Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "sv_recordingsessionmanager.h"
#include "baserecordingsessionblock.h"
#include "sv_replaycontext.h"
#include "sv_recordingsession.h"
#include "replaysystem.h"
#include "KeyValues.h"
#include "replay/replayutils.h"
#include "filesystem.h"
#include "iserver.h"
#include "sv_filepublish.h"
#include <time.h>
#include "vprof.h"
#include "sv_fileservercleanup.h"
#include "sv_sessionrecorder.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
#define VERSION_SERVERRECORDINGSESSIONMANAGER 0
//----------------------------------------------------------------------------------------
CServerRecordingSessionManager::CServerRecordingSessionManager( IReplayContext *pContext )
: CBaseRecordingSessionManager( pContext ),
m_flNextScheduledCleanup( 0.0f ),
m_bOffload( false )
{
}
CServerRecordingSessionManager::~CServerRecordingSessionManager()
{
}
const char *CServerRecordingSessionManager::GetNewSessionName() const
{
// Setup filename for the session
tm today; VCRHook_LocalTime( &today );
return Replay_va(
"%04i%02i%02i-%02i%02i%02i-%s",
1900 + today.tm_year, today.tm_mon+1, today.tm_mday,
today.tm_hour, today.tm_min, today.tm_sec,
g_pEngine->GetGameServer()->GetMapName()
);
}
void CServerRecordingSessionManager::Think()
{
VPROF_BUDGET( "CServerRecordingSessionManager::Think", VPROF_BUDGETGROUP_REPLAY );
BaseClass::Think();
}
CBaseRecordingSession *CServerRecordingSessionManager::Create()
{
return new CServerRecordingSession( m_pContext );
}
int CServerRecordingSessionManager::GetVersion() const
{
return VERSION_SERVERRECORDINGSESSIONMANAGER;
}
IReplayContext *CServerRecordingSessionManager::GetReplayContext() const
{
return g_pServerReplayContext;
}
bool CServerRecordingSessionManager::CanDeleteSession( ReplayHandle_t hSession ) const
{
const CBaseRecordingSession *pSession = FindSession( hSession ); AssertMsg( pSession, "The session should always be valid here!" );
return !pSession->IsLocked();
}
void CServerRecordingSessionManager::OnAllSessionsDeleted()
{
SV_GetFileserverCleaner()->DoCleanAsynchronous();
}
CBaseRecordingSession *CServerRecordingSessionManager::OnSessionStart( int nCurrentRecordingStartTick, const char *pSessionName )
{
CBaseRecordingSession *pResult = BaseClass::OnSessionStart( nCurrentRecordingStartTick, pSessionName );
// Cache offload state
m_bOffload = false;
return pResult;
}
void CServerRecordingSessionManager::OnSessionEnd()
{
BaseClass::OnSessionEnd();
extern ConVar replay_fileserver_autocleanup;
if ( replay_fileserver_autocleanup.GetBool() )
{
// Cleanup expired sessions/blocks now
SV_DoFileserverCleanup( false, g_pBlockSpewer );
}
}
//----------------------------------------------------------------------------------------