Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef ERRORSYSTEM_H
#define ERRORSYSTEM_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "replay/ireplayerrorsystem.h"
#include "basethinker.h"
#include "utllinkedlist.h"
//----------------------------------------------------------------------------------------
class KeyValues;
class CClientRecordingSessionBlock;
class CHttpDownloader;
//----------------------------------------------------------------------------------------
class IErrorReporter
{
public:
virtual void ReportErrorsToUser( wchar_t *pErrorText ) = 0;
};
//----------------------------------------------------------------------------------------
class CErrorSystem : public CBaseThinker,
public IReplayErrorSystem
{
public:
CErrorSystem( IErrorReporter *pErrorReporter );
~CErrorSystem();
virtual void AddErrorFromTokenName( const char *pToken );
virtual void AddFormattedErrorFromTokenName( const char *pFormatToken, KeyValues *pFormatArgs );
#if !defined( DEDICATED )
void OGS_ReportSessionBlockDownloadError( const CHttpDownloader *pDownloader, const CClientRecordingSessionBlock *pBlock,
int nLocalFileSize, int nMaxBlock, const bool *pSizesDiffer,
const bool *pHashFail, uint8 *pLocalHash );
void OGS_ReportSessioInfoDownloadError( const CHttpDownloader *pDownloader, const char *pErrorToken );
void OGS_ReportGenericError( const char *pGenericErrorToken );
#endif
private:
void AddError( const wchar_t *pError );
void AddError( const char *pError );
float GetNextThinkTime() const;
void Think();
void Clear();
IErrorReporter *m_pErrorReporter;
CUtlLinkedList< wchar_t *, int > m_lstErrors;
};
//----------------------------------------------------------------------------------------
#endif // ERRORSYSTEM_H