Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "ModWizard_Intro.h"
#include "ModWizard_TemplateOptions.h"
#include "ModWizard_CopyFiles.h"
#include "ModWizard_Finished.h"
#include "CreateModWizard.h"
#include "configs.h"
#include "filesystem_tools.h"
#include "sdklauncher_main.h"
#include "SDKLauncherDialog.h"
#include <vgui_controls/WizardPanel.h>
#include <vgui/ivgui.h>
#include "SourceAppInfo.h"
using namespace vgui;
extern bool IsGameSubscribed( int nSteamAppId );
extern char g_engineDir[50];
class CTempDirectory
{
public:
char m_FullName[MAX_PATH];
char m_FullOutName[MAX_PATH];
};
CModWizardSubPanel_CopyFiles::CModWizardSubPanel_CopyFiles( Panel *parent, const char *panelName )
: BaseClass( parent, panelName )
{
m_pLabel = new Label( this, "MessageLabel", "" );
m_pFinishedLabel = new Label( this, "FinishedLabel", "" );
m_pProgressBar = new ProgressBar( this, "CopyProgressBar" );
m_pProgressBar->SetProgress( 0 );
LoadControlSettings( "ModWizardSubPanel_CopyFiles.res");
}
void CModWizardSubPanel_CopyFiles::OnDisplayAsNext()
{
GetWizardPanel()->SetTitle( "#ModWizard_CopyFiles_Title", true );
m_iCurCopyFile = -1;
// All buttons are disabled until we're done.
GetWizardPanel()->SetCancelButtonEnabled( false );
GetWizardPanel()->SetFinishButtonEnabled( false );
GetWizardPanel()->SetPrevButtonEnabled( false );
GetWizardPanel()->SetNextButtonEnabled( false );
ivgui()->AddTickSignal( GetVPanel() );
}
WizardSubPanel *CModWizardSubPanel_CopyFiles::GetNextSubPanel()
{
return dynamic_cast<WizardSubPanel *>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_Finished"));
}
void CModWizardSubPanel_CopyFiles::GetReady( const char *pOutputDirName, const char *pOutputModGamedirName, const char *modName )
{
Q_strncpy( m_OutputDirName, pOutputDirName, sizeof( m_OutputDirName ) );
Q_strncpy( m_OutModGamedirName, pOutputModGamedirName, sizeof( m_OutModGamedirName ) );
Q_strncpy( m_ModName, modName, sizeof( m_ModName ) );
}
// Creates the directory structure and builds a list of files to copy.
bool CModWizardSubPanel_CopyFiles::BuildCopyFiles_R( const char *pSourceDir, const char *pMask, const char *pOutputDirName )
{
char mask[512];
Q_snprintf( mask, sizeof( mask ), "%s%c%s", pSourceDir, CORRECT_PATH_SEPARATOR, pMask );
// Steam only allows 5 Find handles open at one time, and
// we actually will hit the limit if we recurse into directories while looping through the files.
CUtlVector<CTempDirectory> directories;
FileFindHandle_t findHandle;
const char *pFilename = g_pFullFileSystem->FindFirstEx( mask, 0, &findHandle );
while ( pFilename )
{
// Skip the "." and ".." directories.
if ( pFilename[0] != '.' )
{
char fullName[MAX_PATH];
Q_snprintf( fullName, sizeof( fullName ), "%s%c%s", pSourceDir, CORRECT_PATH_SEPARATOR, pFilename );
char fullOutName[MAX_PATH];
Q_snprintf( fullOutName, sizeof( fullOutName ), "%s%c%s", pOutputDirName, CORRECT_PATH_SEPARATOR, pFilename );
// We were doing this for Linux but disabled it.
