Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cl_performancemanager.h"
#include "cl_replaymanager.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
#define PERFORMANCE_INDEX_VERSION 0
//----------------------------------------------------------------------------------------
CReplayPerformanceManager::CReplayPerformanceManager()
{
}
CReplayPerformanceManager::~CReplayPerformanceManager()
{
}
void CReplayPerformanceManager::Init()
{
g_pFullFileSystem->CreateDirHierarchy( Replay_va( "%s%s", CL_GetBasePath(), SUBDIR_PERFORMANCES ) );
}
void CReplayPerformanceManager::DeletePerformance( CReplayPerformance *pPerformance )
{
// Delete the performance file
const char *pFullFilename = pPerformance->GetFullPerformanceFilename();
g_pFullFileSystem->RemoveFile( pFullFilename );
// Remove from replay list
CReplay *pOwnerReplay = pPerformance->m_pReplay;
pOwnerReplay->m_vecPerformances.FindAndRemove( pPerformance ); // This can fail if the replay doesn't own the performance yet - which is no problem.
// Free
delete pPerformance;
CL_GetReplayManager()->FlagReplayForFlush( pOwnerReplay, true );
}
const char *CReplayPerformanceManager::GetRelativePath() const
{
return Replay_va( "%s%s%c", CL_GetRelativeBasePath(), SUBDIR_PERFORMANCES, CORRECT_PATH_SEPARATOR );
}
const char *CReplayPerformanceManager::GetFullPath() const
{
return Replay_va( "%s%c%s", g_pEngine->GetGameDir(), CORRECT_PATH_SEPARATOR, GetRelativePath() );
}
CReplayPerformance *CReplayPerformanceManager::CreatePerformance( CReplay *pReplay )
{
return new CReplayPerformance( pReplay );
}
const char *CReplayPerformanceManager::GeneratePerformanceFilename( CReplay *pReplay )
{
static char s_szBaseFilename[ MAX_OSPATH ];
char szIdealBaseFilename[ MAX_OSPATH ];
V_strcpy_safe( szIdealBaseFilename, Replay_va( "replay_%i_edit", (int)pReplay->GetHandle() ) );
Replay_GetFirstAvailableFilename( s_szBaseFilename, sizeof( s_szBaseFilename ), szIdealBaseFilename, "." GENERIC_FILE_EXTENSION,
CL_GetPerformanceManager()->GetRelativePath(), pReplay->GetPerformanceCount() );
return s_szBaseFilename;
}
//----------------------------------------------------------------------------------------