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684 lines
18 KiB
684 lines
18 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include <vgui/ILocalize.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui/IInput.h>
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#include <vgui/isystem.h>
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#include <vgui_controls/MessageBox.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Panel.h>
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#include "SDKLauncherDialog.h"
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#include "appframework/tier3app.h"
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#include "tier0/icommandline.h"
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#include "filesystem_tools.h"
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#include "sdklauncher_main.h"
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#include "configs.h"
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#include "min_footprint_files.h"
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#include "CreateModWizard.h"
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#include "inputsystem/iinputsystem.h"
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#include <io.h>
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#include <stdio.h>
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// Since windows redefines MessageBox.
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typedef vgui::MessageBox vguiMessageBox;
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#include <winsock2.h>
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#include "steam/steam_api.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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HANDLE g_dwChangeHandle = NULL;
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#define DEFAULTGAMEDIR_KEYNAME "DefaultGameDir"
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// Dummy window
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static WNDCLASS staticWndclass = { NULL };
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static ATOM staticWndclassAtom = 0;
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static HWND staticHwnd = 0;
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CSteamAPIContext g_SteamAPIContext;
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CSteamAPIContext *steamapicontext = &g_SteamAPIContext;
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// This is the base engine + mod-specific game dir (e.g. "c:\tf2\mytfmod\")
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char gamedir[1024];
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extern char g_engineDir[50];
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CSDKLauncherDialog *g_pMainFrame = 0;
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bool g_bAutoHL2Mod = false;
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bool g_bModWizard_CmdLineFields = false;
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char g_ModWizard_CmdLine_ModDir[MAX_PATH];
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char g_ModWizard_CmdLine_ModName[256];
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bool g_bAppQuit = false;
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//-----------------------------------------------------------------------------
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// Purpose: Message handler for dummy app
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//-----------------------------------------------------------------------------
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static LRESULT CALLBACK messageProc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
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{
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// See if we've gotten a VPROJECT change
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if ( msg == WM_SETTINGCHANGE )
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{
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if ( g_pMainFrame != NULL )
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{
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char szCurrentGame[MAX_PATH];
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// Get VCONFIG from the registry
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GetVConfigRegistrySetting( GAMEDIR_TOKEN, szCurrentGame, sizeof( szCurrentGame ) );
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g_pMainFrame->SetCurrentGame( szCurrentGame );
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}
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}
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return ::DefWindowProc(hwnd,msg,wparam,lparam);
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}
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const char* GetLastWindowsErrorString()
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{
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static char err[2048];
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LPVOID lpMsgBuf;
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,
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GetLastError(),
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR) &lpMsgBuf,
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0,
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NULL
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);
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strncpy( err, (char*)lpMsgBuf, sizeof( err ) );
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LocalFree( lpMsgBuf );
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err[ sizeof( err ) - 1 ] = 0;
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return err;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Creates a dummy window that handles windows messages
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//-----------------------------------------------------------------------------
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void CreateMessageWindow( void )
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{
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// Make and register a very simple window class
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memset(&staticWndclass, 0, sizeof(staticWndclass));
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staticWndclass.style = 0;
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staticWndclass.lpfnWndProc = messageProc;
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staticWndclass.hInstance = GetModuleHandle(NULL);
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staticWndclass.lpszClassName = "SDKLauncher_Window";
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staticWndclassAtom = ::RegisterClass( &staticWndclass );
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// Create an empty window just for message handling
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staticHwnd = CreateWindowEx(0, "SDKLauncher_Window", "Hidden Window", 0, 0, 0, 1, 1, NULL, NULL, GetModuleHandle(NULL), NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ShutdownMessageWindow( void )
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{
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// Kill our windows instance
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::DestroyWindow( staticHwnd );
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::UnregisterClass("VConfig_Window", ::GetModuleHandle(NULL));
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}
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SpewRetval_t SDKLauncherSpewOutputFunc( SpewType_t spewType, char const *pMsg )
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{
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#ifdef _WIN32
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OutputDebugString( pMsg );
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#endif
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if (spewType == SPEW_ERROR)
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{
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// In Windows vgui mode, make a message box or they won't ever see the error.