//Q_strlower( fullOutName );
// Recurse into other directories.
if ( g_pFullFileSystem->FindIsDirectory( findHandle ) )
{
CTempDirectory *pBlah = &directories[directories.AddToTail()];
Q_strncpy( pBlah->m_FullName, fullName, sizeof( pBlah->m_FullName ) );
Q_strncpy( pBlah->m_FullOutName, fullOutName, sizeof( pBlah->m_FullOutName ) );
}
else
{
// Don't copy .dsp files.
const char *pIgnoreExtension = ".dsp";
char ext[512];
Q_StrRight( pFilename, strlen(pIgnoreExtension), ext, sizeof( ext ) );
if ( Q_stricmp( ext, pIgnoreExtension ) != 0 )
{
CFileCopyInfo info( fullName, fullOutName );
m_FileCopyInfos.AddToTail( info );
}
}
}
pFilename = g_pFullFileSystem->FindNext( findHandle );
}
g_pFullFileSystem->FindClose( findHandle );
// See the definition of directories for why we do this.
for ( int i=0; i < directories.Count(); i++ )
{
// Make sure the directory exists.
CTempDirectory *pDir = &directories[i];
if ( !CreateFullDirectory( pDir->m_FullOutName ) )
{
VGUIMessageBox( this, "Error", "Can't create directory: %s", pDir->m_FullOutName );
return false;
}
if ( !BuildCopyFiles_R( pDir->m_FullName, pMask, pDir->m_FullOutName ) )
return false;
}
return true;
}
bool CModWizardSubPanel_CopyFiles::BuildCopyFilesForMappings( char **pMappings, int nMappings )
{
for ( int iDir=0; iDir < nMappings; iDir+=3 )
{
if ( !BuildCopyFiles_R( pMappings[iDir+0], pMappings[iDir+1], pMappings[iDir+2] ) )
{
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
GetWizardPanel()->SetCancelButtonEnabled( true );
return false;
}
}
return true;
}
bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_HL2()
{
bool retVal = false;
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH];
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
CreateSubdirectory( m_OutputDirName, "modelsrc" );
CreateSubdirectory( m_OutputDirName, "materialsrc" );
CreateSubdirectory( m_OutputDirName, "mapsrc" );
// These go in c:\mymod
char *sources_mappings[] =
{
"src_mod\\ep1", "*.*", outputSrcDirName
};
char outputGamedirNameNoSlash[MAX_PATH];
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
if ( strlen( outputGamedirNameNoSlash ) > 0 )
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
// These go in c:\steam\steamapps\sourcemods\modname
char *content_mappings[] =
{
"game_content\\half-life 2\\hl2","lights.rad", outputGamedirNameNoSlash,
"game_content\\half-life 2\\hl2","detail.vbsp", outputGamedirNameNoSlash,
"hl2\\scripts", "*.*", outputScriptsDir,
"hl2\\resource\\ui","*.*", outputUIDir,
"hl2\\resource", "clientscheme.res", outputResourceDir,
"hl2\\resource", "combinepanelscheme.res", outputResourceDir,
"hl2\\resource", "gameevents.res", outputResourceDir,
"hl2\\resource", "gamemenu.res", outputResourceDir,
"hl2\\resource", "hl2_*.txt", outputResourceDir,
"hl2\\resource", "serverevents.res", outputResourceDir,
"hl2\\resource", "sourcescheme.res", outputResourceDir,
};
// Copy gameinfo.txt
const char *replacements[] =
{
"%modname%", m_ModName
};
retVal = CopyWithReplacements("CreateModFiles\\hl2\\gameinfo_ep1.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
if ( retVal &&
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
{
retVal = true;
}
else
{
retVal = false;
}
return retVal;
}
bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_HL2()
{
bool retVal = false;
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH], outputCFGDir[MAX_PATH];
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
Q_snprintf( outputCFGDir, sizeof( outputCFGDir ), "%scfg", m_OutModGamedirName );
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
CreateSubdirectory( m_OutputDirName, "modelsrc" );
CreateSubdirectory( m_OutputDirName, "materialsrc" );
CreateSubdirectory( m_OutputDirName, "mapsrc" );
// These go in c:\mymod
char *sources_mappings[] =
{
"src_mod\\source2009", "*.*", outputSrcDirName
};
char outputGamedirNameNoSlash[MAX_PATH];
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
if ( strlen( outputGamedirNameNoSlash ) > 0 )
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
// These go in c:\steam\steamapps\sourcemods\modname
char *content_mappings[] =
