !m_pPreloadedData )
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return;
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m_pRead( m_pPreloadedData, m_nPreloadStart, -1, m_Header.PreloadBytes, m_hUser );
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#else
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int nAlignedStart = AlignValue( ( m_nPreloadStart - XBOX_HDD_SECTORSIZE ) + 1, XBOX_HDD_SECTORSIZE );
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int nBytesToRead = AlignValue( ( m_nPreloadStart - nAlignedStart ) + m_Header.PreloadBytes, XBOX_HDD_SECTORSIZE );
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int nBytesBuffer = AlignValue( nBytesToRead, XBOX_HDD_SECTORSIZE );
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byte *pReadData = (byte *)malloc( nBytesBuffer );
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// Just drop out if allocation fails;
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if ( !pReadData )
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return;
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MEM_ALLOC_CREDIT_( "xZip" );
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m_pRead( pReadData, nAlignedStart, nBytesBuffer,nBytesToRead, m_hUser );
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m_pPreloadedData = pReadData + ( m_nPreloadStart - nAlignedStart );
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#endif
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// Set up the preload directory:
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m_pPreloadDirectory = (xZipDirectoryEntry_t*)m_pPreloadedData;
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// Swap the preload directory:
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if ( m_bByteSwapped )
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{
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for ( unsigned nDirectoryEntry = 0; nDirectoryEntry < m_Header.PreloadDirectoryEntries; nDirectoryEntry++ )
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{
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m_Swap.SwapFieldsToTargetEndian<xZipDirectoryEntry_t>( &( m_pPreloadDirectory[nDirectoryEntry] ) );
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}
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}
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// Set up the regular 2 preload mapping section:
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m_nRegular2PreloadEntryMapping = (unsigned short*)(((unsigned char*)m_pPreloadDirectory) + ( sizeof(xZipDirectoryEntry_t) * m_Header.PreloadDirectoryEntries ));
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// Swap the regular to preload mapping
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if ( m_bByteSwapped )
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{
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m_Swap.SwapBufferToTargetEndian<short>( (short *)m_nRegular2PreloadEntryMapping, (short *)m_nRegular2PreloadEntryMapping, m_Header.DirectoryEntries );
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}
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}
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//-----------------------------------------------------------------------------
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// CXZip::DiscardPreloadedData
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//
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// frees the preloaded data cache if it's present.
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//-----------------------------------------------------------------------------
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void CXZip::DiscardPreloadedData()
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{
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if ( m_pPreloadedData )
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{
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#ifndef _X360
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free( m_pPreloadedData );
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#else
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int nAlignedStart = AlignValue( ( m_nPreloadStart - XBOX_HDD_SECTORSIZE ) + 1, XBOX_HDD_SECTORSIZE );
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byte *pReadData = (byte *)m_pPreloadedData - ( m_nPreloadStart - nAlignedStart );
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free( pReadData );
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#endif
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m_pPreloadedData = NULL;
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m_pPreloadDirectory = NULL;
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m_nRegular2PreloadEntryMapping = NULL;
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}
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}
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int CXZip::defaultRead( void* buffer, int offset, int destLength, int length, int hUser)
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{
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fseek( (FILE*)hUser, offset, SEEK_SET );
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return fread( buffer, 1, length, (FILE*)hUser );
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}
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char* CXZip::GetEntryFileName( unsigned CRC, char* pDefault )
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{
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Assert( IsValid() );
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if( IsRetail() )
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{
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return pDefault;
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}
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else
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{
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// Make sure I have a filename section:
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if( m_Header.FilenameStringsOffset == 0 || m_Header.FilenameEntries == 0 || CRC == 0 )
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{
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return pDefault;
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}
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// If the filename chunk isn't here, load it up:
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if( !m_pFilenames )
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{
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MEM_ALLOC_CREDIT_("xZip");
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m_pFilenames = (xZipFilenameEntry_t*)malloc( m_Header.FilenameStringsLength );
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m_pRead( m_pFilenames, m_Header.FilenameStringsOffset, -1, m_Header.FilenameStringsLength, m_hUser );
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// TODO: Swap!
