Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "sv_sessionrecorder.h"
#include "replay/replayutils.h"
#include "replay/shared_defs.h"
#include "baserecordingsessionblock.h"
#include "replaysystem.h"
#include "baserecordingsessionblockmanager.h"
#include "sv_recordingsessionmanager.h"
#include "sv_replaycontext.h"
#include "sv_sessionpublishmanager.h"
#include "sv_recordingsession.h"
#include "sv_recordingsessionblock.h"
#include "fmtstr.h"
#include "vprof.h"
#include "iserver.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#undef CreateEvent
//----------------------------------------------------------------------------------------
#define SERVER_REPLAY_INDEX_FILENAME ".replayindex"
#define SERVER_REPLAY_ERROR_LOST "The server crashed before the replay could be finalized. Replay lost."
//----------------------------------------------------------------------------------------
CSessionRecorder::CSessionRecorder()
: m_bRecordingAborted( false ),
m_nCurrentRecordingStartTick( -1 )
{
}
CSessionRecorder::~CSessionRecorder()
{
}
bool CSessionRecorder::Init()
{
g_pFullFileSystem->CreateDirHierarchy( Replay_va( "%s%s", SV_GetBasePath(), SUBDIR_SESSIONS ) );
return true;
}
void CSessionRecorder::AbortCurrentSessionRecording()
{
StopRecording( true );
CSessionPublishManager *pCurrentPublishManager = GetCurrentPublishManager();
if ( !pCurrentPublishManager )
{
AssertMsg( 0, "Could not get current publish manager." );
return;
}
pCurrentPublishManager->AbortPublish();
m_bRecordingAborted = true;
}
void CSessionRecorder::SetCurrentRecordingStartTick( int nStartTick )
{
m_nCurrentRecordingStartTick = nStartTick;
}
void CSessionRecorder::PublishAllSynchronous()
{
FOR_EACH_LL( m_lstPublishManagers, i )
{
m_lstPublishManagers[ i ]->PublishAllSynchronous();
}
}
void CSessionRecorder::StartRecording()
{
m_bRecordingAborted = false;
IServer *pServer = ReplayServerAsIServer();
if ( !pServer || !pServer->IsActive() )
{
ConMsg( "ERROR: Replay not active.\n" );
return;
}
// We only care about local fileserver path in the case that we aren't offloading files to an external sfileserver
const char *pWritePath = g_pServerReplayContext->GetLocalFileServerPath();
if ( ( !pWritePath || !pWritePath[0] ) )
{
ConMsg( "\n*\n* ERROR: Failed to begin record: make sure \"replay_local_fileserver_path\" refers to a valid path!\n** replay_local_fileserver_path is currently set to: \"%s\"\n*\n\n", pWritePath );
return;
}
IReplayServer *pReplayServer = ReplayServer();
if ( pReplayServer->IsRecording() )
{
ConMsg( "ERROR: Replay already recording.\n" );
return;
}
// Tell the replay server to begin recording
pReplayServer->StartRecording();
// Notify session manager
CBaseRecordingSession *pSession = SV_GetRecordingSessionManager()->OnSessionStart( m_nCurrentRecordingStartTick, NULL );
// Create a new publish manager and add it. The dump interval and any additional setup is done there.
CreateAndAddNewPublishManager( static_cast< CServerRecordingSession * >( pSession ) );
}
void CSessionRecorder::CreateAndAddNewPublishManager( CServerRecordingSession *pSession )
{
CSessionPublishManager *pNewPublishManager = new CSessionPublishManager( pSession );
// Let the publish manager know that it is the 'current' publish manager.
pNewPublishManager->OnStartRecording();
// Add to the head of the list, since the desired convention is for the list to be
// sorted from newest to oldest.
m_lstPublishManagers.AddToHead( pNewPublishManager );
}
float CSessionRecorder::GetNextThinkTime() const
{
return 0.0f;
}
void CSessionRecorder::Think()
{
CBaseThinker::Think();
VPROF_BUDGET( "CSessionRecorder::Think", VPROF_BUDGETGROUP_REPLAY );
// This gets called even if replay is disabled. This is intentional.
PublishThink();
}
CSessionPublishManager *CSessionRecorder::GetCurrentPublishManager() const
{
if ( !m_lstPublishManagers.Count() )
return NULL;
return m_lstPublishManagers[ m_lstPublishManagers.Head() ];
}
void CSessionRecorder::PublishThink()
{
UpdateSessionLocks();
}
void CSessionRecorder::UpdateSessionLocks()
{
for ( int i = m_lstPublishManagers.Head(); i != m_lstPublishManagers.InvalidIndex(); )
{
CSessionPublishManager *pCurManager = m_lstPublishManagers[ i ];
// Cache off 'next' in case we delete the current object
const int itNext = m_lstPublishManagers.Next( i );
if ( pCurManager->IsDone() )
{
#ifdef _DEBUG
pCurManager->Validate();
#endif
// We can unlock the associated session now.
pCurManager->UnlockSession();
// Remove and delete it.
m_lstPublishManagers.Remove( i );
delete pCurManager;
IF_REPLAY_DBG( Warning( "\n---\n*\n* All publishing done for session. %i still publishing.\n*\n---\n", m_lstPublishManagers.Count() ) );
}
else
{
pCurManager->Think();
}
i = itNext;
}
}
void CSessionRecorder::StopRecording( bool bAborting )
{
#if !defined( DEDICATED )
if ( g_pEngineClient->IsPlayingReplayDemo() )
return;
#endif
if ( !ReplayServer() )
return;
DBG( "StopRecording()\n" );
CServerRecordingSession *pSession = SV_GetRecordingSessionInProgress();
if ( pSession )
{
// Mark the session as not recording
pSession->OnStopRecording();
// Get the current publish manager and notify it that recording has stopped.
CSessionPublishManager *pManager = GetCurrentPublishManager();
if ( pManager )
{
pManager->OnStopRecord( bAborting );
}
// Notify session manager - the session will be flagged for unload or deletion, but
// will not actually be free'd until it is "unlocked" by the publish manager.
SV_GetRecordingSessionManager()->OnSessionEnd();
}
// Stop recording
ReplayServer()->StopRecording();
// Clear replay_recording
extern ConVar replay_recording;
replay_recording.SetValue( 0 );
}
//----------------------------------------------------------------------------------------