{
"game_content\\half-life 2\\hl2","lights.rad", outputGamedirNameNoSlash,
"game_content\\half-life 2\\hl2","detail.vbsp", outputGamedirNameNoSlash,
"CreateModFiles\\source2009\\singleplayer\\scripts", "*.*", outputScriptsDir,
"CreateModFiles\\source2009\\singleplayer\\cfg", "*.*", outputCFGDir,
"CreateModFiles\\source2009\\singleplayer\\resource", "clientscheme.res", outputResourceDir,
"CreateModFiles\\source2009\\singleplayer\\resource", "HL2EP2.ttf", outputResourceDir,
};
// Copy gameinfo.txt
const char *replacements[] =
{
"%modname%", m_ModName
};
retVal = CopyWithReplacements("CreateModFiles\\source2009\\gameinfo_sp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
if ( retVal &&
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
{
retVal = true;
}
else
{
retVal = false;
}
return retVal;
}
bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_HL2()
{
bool retVal = false;
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH], outputCFGDir[MAX_PATH];
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
Q_snprintf( outputCFGDir, sizeof( outputCFGDir ), "%scfg", m_OutModGamedirName );
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
CreateSubdirectory( m_OutputDirName, "modelsrc" );
CreateSubdirectory( m_OutputDirName, "materialsrc" );
CreateSubdirectory( m_OutputDirName, "mapsrc" );
// These go in c:\mymod
char *sources_mappings[] =
{
"src_mod\\orangebox", "*.*", outputSrcDirName
};
char outputGamedirNameNoSlash[MAX_PATH];
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
if ( strlen( outputGamedirNameNoSlash ) > 0 )
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
// These go in c:\steam\steamapps\sourcemods\modname
char *content_mappings[] =
{
"game_content\\half-life 2\\hl2","lights.rad", outputGamedirNameNoSlash,
"game_content\\half-life 2\\hl2","detail.vbsp", outputGamedirNameNoSlash,
"CreateModFiles\\orangebox\\singleplayer\\scripts", "*.*", outputScriptsDir,
"CreateModFiles\\orangebox\\singleplayer\\cfg", "*.*", outputCFGDir,
"CreateModFiles\\orangebox\\singleplayer\\resource", "clientscheme.res", outputResourceDir,
"CreateModFiles\\orangebox\\singleplayer\\resource", "HL2EP2.ttf", outputResourceDir,
};
// Copy gameinfo.txt
const char *replacements[] =
{
"%modname%", m_ModName
};
retVal = CopyWithReplacements("CreateModFiles\\orangebox\\gameinfo_sp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
if ( retVal &&
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
{
retVal = true;
}
else
{
retVal = false;
}
return retVal;
}
bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_FromScratch()
{
bool retVal = false;
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
// These go into c:\mymod
char *sources_mappings[] =
{
"src_mod\\ep1", "*.*", outputSrcDirName,
"sampleapp_sources", "*.*", m_OutputDirName
};
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
CreateSubdirectory( m_OutputDirName, "modelsrc" );
CreateSubdirectory( m_OutputDirName, "materialsrc" );
CreateSubdirectory( m_OutputDirName, "mapsrc" );
char *content_mappings[] =
{
"sampleapp", "*.*", m_OutModGamedirName,
};
// Copy gameinfo.txt
const char *replacements[] =
{
"%modname%", m_ModName
};
retVal = CopyWithReplacements( "CreateModFiles\\base\\gameinfo_ep1.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
if ( retVal &&
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
{
retVal = true;
}
else
{
retVal = false;
}
return retVal;
}
bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_FromScratch()
{
bool retVal = false;
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
// These go into c:\mymod
char *sources_mappings[] =
{
"src_mod\\source2009", "*.*", outputSrcDirName,
"sampleapp_sources", "*.*", m_OutputDirName
};
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
CreateSubdirectory( m_OutputDirName, "modelsrc" );
CreateSubdirectory( m_OutputDirName, "materialsrc" );
CreateSubdirectory( m_OutputDirName, "mapsrc" );
char *content_mappings[] =
{
"CreateModFiles\\source2009\\template", "*.*", m_OutModGamedirName,
};
// Copy gameinfo.txt
const char *replacements[] =
{
"%modname%", m_ModName