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for( unsigned int i=0; i< m_Header.FilenameEntries;i++ )
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{
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m_Swap.SwapFieldsToTargetEndian<xZipFilenameEntry_t>(&m_pFilenames[i]);
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}
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}
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// Find this entry in the preload directory
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xZipFilenameEntry_t entry;
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entry.FilenameCRC = CRC;
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xZipFilenameEntry_t* found = (xZipFilenameEntry_t*)bsearch( &entry, m_pFilenames, m_Header.FilenameEntries, sizeof(xZipFilenameEntry_t), xZipFilenameEntry_t::xZipFilenameEntryCompare );
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if( !found )
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return pDefault;
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return (((char*)m_pFilenames) + found->FilenameOffset) - m_Header.FilenameStringsOffset;
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}
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}
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// Sanity checks that the zip file is ready and readable:
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bool CXZip::IsValid()
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{
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if( m_Header.Magic != xZipHeader_t::MAGIC )
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return false;
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if( m_Header.Version > xZipHeader_t::VERSION )
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return false;
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if( !m_pDirectory )
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return false;
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return true;
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}
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void CXZip::WarningDir()
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{
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Assert( IsValid());
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for( unsigned i = 0; i< m_Header.DirectoryEntries; i++ )
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{
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Msg( GetEntryFileName( m_pDirectory[i].FilenameCRC ) );
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}
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}
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int CXZip::ReadIndex( int nEntryIndex, int nFileOffset, int nDestBytes, int nLength, void* pBuffer )
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{
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Assert( IsValid() );
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if( nLength <=0 || nEntryIndex < 0 )
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return 0;
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// HACK HACK HACK - convert the pack file index to a local file index (ie, assuming the full file index is being passed in)
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nFileOffset -= m_pDirectory[nEntryIndex].StoredOffset;
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// HACK HACK HACK
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// If I've got my preload section loaded, first check there:
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xZipDirectoryEntry_t* pPreloadEntry = GetPreloadEntry(nEntryIndex);
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if( pPreloadEntry )
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{
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Assert( pPreloadEntry->FilenameCRC == m_pDirectory[nEntryIndex].FilenameCRC );
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if( nFileOffset + nLength <= (int)pPreloadEntry->Length )
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{
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if( m_nMonitorLevel >= 2 )
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{
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char* filename = GetEntryFileName( m_pDirectory[nEntryIndex].FilenameCRC, "(!!! unknown !!!)" );
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Msg("PACK(preload) %s: length:%i offset:%i",filename,nLength, nFileOffset);
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}
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memcpy( pBuffer, (char*)m_pPreloadedData + pPreloadEntry->StoredOffset + nFileOffset - m_nPreloadStart, nLength );
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return nLength;
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}
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}
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// Offset int the zip to start the read:
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int ZipOffset = m_pDirectory[nEntryIndex].StoredOffset + nFileOffset;
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int nBytesRead = m_pRead( pBuffer, ZipOffset, nDestBytes, nLength, m_hUser);
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if( m_nMonitorLevel )
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{
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char* filename = GetEntryFileName( m_pDirectory[nEntryIndex].FilenameCRC, "(!!! unknown !!!)" );
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unsigned preload = 0;
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if( m_pPreloadedData && m_nRegular2PreloadEntryMapping[nEntryIndex] != 0xFFFF )
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{
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// Find this entry in the preload directory
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xZipDirectoryEntry_t* entry = &(m_pPreloadDirectory[m_nRegular2PreloadEntryMapping[nEntryIndex]]);
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Assert(entry->FilenameCRC == m_pDirectory[nEntryIndex].FilenameCRC);
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preload = entry->Length;
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}
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Msg("PACK %s: length:%i offset:%i (preload bytes:%i)",filename,nLength, nFileOffset, preload);
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}
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return nBytesRead;
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}
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bool CXZip::GetSimpleFileOffsetLength( const char* FileName, int& nBaseIndex, int &nFileOffset, int &nLength )
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{
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Assert( IsValid() );
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xZipDirectoryEntry_t entry;
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entry.FilenameCRC = xZipCRCFilename( FileName );
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xZipDirectoryEntry_t* found = (xZipDirectoryEntry_t*)bsearch( &entry, m_pDirectory, m_Header.DirectoryEntries, sizeof(xZipDirectoryEntry_t), xZipDirectoryEntry_t::xZipDirectoryEntryFindCompare );
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if( found == NULL )
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return false;
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|
nFileOffset = found[0].StoredOffset;
|
|
nLength = found[0].Length;
|
|
nBaseIndex = (((int)((char*)found - (char*)m_pDirectory))/sizeof(xZipDirectoryEntry_t));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CXZip::ExtractFile( const char* FileName )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Compares to xZipDirectoryEntries.
|
|
//
|
|
// Sorts in the following order:
|
|
// FilenameCRC
|
|
// FileOffset
|
|
// Length
|
|
// StoredOffset
|
|
//
|
|
// The sort function may look overly complex, but it is actually useful for locating different pieces of
|
|
// the same file in a meaningful order.
