Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cl_replaycontext.h"
#include "replaysystem.h"
#include "replay/iclientreplay.h"
#include "replay/ireplaymovierenderer.h"
#include "replay/shared_defs.h"
#include "cl_replaymanager.h"
#include "replay_dbg.h"
#include "baserecordingsessionmanager.h"
#include "baserecordingsessionblockmanager.h"
#include "cl_replaymoviemanager.h"
#include "cl_screenshotmanager.h"
#include "cl_performancemanager.h"
#include "cl_sessionblockdownloader.h"
#include "cl_downloader.h"
#include "cl_recordingsession.h"
#include "cl_recordingsessionblock.h"
#include "cl_renderqueue.h"
#include "replay_reconstructor.h"
#include "globalvars_base.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
CClientReplayContext::CClientReplayContext()
: m_pReplayManager( NULL ),
m_pScreenshotManager( NULL ),
m_pMovieRenderer( NULL ),
m_pMovieManager( NULL ),
m_pPerformanceManager( NULL ),
m_pPerformanceController( NULL ),
m_pTestDownloader( NULL ),
m_pRenderQueue( NULL ),
m_bClientSideReplayDisabled( false )
{
}
CClientReplayContext::~CClientReplayContext()
{
delete m_pSessionBlockDownloader;
delete m_pReplayManager;
delete m_pScreenshotManager;
delete m_pMovieManager;
delete m_pPerformanceManager;
delete m_pShared;
delete m_pTestDownloader;
}
bool CClientReplayContext::Init( CreateInterfaceFn fnFactory )
{
m_pShared = new CSharedReplayContext( this );
m_pShared->m_strSubDir = SUBDIR_CLIENT;
m_pShared->m_pRecordingSessionManager = new CClientRecordingSessionManager( this );
m_pShared->m_pRecordingSessionBlockManager = new CClientRecordingSessionBlockManager( this );
m_pShared->m_pErrorSystem = new CErrorSystem( this );
if ( !m_pShared->Init( fnFactory ) )
return false;
m_pPerformanceManager = new CReplayPerformanceManager();
m_pPerformanceManager->Init();
m_pReplayManager = new CReplayManager();
m_pReplayManager->Init( fnFactory );
m_pScreenshotManager = new CScreenshotManager();
m_pScreenshotManager->Init();
m_pMovieManager = new CReplayMovieManager();
m_pMovieManager->Init();
m_pRenderQueue = new CRenderQueue();
if ( !m_pRenderQueue )
return false;
m_pSessionBlockDownloader = new CSessionBlockDownloader();
if ( !m_pSessionBlockDownloader )
return false;
m_pPerformanceController = new CPerformanceController();
// Cleanup any unneeded block data from disk - cleanup is done on the fly, but this will clean up
// blocks from the olden days, when block data was not cleaned up properly.
CleanupUnneededBlocks();
return true;
}
void CClientReplayContext::Shutdown()
{
// NOTE: Must come first, as any existing downloads are aborted and may cause status
// changes in replays, etc, which will need to be saved in CReplayManager::Shutdown(), etc.
m_pSessionBlockDownloader->Shutdown();
m_pShared->Shutdown();
m_pReplayManager->Shutdown();
m_pMovieManager->Shutdown();
}
void CClientReplayContext::DebugThink()
{
if ( !replay_debug.GetBool() )
return;
int iLine = 15;
// Recording session in progress
CClientRecordingSession *pRecordingSession = CL_GetRecordingSessionInProgress();
if ( pRecordingSession )
{
g_pEngineClient->Con_NPrintf( iLine++, "SESSION IN PROGRESS:" );
g_pEngineClient->Con_NPrintf( iLine++, " BLOCKS: %i", pRecordingSession->GetNumBlocks() );
g_pEngineClient->Con_NPrintf( iLine++, " NAME: %s", pRecordingSession->m_strName.Get() );
g_pEngineClient->Con_NPrintf( iLine++, " URL: %s", pRecordingSession->m_strBaseDownloadURL.Get() );
g_pEngineClient->Con_NPrintf( iLine++, " LAST CONSECUTIVE BLOCK DOWNLOADED: %i", pRecordingSession->GetGreatestConsecutiveBlockDownloaded() );
g_pEngineClient->Con_NPrintf( iLine++, " LAST BLOCK TO DOWNLOAD: %i", pRecordingSession->GetLastBlockToDownload() );
}
else
{
g_pEngineClient->Con_NPrintf( iLine++, "NO SESSION IN PROGRESS" );
}
iLine++;
// Server state
CClientRecordingSessionManager::ServerRecordingState_t *pServerState = &CL_GetRecordingSessionManager()->m_ServerRecordingState;
