Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

47 lines
1.3 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "basethinker.h"
#include "ithinkmanager.h"
#include "replay/ienginereplay.h"
#include "dbg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
extern IThinkManager *g_pThinkManager;
extern IEngineReplay *g_pEngine;
//----------------------------------------------------------------------------------------
CBaseThinker::CBaseThinker()
: m_flNextThinkTime( 0.0f )
{
g_pThinkManager->AddThinker( this );
}
CBaseThinker::~CBaseThinker()
{
g_pThinkManager->RemoveThinker( this );
}
void CBaseThinker::Think()
{
AssertMsg( ShouldThink(), "Thinking before ready - Think() being called explicitly? Let the think manager call Think()." );
}
bool CBaseThinker::ShouldThink() const
{
const float flHostTime = g_pEngine->GetHostTime();
return m_flNextThinkTime >= 0.0f && flHostTime >= m_flNextThinkTime;
}
void CBaseThinker::PostThink()
{
m_flNextThinkTime = GetNextThinkTime();
}
//----------------------------------------------------------------------------------------