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#ifdef _WIN32
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MessageBox( NULL, pMsg, "Error", MB_OK | MB_TASKMODAL );
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TerminateProcess( GetCurrentProcess(), 1 );
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#elif _LINUX
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_exit(1);
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#else
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#error "Implement me"
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#endif
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return SPEW_ABORT;
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}
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if (spewType == SPEW_ASSERT)
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{
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if ( CommandLine()->FindParm( "-noassert" ) == 0 )
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return SPEW_DEBUGGER;
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else
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return SPEW_CONTINUE;
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}
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return SPEW_CONTINUE;
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}
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const char* GetSDKLauncherBinDirectory()
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{
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static char path[MAX_PATH] = {0};
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if ( path[0] == 0 )
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{
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GetModuleFileName( (HMODULE)GetAppInstance(), path, sizeof( path ) );
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Q_StripLastDir( path, sizeof( path ) ); // Get rid of the filename.
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Q_StripTrailingSlash( path );
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}
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return path;
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}
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const char* GetSDKToolsBinDirectory( )
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{
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static char path[MAX_PATH] = {0};
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if ( path[0] == 0 )
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{
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GetModuleFileName( (HMODULE)GetAppInstance(), path, sizeof( path ) );
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Q_StripLastDir( path, sizeof( path ) ); // Get rid of the filename.
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V_strncat( path, g_engineDir, sizeof( path ) );
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V_strncat( path, "\\bin", sizeof( path ) );
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}
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return path;
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}
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const char* GetSDKLauncherBaseDirectory()
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{
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static char basedir[512] = {0};
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if ( basedir[0] == 0 )
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{
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Q_strncpy( basedir, GetSDKLauncherBinDirectory(), sizeof( basedir ) );
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Q_StripLastDir( basedir, sizeof( basedir ) ); // Get rid of the bin directory.
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Q_StripTrailingSlash( basedir );
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}
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return basedir;
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}
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void SubstituteBaseDir( const char *pIn, char *pOut, int outLen )
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{
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Q_StrSubst( pIn, "%basedir%", GetSDKLauncherBaseDirectory(), pOut, outLen );
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}
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CUtlVector<char> g_FileData;
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CUtlVector<char> g_ReplacementData[2];
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CUtlVector<char>* GetFileStringWithReplacements(
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const char *pInputFilename,
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const char **ppReplacements, int nReplacements,
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int &dataWriteLen )
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{
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Assert( nReplacements % 2 == 0 );
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// Read in the file data.
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FileHandle_t hFile = g_pFullFileSystem->Open( pInputFilename, "rb" );
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if ( !hFile )
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{
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return false;
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}
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g_FileData.SetSize( g_pFullFileSystem->Size( hFile ) );
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g_pFullFileSystem->Read( g_FileData.Base(), g_FileData.Count(), hFile );
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g_pFullFileSystem->Close( hFile );
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CUtlVector<char> *pCurData = &g_FileData;
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dataWriteLen = g_FileData.Count();
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if ( nReplacements )
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{
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// Null-terminate it.
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g_FileData.AddToTail( 0 );
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// Apply all the string substitutions.
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int iCurCount = g_FileData.Count() * 2;
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g_ReplacementData[0].EnsureCount( iCurCount );
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g_ReplacementData[1].EnsureCount( iCurCount );
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for ( int i=0; i < nReplacements/2; i++ )
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{
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for ( int iTestCount=0; iTestCount < 64; iTestCount++ )
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{
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if ( Q_StrSubst( pCurData->Base(), ppReplacements[i*2], ppReplacements[i*2+1], g_ReplacementData[i&1].Base(), g_ReplacementData[i&1].Count() ) )
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break;
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// Ok, we would overflow the string.. add more space to do the string substitution into.
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iCurCount += 2048;
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g_ReplacementData[0].EnsureCount( iCurCount );
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g_ReplacementData[1].EnsureCount( iCurCount );
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}
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pCurData = &g_ReplacementData[i&1];
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dataWriteLen = strlen( pCurData->Base() );
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}
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}
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return pCurData;
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}
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bool CopyWithReplacements(
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const char *pInputFilename,
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const char **ppReplacements, int nReplacements,
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const char *pOutputFilenameFormat, ... )
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{
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int dataWriteLen;
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CUtlVector<char> *pCurData = GetFileStringWithReplacements( pInputFilename, ppReplacements, nReplacements, dataWriteLen );
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if ( !pCurData )
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{
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char msg[512];
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Q_snprintf( msg, sizeof( msg ), "Can't open %s for reading.", pInputFilename );
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::MessageBox( NULL, msg, "Error", MB_OK );
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return false;
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}
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// Get the output filename.
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char outFilename[MAX_PATH];
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va_list marker;
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va_start( marker, pOutputFilenameFormat );
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Q_vsnprintf( outFilename, sizeof( outFilename ), pOutputFilenameFormat, marker );
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va_end( marker );
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// Write it out. I'd like to use IFileSystem, but Steam lowercases all filenames, which screws case-sensitive linux
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// (since the linux makefiles are tuned to the casing in Perforce).