|
|
//
|
|
int __cdecl xZipDirectoryEntry_t::xZipDirectoryEntrySortCompare( const void* left, const void* right )
|
|
{
|
|
xZipDirectoryEntry_t *l = (xZipDirectoryEntry_t*)left,
|
|
*r = (xZipDirectoryEntry_t*)right;
|
|
|
|
if( l->FilenameCRC < r->FilenameCRC )
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
else if( l->FilenameCRC > r->FilenameCRC )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
// else l->FileOffset == r->FileOffset
|
|
if( l->Length < r->Length )
|
|
{
|
|
return -1;
|
|
}
|
|
else if( l->Length > r->Length )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
// else l->Length == r->Length
|
|
if( l->StoredOffset < r->StoredOffset )
|
|
{
|
|
return -1;
|
|
}
|
|
else if( l->StoredOffset > r->StoredOffset )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
// else everything is identical:
|
|
return 0;
|
|
|
|
}
|
|
|
|
// Find an entry with matching CRC only
|
|
int __cdecl xZipDirectoryEntry_t::xZipDirectoryEntryFindCompare( const void* left, const void* right )
|
|
{
|
|
xZipDirectoryEntry_t *l = (xZipDirectoryEntry_t*)left,
|
|
*r = (xZipDirectoryEntry_t*)right;
|
|
|
|
if( l->FilenameCRC < r->FilenameCRC )
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
else if( l->FilenameCRC > r->FilenameCRC )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
int __cdecl xZipFilenameEntry_t::xZipFilenameEntryCompare( const void* left, const void* right )
|
|
{
|
|
xZipFilenameEntry_t *l = (xZipFilenameEntry_t*)left,
|
|
*r = (xZipFilenameEntry_t*)right;
|
|
|
|
if( l->FilenameCRC < r->FilenameCRC )
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
else if( l->FilenameCRC > r->FilenameCRC )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
// CRC's an individual xZip filename:
|
|
unsigned xZipCRCFilename( const char* filename )
|
|
{
|
|
unsigned hash = 0xAAAAAAAA; // Alternating 1's and 0's
|
|
|
|
for( ; *filename ; filename++ )
|
|
{
|
|
char c = *filename;
|
|
|
|
// Fix slashes
|
|
if( c == '/' )
|
|
c = '\\';
|
|
else
|
|
c = (char)tolower(c);
|
|
|
|
hash = hash * 33 + c;
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
|
|
#if defined( MAKE_GAMEDATA_TOOL )
|
|
|
|
// ------------
|
|
xZipHeader_t Header;
|
|
xZipDirectoryEntry_t *pDirectoryEntries = NULL;
|
|
xZipDirectoryEntry_t *pPreloadDirectoryEntries = NULL;
|
|
xZipFilenameEntry_t *pFilenameEntries = NULL;
|
|
char *pFilenameData = NULL;
|
|
unsigned nFilenameDataLength = 0;
|
|
|
|
unsigned InputFileBytes = 0;
|
|
|
|
char* CleanFilename( char* filename )
|
|
{
|
|
// Trim leading white space:
|
|
while( isspace(*filename) )
|
|
filename++;
|
|
|
|
// Trim trailing white space:
|
|
while( isspace( filename[strlen(filename)-1] ) )
|
|
{
|
|
filename[strlen(filename)-1] = '\0';
|
|
}
|
|
|
|
return filename;
|
|
}
|
|
|
|
|
|
bool CopyFileBytes( FILE* hDestination, FILE* hSource, unsigned nBytes )
|
|
{
|
|
char buffer[16384];
|
|
|
|
while( nBytes > 0 )
|
|
{
|
|
int nBytesRead = fread( buffer, 1, nBytes > sizeof(buffer) ? sizeof(buffer) : nBytes, hSource );
|
|
fwrite(buffer, 1, nBytesRead, hDestination );
|
|
nBytes -= nBytesRead;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WriteFileBytes( FILE* hDestination, CUtlBuffer &source, unsigned nBytes )
|
|
{
|
|
unsigned int nBytesWritten = fwrite(source.Base(), 1, nBytes, hDestination );
|
|
return (nBytesWritten == nBytes);
|
|
}
|
|
|
|
void PadFileBytes(FILE* hFile, int nPreloadPadding )
|
|
{
|
|
if( nPreloadPadding < 0 || nPreloadPadding >= 512)
|
|
{
|
|
puts("Invalid padding");
|
|
return;
|
|
}
|
|
|
|
char padding[512];
|
|
memset(padding,0,nPreloadPadding);
|
|
fwrite(padding,1,nPreloadPadding,hFile);
|
|
}
|
|
|
|
void AddFilename( const char* filename )
|
|
{
|
|
unsigned CRCfilename = xZipCRCFilename( filename );
|
|
|
|
// If we already have this filename don't add it again:
|
|
for( int i = 0; i < (int)Header.FilenameEntries; i++ )
|
|
{
|
|
if( pFilenameEntries[i].FilenameCRC == CRCfilename )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
Header.FilenameEntries++;
|
|
|
|
// Add the file to the file string table:
|
|
pFilenameEntries = (xZipFilenameEntry_t*)realloc( pFilenameEntries, sizeof(xZipFilenameEntry_t) * Header.FilenameEntries );
|
|
|
|
int filenameLength = (int)strlen(filename) + 1;
|
|
pFilenameEntries[Header.FilenameEntries-1].FilenameCRC = CRCfilename;
|
|
pFilenameEntries[Header.FilenameEntries-1].FilenameOffset = nFilenameDataLength;
|
|
|
|
// Grab the timestamp for the file:
|
|
struct stat buf;
|
|
if( stat( filename, &buf ) != -1 )
|
|
{
|
|
pFilenameEntries[Header.FilenameEntries - 1].TimeStamp = buf.st_mtime;
|
|
}
|
|
else
|
|
{
|
|
pFilenameEntries[Header.FilenameEntries - 1].TimeStamp = 0;
|
|
}
|
|
|
|
nFilenameDataLength += filenameLength;
|
|
pFilenameData = (char*)realloc(pFilenameData, nFilenameDataLength);
|
|
memcpy(pFilenameData + nFilenameDataLength - filenameLength, filename, filenameLength);
|
|
}
|
|
|
|
FILE* hTempFilePreload;
|
|
FILE* hTempFileData;
|
|
FILE* hOutputFile;
|
|
|
|
bool xZipAddFile( const char* filename, CUtlBuffer &fileBuff, bool bPrecacheEntireFile, bool bProcessPrecacheHeader, bool bProcessPrecacheHeaderOnly )
|
|
{
|
|
unsigned int fileSize = fileBuff.TellMaxPut();
|
|
|
|
// Track total input bytes for stats reasons
|
|
InputFileBytes += fileSize;
|
|
|
|
unsigned customPreloadSize = 0;
|
|
|
|
if( bPrecacheEntireFile )
|
|
{
|
|
customPreloadSize = fileSize;
|
|
}
|
|
else if( bProcessPrecacheHeader )
|
|
{
|
|
customPreloadSize = xZipComputeCustomPreloads( filename );
|
|
}
|
|
else if( bProcessPrecacheHeaderOnly )
|
|
{
|
|
customPreloadSize = xZipComputeCustomPreloads( filename );
|
|
fileSize = min( fileSize, customPreloadSize );
|
|
}
|
|
|
|
unsigned CRC = xZipCRCFilename( filename );
|
|
|
|
// Does this file have a split header?