g_pEngineClient->Con_NPrintf( iLine++, "SERVER STATE:" );
g_pEngineClient->Con_NPrintf( iLine++, " NAME: %s\n", pServerState->m_strSessionName.Get() );
g_pEngineClient->Con_NPrintf( iLine++, " DUMP INTERVAL: %i\n", pServerState->m_nDumpInterval );
g_pEngineClient->Con_NPrintf( iLine++, " CURRENT BLOCK: %i\n", pServerState->m_nCurrentBlock );
}
void CClientReplayContext::Think()
{
DebugThink();
if ( m_pTestDownloader )
{
m_pTestDownloader->Think();
if ( m_pTestDownloader->IsDone() )
{
delete m_pTestDownloader;
m_pTestDownloader = NULL;
}
}
if ( !g_pReplay->IsReplayEnabled() )
return;
m_pShared->Think();
}
CReplay *CClientReplayContext::GetReplay( ReplayHandle_t hReplay )
{
return m_pReplayManager->GetReplay( hReplay );
}
IReplayManager *CClientReplayContext::GetReplayManager()
{
return m_pReplayManager;
}
IReplayScreenshotManager *CClientReplayContext::GetScreenshotManager()
{
return m_pScreenshotManager;
}
IReplayPerformanceManager *CClientReplayContext::GetPerformanceManager()
{
return m_pPerformanceManager;
}
IReplayPerformanceController *CClientReplayContext::GetPerformanceController()
{
return m_pPerformanceController;
}
IReplayRenderQueue *CClientReplayContext::GetRenderQueue()
{
return m_pRenderQueue;
}
void CClientReplayContext::SetMovieRenderer( IReplayMovieRenderer *pMovieRenderer )
{
m_pMovieRenderer = pMovieRenderer;
}
IReplayMovieRenderer *CClientReplayContext::GetMovieRenderer()
{
return m_pMovieRenderer;
}
IReplayMovieManager *CClientReplayContext::GetMovieManager()
{
return m_pMovieManager;
}
void CClientReplayContext::TestDownloader( const char *pURL )
{
// Don't overwrite existing test
if ( m_pTestDownloader )
return;
// Download the file
m_pTestDownloader = new CHttpDownloader();
m_pTestDownloader->BeginDownload( pURL, NULL );
}
void CClientReplayContext::OnSignonStateFull()
{
// Notify the demo player that we've reached full signon state
if ( g_pEngineClient->IsPlayingReplayDemo() )
{
g_pReplayDemoPlayer->OnSignonStateFull();
}
// Play a performance? This will play a performance from the beginning, if we're loading
// one (ie the 'watch' button in the details panel of the replay browser), or will continue
// playback if the user rewound while watching or editing a performance.
CL_GetPerformanceController()->OnSignonStateFull();
// If we're rendering, display the viewport
if ( CL_GetMovieManager()->IsRendering() )
{
extern IClientReplay *g_pClient;
g_pClient->OnRenderStart();
// Prepare audio system for recording.
g_pEngineClient->InitSoundRecord();
// Init renderer
IReplayMovie *pMovie = CL_GetMovieManager()->GetPendingMovie();
if ( !m_pMovieRenderer->SetupRenderer( CL_GetMovieManager()->GetRenderMovieSettings(), pMovie ) )
{
Warning( "Render failed!\n" );
CL_GetMovieManager()->CancelRender();
}
}
// If we're not rendering and are playing back a replay, initialize the performance editor -
// won't actually show until the user presses space, if they do at all.
else if ( g_pEngineClient->IsPlayingReplayDemo() )
{
const CReplay *pReplay = g_pReplayDemoPlayer->GetCurrentReplay();
if ( pReplay )
{
g_pClient->InitPerformanceEditor( pReplay->GetHandle() );
}
else
{
AssertMsg( 0, "Replay should exist here!" );
Warning( "No current replay in demo player!\n" );
}
}
}
void CClientReplayContext::OnClientSideDisconnect()
{
if ( !g_pEngine->IsSupportedModAndPlatform() )
return;
// Reset replay_recording or we'll continue to think we're recording
extern ConVar replay_recording;
replay_recording.SetValue( 0 );
if ( !g_pEngineClient->IsPlayingReplayDemo() )
{
// Saves dangling replay, if there is one, clears out everything
// NOTE: We need to let the replay manager deal before we end the session, otherwise the
// state of the session will be cleared.
m_pReplayManager->OnClientSideDisconnect();
// Mark the session as no longer recording.