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FILE *hFile = fopen( outFilename, "wb" );
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if ( !hFile )
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{
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char msg[512];
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Q_snprintf( msg, sizeof( msg ), "Can't open %s for writing.", outFilename );
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::MessageBox( NULL, msg, "Error", MB_OK );
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return false;
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}
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fwrite( pCurData->Base(), 1, dataWriteLen, hFile );
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fclose( hFile );
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return true;
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}
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int InitializeVGui()
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{
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vgui::ivgui()->SetSleep(false);
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// find our configuration directory
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char szConfigDir[512];
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const char *steamPath = getenv("SteamInstallPath");
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if (steamPath)
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{
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// put the config dir directly under steam
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Q_snprintf(szConfigDir, sizeof(szConfigDir), "%s/config", steamPath);
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}
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else
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{
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// we're not running steam, so just put the config dir under the platform
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Q_strncpy( szConfigDir, "platform/config", sizeof(szConfigDir));
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}
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g_pFullFileSystem->CreateDirHierarchy("config", "PLATFORM");
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g_pFullFileSystem->AddSearchPath(szConfigDir, "CONFIG", PATH_ADD_TO_HEAD);
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// initialize the user configuration file
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vgui::system()->SetUserConfigFile("DedicatedServerDialogConfig.vdf", "CONFIG");
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// Init the surface
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vgui::Panel *pPanel = new vgui::Panel(NULL, "TopPanel");
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pPanel->SetVisible(true);
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vgui::surface()->SetEmbeddedPanel(pPanel->GetVPanel());
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// load the scheme
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vgui::scheme()->LoadSchemeFromFile("Resource/sdklauncher_scheme.res", NULL);
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// localization
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g_pVGuiLocalize->AddFile( "resource/platform_english.txt" );
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g_pVGuiLocalize->AddFile( "vgui/resource/vgui_english.txt" );
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g_pVGuiLocalize->AddFile( "sdklauncher_english.txt" );
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// Start vgui
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vgui::ivgui()->Start();
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// add our main window
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g_pMainFrame = new CSDKLauncherDialog(pPanel, "SDKLauncherDialog");
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// show main window
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g_pMainFrame->MoveToCenterOfScreen();
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g_pMainFrame->Activate();
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return 0;
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}
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void ShutdownVGui()
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{
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delete g_pMainFrame;
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}
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KeyValues* LoadGameDirsFile()
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{
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char filename[MAX_PATH];
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Q_snprintf( filename, sizeof( filename ), "%ssdklauncher_gamedirs.txt", gamedir );
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KeyValues *dataFile = new KeyValues("gamedirs");
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dataFile->UsesEscapeSequences( true );
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dataFile->LoadFromFile( g_pFullFileSystem, filename, NULL );
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return dataFile;
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}
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bool SaveGameDirsFile( KeyValues *pFile )
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{
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char filename[MAX_PATH];
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Q_snprintf( filename, sizeof( filename ), "%ssdklauncher_gamedirs.txt", gamedir );
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return pFile->SaveToFile( g_pFullFileSystem, filename );
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}
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class CModalPreserveMessageBox : public vguiMessageBox
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{
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public:
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CModalPreserveMessageBox(const char *title, const char *text, vgui::Panel *parent)
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: vguiMessageBox( title, text, parent )
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{
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m_PrevAppFocusPanel = vgui::input()->GetAppModalSurface();
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}
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~CModalPreserveMessageBox()
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{
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vgui::input()->SetAppModalSurface( m_PrevAppFocusPanel );
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}
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public:
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vgui::VPANEL m_PrevAppFocusPanel;
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};
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void VGUIMessageBox( vgui::Panel *pParent, const char *pTitle, const char *pMsg, ... )
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{
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char msg[4096];
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va_list marker;
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va_start( marker, pMsg );
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Q_vsnprintf( msg, sizeof( msg ), pMsg, marker );
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va_end( marker );
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vguiMessageBox *dlg = new CModalPreserveMessageBox( pTitle, msg, pParent );
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dlg->DoModal();
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dlg->RequestFocus();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Startup our file watch
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//-----------------------------------------------------------------------------
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void UpdateConfigsStatus_Init( void )
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{
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// Watch our config file for changes
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if ( g_dwChangeHandle == NULL)
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{
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char szConfigDir[MAX_PATH];
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Q_strncpy( szConfigDir, GetSDKLauncherBinDirectory(), sizeof( szConfigDir ) );
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Q_strncat ( szConfigDir, "\\", MAX_PATH );
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Q_strncat ( szConfigDir, g_engineDir, MAX_PATH );
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Q_strncat ( szConfigDir, "\\bin", MAX_PATH );
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g_dwChangeHandle = FindFirstChangeNotification(
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szConfigDir, // directory to watch
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false, // watch the subtree
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(FILE_NOTIFY_CHANGE_DIR_NAME|FILE_NOTIFY_CHANGE_FILE_NAME|FILE_NOTIFY_CHANGE_LAST_WRITE|FILE_NOTIFY_CHANGE_SIZE|FILE_NOTIFY_CHANGE_ATTRIBUTES)); // watch file and dir name changes
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if ( g_dwChangeHandle == INVALID_HANDLE_VALUE )
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{
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// FIXME: Unable to watch the file
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Update our status
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//-----------------------------------------------------------------------------
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void UpdateConfigsStatus( void )
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{
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// Wait for notification.
