Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ZIP_UTILS_H
#define ZIP_UTILS_H
#ifdef _WIN32
#pragma once
#endif
#include "utlsymbol.h"
class CUtlBuffer;
#include "tier0/dbg.h"
abstract_class IZip
{
public:
enum eCompressionType
{
// Type of compression used for this file in the zip
eCompressionType_Unknown = -1,
eCompressionType_None = 0,
eCompressionType_LZMA = 14
};
virtual void Reset() = 0;
// Add a single file to a zip - maintains the zip's previous alignment state.
virtual void AddFileToZip ( const char *relativename, const char *fullpath, eCompressionType compressionType = eCompressionType_None ) = 0;
// Whether a file is contained in a zip - maintains alignment
virtual bool FileExistsInZip ( const char *pRelativeName ) = 0;
// Reads a file from the zip - maintains alignement.
virtual bool ReadFileFromZip ( const char *pRelativeName, bool bTextMode, CUtlBuffer &buf ) = 0;
virtual bool ReadFileFromZip ( HANDLE hFile, const char *pRelativeName, bool bTextMode, CUtlBuffer &buf ) = 0;
// Removes a single file from the zip - maintains alignment
virtual void RemoveFileFromZip ( const char *relativename ) = 0;
// Gets next filename in zip, for walking the directory - maintains alignment
virtual int GetNextFilename ( int id, char *pBuffer, int bufferSize, int &fileSize ) = 0;
// Prints the zip's contents - maintains alignment
virtual void PrintDirectory ( void ) = 0;
// Estimate the size of the Zip (including header, padding, etc.)
virtual unsigned int EstimateSize ( void ) = 0;
// Add buffer to zip as a file with given name - uses current alignment size, default 0 (no alignment)
virtual void AddBufferToZip ( const char *relativename, void *data, int length, bool bTextMode, eCompressionType compressionType = eCompressionType_None ) = 0;
// Writes out zip file to a buffer - uses current alignment size
// (set by file's previous alignment, or a call to ForceAlignment)
virtual void SaveToBuffer ( CUtlBuffer& outbuf ) = 0;
// Writes out zip file to a filestream - uses current alignment size
// (set by file's previous alignment, or a call to ForceAlignment)
virtual void SaveToDisk ( FILE *fout ) = 0;
virtual void SaveToDisk ( HANDLE hFileOut ) = 0;
// Reads a zip file from a buffer into memory - sets current alignment size to
// the file's alignment size, unless overridden by a ForceAlignment call)
virtual void ParseFromBuffer ( void *buffer, int bufferlength ) = 0;
// Mounts a zip file from the disk
// Only ReadFileFromZip() is supported because the zip file could be >2GB
virtual HANDLE ParseFromDisk ( const char *pFilename ) = 0;
// Forces a specific alignment size for all subsequent file operations, overriding files' previous alignment size.
// Return to using files' individual alignment sizes by passing FALSE.
virtual void ForceAlignment ( bool aligned, bool bCompatibleFormat, unsigned int alignmentSize=0 ) = 0;
virtual unsigned int GetAlignment() = 0;
// Sets the endianess of the zip
virtual void SetBigEndian( bool bigEndian ) = 0;
virtual void ActivateByteSwapping( bool bActivate ) = 0;
// Create/Release additional instances
// Disk Caching is necessary for large zips
static IZip *CreateZip( const char *pDiskCacheWritePath = NULL, bool bSortByName = false );
static void ReleaseZip( IZip *zip );
};
#endif // ZIP_UTILS_H