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300 lines
7.6 KiB
300 lines
7.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#if defined( WIN32 )
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#include "winlite.h"
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#include <WinInet.h>
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#endif
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#include "cl_downloader.h"
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#include "engine/requestcontext.h"
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#include "replaysystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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extern IEngineClientReplay *g_pEngineClient;
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extern IEngineReplay *g_pEngine;
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//----------------------------------------------------------------------------------------
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CHttpDownloader::CHttpDownloader( IDownloadHandler *pHandler )
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: m_pHandler( pHandler ),
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m_flNextThinkTime( 0.0f ),
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m_uBytesDownloaded( 0 ),
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m_uSize( 0 ),
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m_pThreadState( NULL ),
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m_bDone( false ),
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m_nHttpError( HTTP_ERROR_NONE ),
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m_nHttpStatus( HTTP_INVALID ),
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m_pBytesDownloaded( NULL ),
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m_pUserData( NULL )
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{
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}
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CHttpDownloader::~CHttpDownloader()
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{
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CleanupThreadIfDone();
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}
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bool CHttpDownloader::CleanupThreadIfDone()
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{
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if ( !m_pThreadState || !m_pThreadState->threadDone )
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return false;
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// NOTE: The context's "data" member will have already been cleaned up by the
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// download thread at this point.
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delete m_pThreadState;
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m_pThreadState = NULL;
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return true;
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}
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bool CHttpDownloader::BeginDownload( const char *pURL, const char *pGamePath, void *pUserData, uint32 *pBytesDownloaded )
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{
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if ( !pURL || !pURL[0] )
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return false;
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m_pThreadState = new RequestContext_t();
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if ( !m_pThreadState )
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return false;
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// Cache any user data
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m_pUserData = pUserData;
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// Cache bytes downloaded
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m_pBytesDownloaded = pBytesDownloaded;
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// Setup request context
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Replay_CrackURL( pURL, m_pThreadState->baseURL, m_pThreadState->urlPath );
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m_pThreadState->bAsHTTP = true;
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if ( pGamePath )
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{
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m_pThreadState->bSuppressFileWrite = false;
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V_strcpy( m_pThreadState->gamePath, pGamePath );
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// Generate the actual filename to save. Well, it's not
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// absolute, but this will work.
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V_strcpy_safe( m_pThreadState->absLocalPath, g_pEngine->GetGameDir() );
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V_AppendSlash( m_pThreadState->absLocalPath, sizeof(m_pThreadState->absLocalPath) );
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V_strcat_safe( m_pThreadState->absLocalPath, pGamePath );
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}
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else
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{
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m_pThreadState->bSuppressFileWrite = true;
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}
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// Cache URL - for debugging
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V_strcpy( m_szURL, pURL );
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// Spawn the download thread
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extern IDownloadSystem *g_pDownloadSystem;
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return g_pDownloadSystem->CreateDownloadThread( m_pThreadState ) != 0;
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}
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void CHttpDownloader::AbortDownloadAndCleanup()
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{
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// Make sure that this function isn't executed simultaneously by
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// multiple threads in order to avoid use-after-free crashes during
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// shutdown.
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AUTO_LOCK( m_lock );
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if ( !m_pThreadState )
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return;
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// Thread already completed?
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if ( m_pThreadState->threadDone )
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{
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CleanupThreadIfDone();
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return;
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}
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// Loop until the thread cleans up
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m_pThreadState->shouldStop = true;
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while ( !m_pThreadState->threadDone )
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;
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// Cache state for handler
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m_nHttpError = m_pThreadState->error;
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m_nHttpStatus = HTTP_ABORTED; // Force this to be safe
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m_uBytesDownloaded = 0;
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m_uSize = m_pThreadState->nBytesTotal;
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m_bDone = true;
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InvokeHandler();
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CleanupThreadIfDone();
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}
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void CHttpDownloader::Think()
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{
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const float flHostTime = g_pEngine->GetHostTime();
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if ( m_flNextThinkTime > flHostTime )
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return;
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if ( !m_pThreadState )
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return;
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// If thread is done, cleanup now
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if ( CleanupThreadIfDone() )
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return;
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// If we haven't already set shouldStop, check the download status
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if ( !m_pThreadState->shouldStop )
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{
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// Security measure: make sure the file size isn't outrageous
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const bool bEvilFileSize = m_pThreadState->nBytesTotal &&
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m_pThreadState->nBytesTotal >= DOWNLOAD_MAX_SIZE;
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#if _DEBUG
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extern ConVar replay_simulate_evil_download_size;
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if ( replay_simulate_evil_download_size.GetBool() || bEvilFileSize )
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#else
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if ( bEvilFileSize )
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#endif
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{
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AbortDownloadAndCleanup();
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return;
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}
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bool bConnecting = false; // For fall-through in HTTP_CONNECTING case.