|
|
if( customPreloadSize > 0 )
|
|
{
|
|
// Initialize the entry header:
|
|
xZipDirectoryEntry_t entry;
|
|
memset( &entry, 0, sizeof( entry ) );
|
|
|
|
entry.FilenameCRC = CRC;
|
|
entry.Length = customPreloadSize;
|
|
entry.StoredOffset = ftell(hTempFilePreload);
|
|
|
|
// Add the directory entry to the preload table:
|
|
Header.PreloadDirectoryEntries++;
|
|
pPreloadDirectoryEntries = (xZipDirectoryEntry_t*)realloc( pPreloadDirectoryEntries, sizeof( xZipDirectoryEntry_t ) * Header.PreloadDirectoryEntries );
|
|
memcpy( pPreloadDirectoryEntries + Header.PreloadDirectoryEntries - 1, &entry, sizeof( entry ) );
|
|
|
|
// Concatenate the data in the preload file:
|
|
fileBuff.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
|
|
WriteFileBytes( hTempFilePreload, fileBuff, entry.Length );
|
|
fileBuff.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
|
|
|
|
|
|
// Add the filename entry:
|
|
AddFilename( filename );
|
|
|
|
// Spew it:
|
|
printf("+Preload: \"%s\": Length:%u\n", filename, entry.Length );
|
|
}
|
|
|
|
// Copy the file to the regular data region:
|
|
xZipDirectoryEntry_t entry;
|
|
memset(&entry,0,sizeof(entry));
|
|
entry.FilenameCRC = CRC;
|
|
entry.Length = fileSize;
|
|
entry.StoredOffset = ftell(hTempFileData);
|
|
|
|
// Add the directory entry to the table:
|
|
Header.DirectoryEntries++;
|
|
pDirectoryEntries = (xZipDirectoryEntry_t*)realloc( pDirectoryEntries, sizeof( xZipDirectoryEntry_t ) * Header.DirectoryEntries );
|
|
memcpy( pDirectoryEntries + Header.DirectoryEntries - 1, &entry, sizeof( entry ) );
|
|
|
|
WriteFileBytes( hTempFileData, fileBuff, entry.Length );
|
|
|
|
// Align the data region to a 512 byte boundry: (has to be on last entry as well to ensure enough space to perform the final read,
|
|
// and initial alignment is taken careof by assembexzip)
|
|
int nPadding = ( XBOX_HDD_SECTORSIZE - ( ftell( hTempFileData ) % XBOX_HDD_SECTORSIZE) ) % XBOX_HDD_SECTORSIZE;
|
|
|
|
PadFileBytes( hTempFileData, nPadding );
|
|
|
|
// Add the file to the file string table:
|
|
AddFilename( filename );
|
|
|
|
// Print a summary
|
|
printf("+File: \"%s\": Length:%u Padding:%i\n", filename, entry.Length, nPadding );
|
|
|
|
return true;
|
|
}
|
|
|
|
bool xZipAddFile( const char* zipname, bool bPrecacheEntireFile, bool bProcessPrecacheHeader, bool bProcessPrecacheHeaderOnly )
|
|
{
|
|
// Clean up the filename:
|
|
char buffer[MAX_PATH];
|
|
strcpy(buffer, zipname);
|
|
|
|
// Fix slashes and convert it to lower case:
|
|
char *filename;
|
|
for( filename = buffer; *filename; filename++ )
|
|
{
|
|
if( *filename == '/' )
|
|
*filename = '\\';
|
|
else
|
|
{
|
|
*filename = (char)tolower(*filename);
|
|
}
|
|
}
|
|
|
|
// Skip leading white space:
|
|
for( filename = buffer; isspace(*filename); filename++ )
|
|
;
|
|
|
|
// Obliterate trailing white space:
|
|
for(;;)
|
|
{
|
|
int len = (int)strlen( filename );
|
|
if( len <= 0 )
|
|
{
|
|
printf("!!!! BAD FILENAME: \"%s\"\n", filename );
|
|
return false;
|
|
}
|
|
|
|
if( isspace( filename[len-1] ) )
|
|
filename[len-1]='\0';
|
|
else
|
|
break;
|
|
}
|
|
|
|
// Ensure we don't already have this file:
|
|
unsigned CRC = xZipCRCFilename( filename );
|
|
|
|
