Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "sv_sessionpublishmanager.h"
#include "sv_recordingsession.h"
#include "sv_sessionblockpublisher.h"
#include "sv_sessioninfopublisher.h"
#include "replay_dbg.h"
#include "vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
CSessionPublishManager::CSessionPublishManager( CServerRecordingSession *pSession )
: m_pSession( pSession ),
m_pBlockPublisher( NULL ),
m_pSessionInfoPublisher( NULL )
{
m_pSessionInfoPublisher = new CSessionInfoPublisher( pSession );
m_pBlockPublisher = new CSessionBlockPublisher( pSession, m_pSessionInfoPublisher );
}
CSessionPublishManager::~CSessionPublishManager()
{
delete m_pBlockPublisher;
delete m_pSessionInfoPublisher;
}
void CSessionPublishManager::PublishAllSynchronous()
{
Msg( "Finishing up replay publish...\n" );
m_pBlockPublisher->PublishAllSynchronous();
m_pSessionInfoPublisher->PublishAllSynchronous();
}
void CSessionPublishManager::OnStartRecording()
{
// Lock the session (which will propagate the lock to all contained blocks)
m_pSession->SetLocked( true );
Assert( m_pSession->m_bRecording );
}
void CSessionPublishManager::OnStopRecord( bool bAborting )
{
// Recording should be turned off on the session by this point
Assert( !m_pSession->m_bRecording );
m_pBlockPublisher->OnStopRecord( bAborting );
m_pSessionInfoPublisher->OnStopRecord( bAborting );
}
ReplayHandle_t CSessionPublishManager::GetSessionHandle() const
{
return m_pSession->GetHandle();
}
bool CSessionPublishManager::IsDone() const
{
return !m_pSession->m_bRecording &&
m_pBlockPublisher->IsDone() &&
m_pSessionInfoPublisher->IsDone();
}
void CSessionPublishManager::Think()
{
// NOTE: This gets called even if replay is disabled. This is intentional.
VPROF_BUDGET( "CSessionPublishManager::Think", VPROF_BUDGETGROUP_REPLAY );
// Call publishers
m_pBlockPublisher->Think();
m_pSessionInfoPublisher->Think();
#ifdef _DEBUG
m_pSession->VerifyLocks();
#endif
}
void CSessionPublishManager::UnlockSession()
{
Assert( !m_pSession->m_bRecording );
Assert( m_pBlockPublisher->IsDone() );
Assert( m_pSessionInfoPublisher->IsDone() );
IF_REPLAY_DBG( Warning( "Unlocking session %s\n", m_pSession->GetDebugName() ) );
m_pSession->SetLocked( false );
}
void CSessionPublishManager::AbortPublish()
{
m_pBlockPublisher->AbortPublish();
m_pSessionInfoPublisher->AbortPublish();
}
#ifdef _DEBUG
void CSessionPublishManager::Validate()
{
m_pBlockPublisher->Validate();
}
#endif
//----------------------------------------------------------------------------------------