Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef SV_SESSIONPUBLISHMANAGER_H
#define SV_SESSIONPUBLISHMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class CServerRecordingSession;
class CSessionBlockPublisher;
class CSessionInfoPublisher;
//----------------------------------------------------------------------------------------
//
// CSessionPublishManager takes care of all the publishing for a particular session.
// For asynchronous publishing of block and session info data, publishing can
// sometimes overlap between rounds, as is sometimes the case for FTP.
//
// A CSessionPublishManager instance are created by passing in the in-progress recording
// session into the constructor.
//
// CSessionRecorder maintains a list of CSessionPublishManager instances and cleans
// them up once all publishing for their corresponding session is completed.
//
class CSessionPublishManager
{
public:
CSessionPublishManager( CServerRecordingSession *pSession );
~CSessionPublishManager();
void Think(); // Called explicitly
// Finish any publish jobs synchronously
void PublishAllSynchronous();
// Have all publish job completed?
bool IsDone() const;
// This will flag this publish manager as recording
void OnStartRecording();
// This will write out and publish any final session block
void OnStopRecord( bool bAborting );
// Get the handle for the associated session
ReplayHandle_t GetSessionHandle() const;
// Unlock the associated session - this should only be called if IsDone() returns true.
void UnlockSession();
// Abort publishing
void AbortPublish();
#ifdef _DEBUG
void Validate();
#endif
private:
CServerRecordingSession *m_pSession;
CSessionBlockPublisher *m_pBlockPublisher;
CSessionInfoPublisher *m_pSessionInfoPublisher;
};
//----------------------------------------------------------------------------------------
#endif // SV_SESSIONPUBLISHMANAGER_H