Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef REPLAYMOVIE_H
#define REPLAYMOVIE_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "replay/ireplaymovie.h"
#include "replay/basereplayserializeable.h"
#include "replay/replaytime.h"
#include "replay/rendermovieparams.h"
#include "utlstring.h"
//----------------------------------------------------------------------------------------
#define REPLAY_MOVIE_HANDLE_FIRST_VALID ((ReplayHandle_t)5000)
//----------------------------------------------------------------------------------------
class CReplayMovie : public CBaseReplaySerializeable,
public IReplayMovie
{
typedef CBaseReplaySerializeable BaseClass;
public:
CReplayMovie();
//
// IReplaySerializeable
//
virtual bool Read( KeyValues *pIn );
virtual void Write( KeyValues *pOut );
virtual const char *GetSubKeyTitle() const;
virtual const char *GetPath() const;
virtual void OnDelete();
//
// IReplayMovie
//
virtual ReplayHandle_t GetMovieHandle() const;
virtual ReplayHandle_t GetReplayHandle() const;
virtual const ReplayRenderSettings_t &GetRenderSettings();
virtual void GetFrameDimensions( int &nWidth, int &nHeight );
virtual void SetIsRendered( bool bIsRendered );
virtual void SetMovieFilename( const char *pFilename );
virtual const char *GetMovieFilename() const;
virtual void SetMovieTitle( const wchar_t *pTitle );
virtual void SetRenderTime( float flRenderTime );
virtual float GetRenderTime() const;
virtual void CaptureRecordTime();
virtual void SetLength( float flLength );
virtual bool IsUploaded() const;
virtual void SetUploaded( bool bUploaded );
virtual void SetUploadURL( const char *pURL );
virtual const char *GetUploadURL() const;
//
// IQueryableReplayItem
//
virtual const CReplayTime & GetItemDate() const;
virtual bool IsItemRendered() const;
virtual CReplay *GetItemReplay();
virtual ReplayHandle_t GetItemReplayHandle() const;
virtual QueryableReplayItemHandle_t GetItemHandle() const;
virtual const wchar_t *GetItemTitle() const;
virtual void SetItemTitle( const wchar_t *pTitle );
virtual float GetItemLength() const;
virtual void *GetUserData();
virtual void SetUserData( void *pUserData );
virtual bool IsItemAMovie() const;
CReplay *GetReplay() const;
bool ReadRenderSettings( KeyValues *pIn );
void WriteRenderSettings( KeyValues *pOut );
ReplayHandle_t m_hReplay; // The replay associated with this movie, or 0 if the replay has been deleted
wchar_t m_wszTitle[256];// Title for the movie
CUtlString m_strFilename; // Relative (to game dir) path and filename of the movie
CUtlString m_strUploadURL; // Link to uploaded YouTube video
bool m_bRendered; // Has the movie finished rendering?
void *m_pUserData;
bool m_bUploaded;
float m_flRenderTime; // How many seconds it took to render the movie
CReplayTime m_RecordTime; // What date/time was this movie recorded?
float m_flLength; // The movie length
ReplayRenderSettings_t m_RenderSettings;
};
//----------------------------------------------------------------------------------------
inline CReplayMovie *ToMovie( IReplaySerializeable *pMovie )
{
return static_cast< CReplayMovie * >( pMovie );
}
//----------------------------------------------------------------------------------------
#endif // REPLAYMOVIE_H