CClientRecordingSession *pSession = CL_GetRecordingSessionInProgress();
if ( pSession )
{
pSession->OnStopRecording();
}
// Sets recording flag to false in session in progress, clears session in progress,
// and clears server state
CL_GetRecordingSessionManager()->OnSessionEnd();
}
}
void CClientReplayContext::PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound )
{
CReplay *pReplay = m_pReplayManager->GetReplay( hReplay );
if ( !pReplay )
return;
if ( !ReconstructReplayIfNecessary( pReplay ) )
{
Replay_MsgBox( iPerformance < 0 ? "#Replay_Err_User_FailedToPlayReplay" : "#Replay_Err_User_FailedToPlayTake" );
return;
}
// Play a sound?
if ( bPlaySound )
{
g_pClient->PlaySound( iPerformance >= 0 ? "replay\\playperformance.wav" : "replay\\playoriginalreplay.wav" );
}
// Play the replay!
g_pReplayDemoPlayer->PlayReplay( hReplay, iPerformance );
}
bool CClientReplayContext::ReconstructReplayIfNecessary( CReplay *pReplay )
{
// If reconstruction hasn't happened yet, try to reconstruct
extern ConVar replay_forcereconstruct;
if ( !pReplay->HasReconstructedReplay() || replay_forcereconstruct.GetBool() )
{
if ( !Replay_Reconstruct( pReplay ) )
{
CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Reconstruction_Fail" );
return false;
}
}
return true;
}
void CClientReplayContext::OnPlayerSpawn()
{
DBG( "OnPlayerSpawn()\n" );
m_pReplayManager->AttemptToSetupNewReplay();
}
void CClientReplayContext::OnPlayerClassChanged()
{
DBG( "OnPlayerClassChanged()\n" );
m_pReplayManager->CompletePendingReplay();
}
void CClientReplayContext::GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance )
{
flOutTime = 0.0f;
flOutLength = 0.0f;
// Get server start record tick
const int nServerRecordStartTick = CL_GetRecordingSessionManager()->GetServerStartTickForSession( pReplay->m_hSession );
// Don't let it be -1. Take performance in tick into account.
int nStartTick = MAX( 0, pReplay->m_nSpawnTick );
if ( pPerformance && pPerformance->m_nTickIn >= 0 )
{
nStartTick = pPerformance->m_nTickIn;
}
// Calculate length
const int nReplayEndTick = pReplay->m_nSpawnTick + g_pEngine->TimeToTicks( pReplay->m_flLength );
const int nEndTick = ( pPerformance && pPerformance->m_nTickOut > 0 ) ? pPerformance->m_nTickOut : nReplayEndTick;
flOutLength = pPerformance ? g_pEngine->TicksToTime( nEndTick - nStartTick ) : pReplay->m_flLength;
// Calculate current time
const int nCurTick = MAX( g_pEngineClient->GetClientGlobalVars()->tickcount - nStartTick - nServerRecordStartTick, 0 );
flOutTime = MIN( g_pEngine->TicksToTime( nCurTick ), flOutLength );
}
uint64 CClientReplayContext::GetServerSessionId( ReplayHandle_t hReplay )
{
CReplay *pReplay = GetReplay( hReplay );
if ( !pReplay )
return 0;
CClientRecordingSession *pSession = CL_CastSession( CL_GetRecordingSessionManager()->FindSession( pReplay->m_hSession ) );
if ( !pSession )
return 0;
return pSession->GetServerSessionID();
}
void CClientReplayContext::CleanupUnneededBlocks()
{
CL_GetRecordingSessionManager()->CleanupUnneededBlocks();
}
void CClientReplayContext::ReportErrorsToUser( wchar_t *pErrorText )
{
// Display a message now
// Replay_MsgBox( pErrorText );
if ( !pErrorText || pErrorText[0] == L'\0' )
return;
const int nErrorLen = wcslen( pErrorText );
static char s_szError[1024];
wcstombs( s_szError, pErrorText, MIN( 1024, nErrorLen ) );
Warning( "Replay error system: %s\n", s_szError );
}
void CClientReplayContext::DisableReplayOnClient( bool bDisable )
{
if ( m_bClientSideReplayDisabled == bDisable )
return;
m_bClientSideReplayDisabled = bDisable;
// Display a message to the user
Replay_HudMsg( bDisable ? "#Replay_ClientSideDisabled" : "#Replay_ClientSideEnabled", NULL, true );
}
//----------------------------------------------------------------------------------------
CClientRecordingSessionManager *CL_GetRecordingSessionManager()
{
return static_cast< CClientRecordingSessionManager * >( g_pClientReplayContextInternal->GetRecordingSessionManager() );
}
CClientRecordingSession *CL_GetRecordingSessionInProgress()
{
return CL_CastSession( CL_GetRecordingSessionManager()->GetRecordingSessionInProgress() );
}
//----------------------------------------------------------------------------------------