};
retVal = CopyWithReplacements( "CreateModFiles\\source2009\\gameinfo_template.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
if ( retVal &&
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
{
retVal = true;
}
else
{
retVal = false;
}
return retVal;
}
bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_FromScratch()
{
bool retVal = false;
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
// These go into c:\mymod
char *sources_mappings[] =
{
"src_mod\\orangebox", "*.*", outputSrcDirName,
"sampleapp_sources", "*.*", m_OutputDirName
};
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
CreateSubdirectory( m_OutputDirName, "modelsrc" );
CreateSubdirectory( m_OutputDirName, "materialsrc" );
CreateSubdirectory( m_OutputDirName, "mapsrc" );
char *content_mappings[] =
{
"CreateModFiles\\orangebox\\template", "*.*", m_OutModGamedirName,
};
// Copy gameinfo.txt
const char *replacements[] =
{
"%modname%", m_ModName
};
retVal = CopyWithReplacements( "CreateModFiles\\orangebox\\gameinfo_template.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
if ( retVal &&
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
{
retVal = true;
}
else
{
retVal = false;
}
return retVal;
}
bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_HL2MP()
{
bool retVal = false;
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH];
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
CreateSubdirectory( m_OutputDirName, "modelsrc" );
CreateSubdirectory( m_OutputDirName, "materialsrc" );
CreateSubdirectory( m_OutputDirName, "mapsrc" );
// These go in c:\mymod
char *sources_mappings[] =
{
"src_mod\\ep1", "*.*", outputSrcDirName
};
char outputGamedirNameNoSlash[MAX_PATH];
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
if ( strlen( outputGamedirNameNoSlash ) > 0 )
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
// These go in c:\steam\steamapps\sourcemods\modname
char *content_mappings[] =
{
"game_content\\half-life 2 deathmatch\\hl2mp", "lights.rad", outputGamedirNameNoSlash,
"game_content\\half-life 2 deathmatch\\hl2mp", "detail.vbsp", outputGamedirNameNoSlash,
"CreateModFiles\\hl2mp\\scripts", "*.*", outputScriptsDir,
"CreateModFiles\\hl2mp\\resource", "*.*", outputResourceDir,
"CreateModFiles\\hl2mp\\resource\\ui", "*.*", outputUIDir
};
// Copy gameinfo.txt
const char *replacements[] =
{
"%modname%", m_ModName
};
retVal = CopyWithReplacements( "CreateModFiles\\hl2mp\\gameinfo_ep1.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
if ( retVal &&
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
{
retVal = true;
}
else
{
retVal = false;
}
return retVal;
}
bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_HL2MP()
{
bool retVal = false;
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH];
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
CreateSubdirectory( m_OutputDirName, "modelsrc" );
CreateSubdirectory( m_OutputDirName, "materialsrc" );
CreateSubdirectory( m_OutputDirName, "mapsrc" );
// These go in c:\mymod
char *sources_mappings[] =
{
"src_mod\\source2009", "*.*", outputSrcDirName
};
char outputGamedirNameNoSlash[MAX_PATH];
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
if ( strlen( outputGamedirNameNoSlash ) > 0 )
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
// These go in c:\steam\steamapps\sourcemods\modname
char *content_mappings[] =
{
"game_content\\half-life 2 deathmatch\\hl2mp", "lights.rad", outputGamedirNameNoSlash,
"game_content\\half-life 2 deathmatch\\hl2mp", "detail.vbsp", outputGamedirNameNoSlash,
"CreateModFiles\\source2009\\multiplayer", "*.*", m_OutModGamedirName,
};
// Copy gameinfo.txt
const char *replacements[] =
{
"%modname%", m_ModName
};
retVal = CopyWithReplacements( "CreateModFiles\\source2009\\gameinfo_mp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
if ( retVal &&
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
{
retVal = true;
}
else
{
retVal = false;
}
return retVal;
}
bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_HL2MP()
{
bool retVal = false;
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH];