for( unsigned i=0; i < Header.DirectoryEntries; i++ )
|
|
{
|
|
if( pDirectoryEntries[i].FilenameCRC == CRC )
|
|
{
|
|
printf("!!!! NOT ADDING DUPLICATE FILENAME: \"%s\"\n", filename );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Attempt to open the file:
|
|
FILE* hFile = fopen( filename, "rb" );
|
|
if( !hFile )
|
|
{
|
|
printf("!!!! FAILED TO OPEN FILE: \"%s\"\n", filename );
|
|
return false;
|
|
}
|
|
|
|
// Get the length of the file:
|
|
fseek(hFile,0,SEEK_END);
|
|
unsigned fileSize = ftell(hFile);
|
|
fseek(hFile,0,SEEK_SET);
|
|
|
|
CUtlBuffer fileBuff;
|
|
fileBuff.EnsureCapacity( fileSize );
|
|
fread( fileBuff.Base(), fileSize, 1, hFile );
|
|
fclose( hFile );
|
|
|
|
fileBuff.SeekPut( CUtlBuffer::SEEK_HEAD, fileSize );
|
|
|
|
return xZipAddFile( zipname, fileBuff, bPrecacheEntireFile, bProcessPrecacheHeader, bProcessPrecacheHeaderOnly );
|
|
}
|
|
|
|
int xZipBegin( const char* fileNameXzip )
|
|
{
|
|
// Create and initialize the header:
|
|
memset( &Header, 0, sizeof(Header) ); // Zero out the header:
|
|
Header.Magic = xZipHeader_t::MAGIC;
|
|
Header.Version = xZipHeader_t::VERSION;
|
|
Header.HeaderLength = sizeof(Header);
|
|
|
|
// Open the output file:
|
|
hOutputFile = fopen(fileNameXzip,"wb+");
|
|
if( !hOutputFile )
|
|
{
|
|
printf("Failed to open \"%s\" for writing.\n", fileNameXzip);
|
|
exit( EXIT_FAILURE);
|
|
}
|
|
|
|
// Create a temporary file for storing the preloaded data:
|
|
hTempFilePreload = tmpfile();
|
|
if( !hTempFilePreload )
|
|
{
|
|
printf( "Error: failed to create temporary file\n" );
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
// Create a temporary file for storing the non preloaded data
|
|
hTempFileData = tmpfile();
|
|
if( !hTempFileData )
|
|
{
|
|
printf( "Error: failed to create temporary file\n");
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
bool xZipEnd()
|
|
{
|
|
int nPreloadDirectorySize = sizeof(xZipDirectoryEntry_t)*Header.PreloadDirectoryEntries;
|
|
int nRegular2PreloadSize = sizeof(unsigned short) * Header.DirectoryEntries;
|
|
|
|
// Compute the size of the preloaded section:
|
|
if( Header.PreloadDirectoryEntries )
|
|
{
|
|
fseek( hTempFilePreload, 0, SEEK_END );
|
|
Header.PreloadBytes = ftell(hTempFilePreload) + nPreloadDirectorySize + nRegular2PreloadSize; // Raw# of bytes to preload
|
|
fseek( hTempFilePreload, 0, SEEK_SET );
|
|
}
|
|
else
|
|
{
|
|
Header.PreloadBytes = 0;
|
|
}
|
|
|
|
// Number of bytes preceeding the preloaded section:
|
|
int nPreloadOffset = sizeof( Header ) + ( sizeof( xZipDirectoryEntry_t ) * Header.DirectoryEntries );
|
|
|
|
// Number of bytes to pad between the end of the preload section and the start of the data section:
|
|
int nPadding = ( 512 - ( ( nPreloadOffset + Header.PreloadBytes ) % 512) ) %512; // Number of alignment bytes after the preload section
|
|
|
|
// Offset past the preload section:
|
|
int nDataOffset = nPreloadOffset + Header.PreloadBytes + nPadding;
|
|
|
|
// Write out the header: (will need to be rewritten at the end as well) - note: not even bothering to byteswap at this point
|
|
fwrite(&Header,sizeof(Header),1,hOutputFile);
|
|
|
|
|
|
// Fixup each of the directory entries to make them relative to the beginning of the file.
