Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef REPLAYDLL_H
#define REPLAYDLL_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "replay/ireplaysystem.h"
#include "replay/ienginereplay.h"
#include "replay/iclientreplay.h"
#include "replay/iserverreplay.h"
#include "replay/ireplaydemoplayer.h"
#include "replay/ireplayserver.h"
#include "igameevents.h"
#include "engine/IEngineTrace.h"
#include "engine/idownloadsystem.h"
#include "icliententitylist.h"
#if !defined( DEDICATED )
#include "cl_replaycontext.h"
#include "engine/ivdebugoverlay.h"
#endif
#include "vgui/ILocalize.h"
#include "sv_replaycontext.h"
#include "convar.h"
//----------------------------------------------------------------------------------------
extern IReplaySystem *g_pReplay;
extern IClientReplay *g_pClient;
extern IServerReplay *g_pServer;
extern IGameEventManager2 *g_pGameEventManager;
extern IEngineTrace *g_pEngineTraceClient;
extern IReplayDemoPlayer *g_pReplayDemoPlayer;
extern IEngineReplay *g_pEngine;
extern vgui::ILocalize *g_pVGuiLocalize;
#if !defined( DEDICATED )
extern IEngineClientReplay *g_pEngineClient;
extern IVDebugOverlay *g_pDebugOverlay;
extern IDownloadSystem *g_pDownloadSystem;
#endif
//----------------------------------------------------------------------------------------
inline IReplayServer *ReplayServer()
{
return g_pEngine->GetReplayServer();
}
inline IServer *ReplayServerAsIServer()
{
return g_pEngine->GetReplayServerAsIServer();
}
//----------------------------------------------------------------------------------------
void Replay_MsgBox( const char *pText ); // Display a message box
void Replay_MsgBox( const wchar_t *pText );
const char *Replay_GetBaseDir(); // Returns the replays base dir - eg, "/home/user/<...>/replays/"
const char *Replay_GetDownloadURLPath();
const char *Replay_GetDownloadURL();
void Replay_CrackURL( const char *pURL, char *pBaseURLOut, char *pURLPathOut );
#ifndef DEDICATED
void Replay_HudMsg( const char *pText, const char *pSound = NULL, bool bUrgent = false );
#endif
//----------------------------------------------------------------------------------------
#endif // REPLAYDLL_H