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DWORD dwWaitStatus = WaitForSingleObject( g_dwChangeHandle, 0 );
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if ( dwWaitStatus == WAIT_OBJECT_0 )
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{
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// Something in the watched folder changed!
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if ( g_pMainFrame != NULL )
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{
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g_pMainFrame->RefreshConfigs();
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}
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// Start the next update
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if ( FindNextChangeNotification( g_dwChangeHandle ) == FALSE )
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{
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// This means that something unknown happened to our search handle!
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Assert( 0 );
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return;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Stop watching the file
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//-----------------------------------------------------------------------------
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void UpdateConfigsStatus_Shutdown( void )
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{
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FindCloseChangeNotification( g_dwChangeHandle );
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}
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void QuickLaunchCommandLine( char *pCommandLine )
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{
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STARTUPINFO si;
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memset( &si, 0, sizeof( si ) );
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si.cb = sizeof( si );
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PROCESS_INFORMATION pi;
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memset( &pi, 0, sizeof( pi ) );
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DWORD dwFlags = 0;
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if ( !CreateProcess(
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0,
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pCommandLine,
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NULL, // security
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NULL,
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TRUE,
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dwFlags, // flags
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NULL, // environment
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GetSDKLauncherBaseDirectory(), // current directory
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&si,
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&pi ) )
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{
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::MessageBoxA( NULL, GetLastWindowsErrorString(), "Error", MB_OK | MB_ICONINFORMATION | MB_APPLMODAL );
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}
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}
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bool RunQuickLaunch()
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{
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char cmdLine[512];
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if ( CommandLine()->FindParm( "-runhammer" ) )
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{
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Q_snprintf( cmdLine, sizeof( cmdLine ), "\"%s\\%s\\bin\\hammer.exe\"", GetSDKLauncherBinDirectory(), g_engineDir );
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QuickLaunchCommandLine( cmdLine );
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return true;
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}
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else if ( CommandLine()->FindParm( "-runmodelviewer" ) )
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{
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Q_snprintf( cmdLine, sizeof( cmdLine ), "\"%s\\%s\\bin\\hlmv.exe\"", GetSDKLauncherBinDirectory(), g_engineDir );
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QuickLaunchCommandLine( cmdLine );
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return true;
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}
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else if ( CommandLine()->FindParm( "-runfaceposer" ) )
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{
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Q_snprintf( cmdLine, sizeof( cmdLine ), "\"%s\\%s\\bin\\hlfaceposer.exe\"", GetSDKLauncherBinDirectory(), g_engineDir );
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QuickLaunchCommandLine( cmdLine );
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return true;
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}
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return false;
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}
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void CheckCreateModParameters()
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{
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if ( CommandLine()->FindParm( "-AutoHL2Mod" ) )
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g_bAutoHL2Mod = true;
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|
|
int iParm = CommandLine()->FindParm( "-CreateMod" );
|
|
if ( iParm == 0 )
|
|
return;
|
|
|
|
if ( (iParm + 2) < CommandLine()->ParmCount() )
|
|
{
|
|
// Set it up so the mod wizard can skip the mod dir/mod name panel.