|
|
for( unsigned i=0; i< Header.DirectoryEntries;i++ )
|
|
{
|
|
xZipDirectoryEntry_t* pDir = &(pDirectoryEntries[i]);
|
|
|
|
// Adjust files in the regular data area:
|
|
pDir->StoredOffset = nDataOffset + pDir->StoredOffset;
|
|
}
|
|
|
|
// Sort and write the directory:
|
|
printf("Sorting and writing %i directory entries...\n",Header.DirectoryEntries);
|
|
qsort(pDirectoryEntries,Header.DirectoryEntries,sizeof(xZipDirectoryEntry_t),&xZipDirectoryEntry_t::xZipDirectoryEntrySortCompare);
|
|
|
|
// Swap the directory entries:
|
|
for( unsigned i=0; i < Header.DirectoryEntries; i++ )
|
|
{
|
|
g_xzpSwap.SwapFieldsToTargetEndian<xZipDirectoryEntry_t>(&pDirectoryEntries[i]);
|
|
}
|
|
|
|
fwrite(pDirectoryEntries,Header.DirectoryEntries*sizeof(xZipDirectoryEntry_t),1, hOutputFile);
|
|
|
|
// Swap the directory back for later use:
|
|
for( unsigned i=0; i < Header.DirectoryEntries; i++ )
|
|
{
|
|
g_xzpSwap.SwapFieldsToTargetEndian<xZipDirectoryEntry_t>(&pDirectoryEntries[i]);
|
|
}
|
|
|
|
// Copy the preload section:
|
|
if( Header.PreloadBytes > 0 )
|
|
{
|
|
printf("Generating the preload section...(%u)\n", Header.PreloadBytes);
|
|
|
|
|
|
// Fixup each of the directory entries to make them relative to the beginning of the file.
|
|
for( unsigned i=0; i< Header.PreloadDirectoryEntries;i++ )
|
|
{
|
|
xZipDirectoryEntry_t* pDir = &(pPreloadDirectoryEntries[i]);
|
|
|
|
// Shift preload data down by preload bytes (and skipping over the directory):
|
|
pDir->StoredOffset += nPreloadOffset + nPreloadDirectorySize + nRegular2PreloadSize;
|
|
}
|
|
|
|
printf("Sorting %u preload directory entries...\n",Header.PreloadDirectoryEntries);
|
|
qsort(pPreloadDirectoryEntries,Header.PreloadDirectoryEntries,sizeof(xZipDirectoryEntry_t),&xZipDirectoryEntry_t::xZipDirectoryEntrySortCompare);
|
|
|
|
printf("Building regular to preload mapping table for %u entries...\n", Header.DirectoryEntries );
|
|
unsigned short* Regular2Preload = (unsigned short*)malloc( nRegular2PreloadSize );
|
|
for( unsigned i = 0; i < Header.DirectoryEntries; i++ )
|
|
{
|
|
unsigned short j;
|
|
for( j = 0; j < Header.PreloadDirectoryEntries; j++ )
|
|
{
|
|
if( pDirectoryEntries[i].FilenameCRC == pPreloadDirectoryEntries[j].FilenameCRC )
|
|
break;
|
|
}
|
|
|
|
// If I couldn't find it mark it as non-existant:
|
|
if( j == Header.PreloadDirectoryEntries )
|
|
j = 0xFFFF;
|
|
|
|
Regular2Preload[i] = j;
|
|
}
|
|
|
|
printf("Writing preloaded directory entreis...\n" );
|
|
|
|
// Swap the preload directory entries:
|
|
for( unsigned i=0; i < Header.PreloadDirectoryEntries; i++ )
|
|
{
|
|
g_xzpSwap.SwapFieldsToTargetEndian<xZipDirectoryEntry_t>(&pPreloadDirectoryEntries[i]);
|
|
}
|
|
|
|
fwrite( pPreloadDirectoryEntries, Header.PreloadDirectoryEntries*sizeof(xZipDirectoryEntry_t),1, hOutputFile );
|
|
|
|
// Swap them back:
|
|
for( unsigned i=0; i < Header.PreloadDirectoryEntries; i++ )
|
|
{
|
|
g_xzpSwap.SwapFieldsToTargetEndian<xZipDirectoryEntry_t>(&pPreloadDirectoryEntries[i]);
|
|
}
|
|
|
|
printf("Writing regular to preload mapping (%u bytes)...\n", sizeof(unsigned short)*Header.DirectoryEntries );
|
|
|
|
// Swap regular to preload mapping:
|
|
g_xzpSwap.SwapBufferToTargetEndian<short>((short*)Regular2Preload, (short*)Regular2Preload, nRegular2PreloadSize / sizeof(short) );
|
|
|
|
fwrite( Regular2Preload, nRegular2PreloadSize,1,hOutputFile );
|
|
|
|
// Swap it back
|
|
g_xzpSwap.SwapBufferToTargetEndian<short>((short*)Regular2Preload, (short*)Regular2Preload, nRegular2PreloadSize / sizeof(short) );
|
|
|
|
printf("Copying %u Preloadable Bytes...\n", Header.PreloadBytes - nPreloadDirectorySize - nRegular2PreloadSize );
|
|
fseek(hTempFilePreload,0,SEEK_SET);
|
|
CopyFileBytes(hOutputFile, hTempFilePreload, Header.PreloadBytes - nPreloadDirectorySize - nRegular2PreloadSize );
|
|
}
|
|
|
|
// Align the data section following the preload section:
|
|
if( nPadding )
|
|
{
|
|
printf("Aligning Data Section Start by %u bytes...\n", nPadding );
|
|
PadFileBytes(hOutputFile, nPadding );
|
|
}
|
|
|
|
// Copy the data section:
|
|
fseek(hTempFileData, 0, SEEK_END );
|
|
unsigned length = ftell( hTempFileData );
|
|
fseek(hTempFileData, 0, SEEK_SET );
|
|
printf("Copying %u Bytes...\n",length);
|
|
|
|
CopyFileBytes(hOutputFile, hTempFileData, length);
|
|
|
|
// Write out the filename data if present:
|
|
if( nFilenameDataLength && Header.FilenameEntries )
|
|
{
|
|
Header.FilenameStringsOffset = ftell(hOutputFile);
|
|
Header.FilenameStringsLength = (Header.FilenameEntries*sizeof(xZipFilenameEntry_t)) + nFilenameDataLength;
|
|
|
|
// Adjust the offset in each of the filename offsets to absolute position in the file.
