Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "sv_recordingsessionblock.h"
#include "qlimits.h"
#include "sv_fileservercleanup.h"
#include "sv_replaycontext.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
CServerRecordingSessionBlock::CServerRecordingSessionBlock( IReplayContext *pContext )
: CBaseRecordingSessionBlock( pContext ),
m_nWriteStatus( WRITESTATUS_INVALID ),
m_pPublisher( NULL )
{
}
bool CServerRecordingSessionBlock::Read( KeyValues *pIn )
{
if ( !BaseClass::Read( pIn ) )
return false;
m_nWriteStatus = (WriteStatus_t)pIn->GetInt( "write_status", (int)WRITESTATUS_INVALID ); Assert( m_nWriteStatus != WRITESTATUS_INVALID );
V_strcpy_safe( m_szFullFilename, pIn->GetString( "filename" ) ); Assert( V_strlen( m_szFullFilename ) > 0 );
return true;
}
void CServerRecordingSessionBlock::Write( KeyValues *pOut )
{
BaseClass::Write( pOut );
pOut->SetInt( "write_status", (int)m_nWriteStatus ); Assert( m_nWriteStatus != WRITESTATUS_INVALID );
pOut->SetString( "filename", m_szFullFilename );
}
void CServerRecordingSessionBlock::OnDelete()
{
BaseClass::OnDelete();
SV_GetFileserverCleaner()->MarkFileForDelete( V_UnqualifiedFileName( m_szFullFilename ) );
}
//----------------------------------------------------------------------------------------