|
|
g_bModWizard_CmdLineFields = true;
|
|
Q_strncpy( g_ModWizard_CmdLine_ModDir, CommandLine()->GetParm( iParm + 1 ), sizeof( g_ModWizard_CmdLine_ModDir ) );
|
|
Q_strncpy( g_ModWizard_CmdLine_ModName, CommandLine()->GetParm( iParm + 2 ), sizeof( g_ModWizard_CmdLine_ModName ) );
|
|
|
|
RunCreateModWizard( true );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// The application object
|
|
//-----------------------------------------------------------------------------
|
|
class CSDKLauncherApp : public CVguiSteamApp
|
|
{
|
|
typedef CVguiSteamApp BaseClass;
|
|
|
|
public:
|
|
// Methods of IApplication
|
|
virtual bool Create();
|
|
virtual bool PreInit();
|
|
virtual int Main();
|
|
virtual void PostShutdown();
|
|
virtual void Destroy() {}
|
|
};
|
|
|
|
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CSDKLauncherApp );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// The application object
|
|
//-----------------------------------------------------------------------------
|
|
bool CSDKLauncherApp::Create()
|
|
{
|
|
SpewOutputFunc( SDKLauncherSpewOutputFunc );
|
|
|
|
AppSystemInfo_t appSystems[] =
|
|
{
|
|
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
|
|
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
|
|
{ "", "" } // Required to terminate the list
|
|
};
|
|
|
|
return AddSystems( appSystems );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Entry point
|
|
//-----------------------------------------------------------------------------
|
|
bool CSDKLauncherApp::PreInit()
|
|
{
|
|
if ( !BaseClass::PreInit() )
|
|
return false;
|
|
|
|
// Make sure we're using the proper environment variable
|
|
ConvertObsoleteVConfigRegistrySetting( GAMEDIR_TOKEN );
|
|
|
|
if ( !CommandLine()->ParmValue( "-game" ) )
|
|
{
|
|
Error( "SDKLauncher requires -game on the command line." );
|
|
return false;
|
|
}
|
|
|
|
// winsock aware
|
|
WSAData wsaData;
|
|
WSAStartup( MAKEWORD(2,0), &wsaData );
|
|
|
|
// Create a window to capture messages
|
|
CreateMessageWindow();
|
|
|
|
FileSystem_SetErrorMode( FS_ERRORMODE_AUTO );
|
|
|
|
if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
|
|
{
|
|
::MessageBox( NULL, "Error", "Unable to initialize file system\n", MB_OK );
|
|
return false;
|
|
}
|
|
|
|
// Set gamedir.
|
|
Q_MakeAbsolutePath( gamedir, sizeof( gamedir ), GetGameInfoPath() );
|
|
Q_AppendSlash( gamedir, sizeof( gamedir ) );
|
|
|
|
// the "base dir" so we can scan mod name
|
|
g_pFullFileSystem->AddSearchPath(GetSDKLauncherBaseDirectory(), SDKLAUNCHER_MAIN_PATH_ID);
|
|
// the main platform dir
|
|
g_pFullFileSystem->AddSearchPath("platform","PLATFORM", PATH_ADD_TO_HEAD);
|
|
|
|
return true;
|
|
}
|
|
|
|
void CSDKLauncherApp::PostShutdown()
|
|
{
|
|
// Stop our message window
|
|
ShutdownMessageWindow();
|
|
::WSACleanup();
|
|
|
|
BaseClass::PostShutdown();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Entry point
|
|
//-----------------------------------------------------------------------------
|
|
int CSDKLauncherApp::Main()
|
|
{
|
|
SetVConfigRegistrySetting( "sourcesdk", GetSDKLauncherBaseDirectory() );
|
|
|
|
// If they just want to run Hammer or hlmv, just do that and exit.
|
|
if ( RunQuickLaunch() )
|
|
return 1;
|
|
|
|
// Run app frame loop
|
|
int ret = InitializeVGui();
|
|
if ( ret != 0 )
|
|
return ret;
|
|
|
|
DumpMinFootprintFiles( false );
|
|
|
|
SteamAPI_InitSafe();
|
|
SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers
|
|
g_SteamAPIContext.Init();
|
|
|
|
// Start looking for file updates
|
|
// UpdateConfigsStatus_Init();
|
|
|
|
// Check if they want to run the Create Mod wizard right off the bat.
|
|
CheckCreateModParameters();
|
|
|
|
while ( vgui::ivgui()->IsRunning() && !g_bAppQuit )
|
|
{
|
|
Sleep( 10 );
|
|
// UpdateConfigsStatus();
|
|
vgui::ivgui()->RunFrame();
|
|
}
|
|
|
|
ShutdownVGui();
|
|
|
|
// UpdateConfigsStatus_Shutdown();
|
|
|
|
return 1;
|
|
}
|
|
|