|
|
for( unsigned i=0;i<Header.FilenameEntries;i++ )
|
|
{
|
|
pFilenameEntries[i].FilenameOffset += ( Header.FilenameStringsOffset + (Header.DirectoryEntries*sizeof(xZipFilenameEntry_t)));
|
|
}
|
|
|
|
printf("Sorting and writing %u filename directory entries...\n",Header.FilenameEntries);
|
|
|
|
// Sort the data:
|
|
qsort(pFilenameEntries,Header.FilenameEntries,sizeof(xZipFilenameEntry_t),&xZipFilenameEntry_t::xZipFilenameEntryCompare);
|
|
|
|
// Write the data out:
|
|
for( unsigned int i = 0; i < Header.FilenameEntries; i++ )
|
|
{
|
|
g_xzpSwap.SwapFieldsToTargetEndian<xZipFilenameEntry_t>(&pFilenameEntries[i]);
|
|
}
|
|
|
|
fwrite(pFilenameEntries,1,Header.FilenameEntries*sizeof(xZipFilenameEntry_t),hOutputFile);
|
|
|
|
// Swap them back:
|
|
for( unsigned int i = 0; i < Header.FilenameEntries; i++ )
|
|
{
|
|
g_xzpSwap.SwapFieldsToTargetEndian<xZipFilenameEntry_t>(&pFilenameEntries[i]);
|
|
}
|
|
|
|
printf("Writing %u bytes of filename data...\n",nFilenameDataLength);
|
|
fwrite(pFilenameData,1,nFilenameDataLength,hOutputFile);
|
|
}
|
|
|
|
// Compute the total file size, including the size of the footer:
|
|
unsigned OutputFileBytes = ftell(hOutputFile) + sizeof(xZipFooter_t);
|
|
|
|
// Write the footer: (block used to keep possibly swapped footer from being used later)
|
|
{
|
|
xZipFooter_t footer;
|
|
footer.Magic = xZipFooter_t::MAGIC;
|
|
footer.Size = OutputFileBytes;
|
|
|
|
g_xzpSwap.SwapFieldsToTargetEndian<xZipFooter_t>( &footer ); // Swap the footer
|
|
fwrite( &footer, 1, sizeof(footer), hOutputFile );
|
|
}
|
|
|
|
// Seek back and rewrite the header (filename data changes it for example)
|
|
fseek(hOutputFile,0,SEEK_SET);
|
|
g_xzpSwap.SwapFieldsToTargetEndian<xZipHeader_t>( &Header ); // Swap it to write out:
|
|
fwrite(&Header,1,sizeof(Header),hOutputFile);
|
|
g_xzpSwap.SwapFieldsToTargetEndian<xZipHeader_t>( &Header ); // But then swap it back so we can use it in memory
|
|
|
|
// Shut down
|
|
fclose(hOutputFile);
|
|
|
|
// Print the summary
|
|
printf("\n\nSummary: Input:%u, XZip:%u, Directory Entries:%u (%u preloaded), Preloaded Bytes:%u\n\n",InputFileBytes,OutputFileBytes,Header.DirectoryEntries, Header.PreloadDirectoryEntries, Header.PreloadBytes);
|
|
|
|
// Shut down:
|
|
fclose(hTempFileData);
|
|
fclose(hTempFilePreload);
|
|
|
|
return true;
|
|
}
|
|
|
|
#define PADD_ID MAKEID('P','A','D','D')
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// xZipComputeWAVPreload
|
|
//
|
|
// Returns the number of bytes from a xbox compliant WAV file that should go into
|
|
// the preload section:
|
|
//-----------------------------------------------------------------------------
|
|
unsigned xZipComputeWAVPreload( char *pFileName )
|
|
{
|
|
InFileRIFF riff( pFileName, *g_pSndIO );
|
|
if ( riff.RIFFName() != RIFF_WAVE )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
IterateRIFF walk( riff, riff.RIFFSize() );
|
|
|
|
while ( walk.ChunkAvailable() )
|
|
{
|
|
// xbox compliant wavs have a single PADD chunk
|
|
if ( walk.ChunkName() == PADD_ID )
|
|
{
|
|
// want to preload data up through PADD chunk header
|
|
// and not the actual pad bytes
|
|
return walk.ChunkFilePosition() + 2*sizeof( int );
|
|
}
|
|
walk.ChunkNext();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// xZipComputeXWVPreload