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#if _DEBUG
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extern ConVar replay_simulatedownloadfailure;
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if ( replay_simulatedownloadfailure.GetInt() == 1 )
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{
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m_pThreadState->status = HTTP_ERROR;
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}
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#endif
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switch ( m_pThreadState->status )
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{
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case HTTP_CONNECTING:
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// Call connecting handler
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if ( m_pHandler )
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{
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m_pHandler->OnConnecting( this );
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}
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bConnecting = true;
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// Fall-through
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case HTTP_FETCH:
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m_uBytesDownloaded = (uint32)m_pThreadState->nBytesCurrent;
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m_uSize = m_pThreadState->nBytesTotal;
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Assert( m_uBytesDownloaded <= m_uSize );
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// Call fetch handle
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if ( !bConnecting && m_pHandler )
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{
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m_pHandler->OnFetch( this );
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}
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break;
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case HTTP_ABORTED:
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case HTTP_DONE:
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case HTTP_ERROR:
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// Cache state
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m_nHttpError = m_pThreadState->error;
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m_nHttpStatus = m_pThreadState->status;
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m_uBytesDownloaded = (uint32)m_pThreadState->nBytesCurrent;
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m_uSize = m_pThreadState->nBytesTotal; // NOTE: Need to do this here in the case that a file is small enough that we never hit HTTP_FETCH
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m_bDone = true;
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// Call handler
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InvokeHandler();
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// Tell the thread to cleanup so we can free it
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m_pThreadState->shouldStop = true;
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break;
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}
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}
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// Write bytes for user if changed
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if ( m_pBytesDownloaded && *m_pBytesDownloaded != m_uBytesDownloaded )
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{
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*m_pBytesDownloaded = m_uBytesDownloaded;
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IF_REPLAY_DBG( Warning( "%s: Downloaded %i/%i bytes\n", m_szURL, m_uBytesDownloaded, m_uSize ) );
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}
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// Set next think time
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m_flNextThinkTime = flHostTime + 0.1f;
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}
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void CHttpDownloader::InvokeHandler()
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{
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if ( !m_pHandler )
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return;
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// NOTE: Don't delete the downloader in OnDownloadComplete()!
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m_pHandler->OnDownloadComplete( this, m_pThreadState->data );
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}
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// This does not increment the "ErrorCounter" field and should only be called from code
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// that eventually calls into OGS_ReportGenericError().
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KeyValues *CHttpDownloader::GetOgsRow( int nErrorCounter ) const
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{
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KeyValues *pResult = new KeyValues( "TF2ReplayHttpDownloadErrors" );
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pResult->SetInt( "ErrorCounter", nErrorCounter );
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pResult->SetInt( "BytesDownloaded", (int)m_uBytesDownloaded );
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pResult->SetInt( "BytesTotal", (int)m_uSize );
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pResult->SetInt( "HttpStatus", m_nHttpStatus );
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pResult->SetInt( "HttpError", m_nHttpError );
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pResult->SetString( "URL", m_szURL );
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return pResult;
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}
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/*static*/ const char *CHttpDownloader::GetHttpErrorToken( HTTPError_t nError )
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{
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switch ( nError )
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{
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case HTTP_ERROR_ZERO_LENGTH_FILE: return "#HTTPError_ZeroLengthFile";
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case HTTP_ERROR_CONNECTION_CLOSED: return "#HTTPError_ConnectionClosed";
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case HTTP_ERROR_INVALID_URL: return "#HTTPError_InvalidURL";
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case HTTP_ERROR_INVALID_PROTOCOL: return "#HTTPError_InvalidProtocol";
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case HTTP_ERROR_CANT_BIND_SOCKET: return "#HTTPError_CantBindSocket";
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case HTTP_ERROR_CANT_CONNECT: return "#HTTPError_CantConnect";
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case HTTP_ERROR_NO_HEADERS: return "#HTTPError_NoHeaders";
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case HTTP_ERROR_FILE_NONEXISTENT: return "#HTTPError_NonExistent";
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}
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return "#HTTPError_Unknown";
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}
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//----------------------------------------------------------------------------------------
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#ifdef _DEBUG
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CHttpDownloader *g_pTestDownload = NULL;
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ConVar replay_forcedownloadurl( "replay_forcedownloadurl", "" );
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CON_COMMAND( replay_testdownloader_start, "" )
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{
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const char *pGamePath = Replay_va( "%s%s", CL_GetRecordingSessionBlockManager()->GetSavePath(), "testdownload" );
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g_pTestDownload = new CHttpDownloader();
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g_pTestDownload->BeginDownload( args[1], pGamePath );
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}
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CON_COMMAND( replay_testdownloader_abort, "" )
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{
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if ( !g_pTestDownload )
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return;
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g_pTestDownload->AbortDownloadAndCleanup();
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delete g_pTestDownload;
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g_pTestDownload = NULL;
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}
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#endif
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