|
|
//
|
|
// Returns the number of bytes from a XWV file that should go into the preload
|
|
// section:
|
|
//-----------------------------------------------------------------------------
|
|
unsigned xZipComputeXWVPreload( const char* filename )
|
|
{
|
|
FILE* hFile = fopen( filename, "rb" );
|
|
if ( !hFile )
|
|
{
|
|
printf( "Failed to open xwv file: %s\n", filename );
|
|
return 0;
|
|
}
|
|
|
|
// Read and validate the XWV header:
|
|
xwvHeader_t header;
|
|
memset( &header, 0, sizeof(header) );
|
|
fread( &header, 1, sizeof(header), hFile );
|
|
fclose( hFile );
|
|
|
|
if ( header.id != XWV_ID || header.headerSize != sizeof(header) )
|
|
return 0;
|
|
|
|
return header.GetPreloadSize();
|
|
}
|
|
|
|
unsigned xZipComputeXTFPreload( const char* filename )
|
|
{
|
|
#if 0 // X360TBD: Not using XTF anymore
|
|
FILE* hFile = fopen( filename, "rb" );
|
|
if ( !hFile )
|
|
{
|
|
printf("Failed to open file: %s\n", filename);
|
|
return 0;
|
|
}
|
|
|
|
XTFFileHeader_t header;
|
|
memset( &header,0, sizeof( header ) );
|
|
fread( &header,1,sizeof(header),hFile);
|
|
|
|
fclose(hFile);
|
|
|
|
if ( !strncmp( header.fileTypeString, "XTF", 4 ) )
|
|
return header.preloadDataSize;
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
// TODO: ONLY store them in the preload section:
|
|
unsigned xZipComputeVMTPreload( const char* filename )
|
|
{
|
|
// Store VMT's entirely
|
|
if ( !strstr(filename,".vmt") )
|
|
return 0;
|
|
|
|
FILE* hFile = fopen( filename, "rb" );
|
|
if ( !hFile )
|
|
{
|
|
printf("Failed to open file: %s\n", filename);
|
|
return 0;
|
|
}
|
|
|
|
fseek( hFile, 0, SEEK_END );
|
|
unsigned offset = ftell( hFile );
|
|
fclose( hFile );
|
|
return offset;
|
|
}
|
|
|
|
// TODO: ONLY store them in the preload section:
|
|
unsigned xZipComputeVHVPreload( const char* filename )
|
|
{
|
|
// Store VMT's entirely
|
|
if ( !strstr(filename,".vhv") )
|
|
return 0;
|
|
|
|
FILE* hFile = fopen( filename, "rb" );
|
|
if ( !hFile )
|
|
{
|
|
printf("Failed to open file: %s\n", filename);
|
|
return 0;
|
|
}
|
|
|
|
fclose( hFile );
|
|
|
|
// Just load the header:
|
|
return sizeof(HardwareVerts::FileHeader_t);
|
|
}
|
|
|
|
unsigned xZipComputeXCSPreload( const char* filename )
|
|
{
|
|
if( !strstr(filename,".vcs") )
|
|
return 0;
|
|
|
|
FILE* hFile = fopen( filename, "rb" );
|
|
if ( !hFile )
|
|
{
|
|
printf("Failed to open file: %s\n", filename);
|
|
return 0;
|
|
}
|
|
|
|
XShaderHeader_t header;
|
|
fread(&header,1,sizeof(XShaderHeader_t), hFile);
|
|
fseek(hFile,0,SEEK_END);
|
|
fclose(hFile);
|
|
|
|
if (!header.IsValid())
|
|
return 0;
|
|
|
|
return header.BytesToPreload();
|
|
}
|
|
|
|
unsigned xZipComputeCustomPreloads( const char* filename )
|
|
{
|
|
// X360TBD: These all need to act on a utlbuffer
|
|
Assert( 0 );
|
|
return 0;
|
|
|
|
// strlwr(filename);
|
|
|
|
unsigned offset = xZipComputeXWVPreload( filename );
|
|
if ( offset )
|
|
return offset;
|
|
|
|
offset = xZipComputeVMTPreload( filename );
|
|
if ( offset )
|
|
return offset;
|
|
|
|
offset = xZipComputeXCSPreload( filename );
|
|
if ( offset )
|
|
return offset;
|
|
|
|
offset = xZipComputeVHVPreload( filename );
|
|
if ( offset )
|
|
return offset;
|
|
|
|
return xZipComputeXTFPreload( filename );
|
|
}
|
|
|
|
#endif // MAKE_GAMEDATA_TOOL
|