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
CreateSubdirectory( m_OutputDirName, "modelsrc" );
CreateSubdirectory( m_OutputDirName, "materialsrc" );
CreateSubdirectory( m_OutputDirName, "mapsrc" );
// These go in c:\mymod
char *sources_mappings[] =
{
"src_mod\\orangebox", "*.*", outputSrcDirName
};
char outputGamedirNameNoSlash[MAX_PATH];
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
if ( strlen( outputGamedirNameNoSlash ) > 0 )
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
// These go in c:\steam\steamapps\sourcemods\modname
char *content_mappings[] =
{
"game_content\\half-life 2 deathmatch\\hl2mp", "lights.rad", outputGamedirNameNoSlash,
"game_content\\half-life 2 deathmatch\\hl2mp", "detail.vbsp", outputGamedirNameNoSlash,
"CreateModFiles\\orangebox\\multiplayer", "*.*", m_OutModGamedirName,
};
// Copy gameinfo.txt
const char *replacements[] =
{
"%modname%", m_ModName
};
retVal = CopyWithReplacements( "CreateModFiles\\orangebox\\gameinfo_mp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
if ( retVal &&
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
{
retVal = true;
}
else
{
retVal = false;
}
return retVal;
}
bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_SourceCodeOnly()
{
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s", m_OutputDirName );
int len = strlen( outputSrcDirName );
if ( len > 0 && PATHSEPARATOR( outputSrcDirName[len-1] ) )
outputSrcDirName[len-1] = 0;
char *sources_mappings[] =
{
"src_mod\\ep1", "*.*", outputSrcDirName
};
return BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) );
}
bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_SourceCodeOnly()
{
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s", m_OutputDirName );
int len = strlen( outputSrcDirName );
if ( len > 0 && PATHSEPARATOR( outputSrcDirName[len-1] ) )
outputSrcDirName[len-1] = 0;
char *sources_mappings[] =
{
"src_mod\\source2009", "*.*", outputSrcDirName
};
return BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) );
}
bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_SourceCodeOnly()
{
char outputSrcDirName[MAX_PATH];
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s", m_OutputDirName );
int len = strlen( outputSrcDirName );
if ( len > 0 && PATHSEPARATOR( outputSrcDirName[len-1] ) )
outputSrcDirName[len-1] = 0;
char *sources_mappings[] =
{
"src_mod\\orangebox", "*.*", outputSrcDirName
};
return BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) );
}
void CModWizardSubPanel_CopyFiles::OnTick()
{
if ( m_iCurCopyFile == -1 )
{
// Figure out if we're an hl2 mod or not.
m_ModType = ModType_HL2;
CModWizardSubPanel_Intro *pIntro = dynamic_cast<CModWizardSubPanel_Intro*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_Intro"));
if ( pIntro )
m_ModType = pIntro->GetModType();
if ( m_ModType == ModType_HL2 )
{
if ( !BuildCopyFilesForMod_HL2() )
return;
}
else if ( m_ModType == ModType_HL2_Multiplayer )
{
if ( !BuildCopyFilesForMod_HL2MP() )
return;
}
else if ( m_ModType == ModType_SourceCodeOnly )
{
if ( !BuildCopyFilesForMod_SourceCodeOnly() )
return;
}
else
{
if ( !BuildCopyFilesForMod_FromScratch() )
return;
}
// Prepare the lists of files to copy.
m_iCurCopyFile = 0;
// Get the output dir name sans the slash at the end.
if ( m_ModType != ModType_SourceCodeOnly )
{
char outModGamedirNameNoSlash[MAX_PATH];
Assert( m_OutModGamedirName[strlen(m_OutModGamedirName)-1] == CORRECT_PATH_SEPARATOR );
Q_StrSlice( m_OutModGamedirName, 0, -1, outModGamedirNameNoSlash, sizeof( outModGamedirNameNoSlash ) );
// Figure out the steam directory. Starting with gamedir, which is
//
char steamdir[MAX_PATH];
Q_strncpy( steamdir, gamedir, sizeof( steamdir ) ); // c:\valve\steam\steamapps\name\sourcesdk\launcher
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam\steamapps\name\sourcesdk
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam\steamapps\name
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam\steamapps
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam
Q_AppendSlash( steamdir, sizeof( steamdir ) );
// Setup the path to their hl2 game folder.
char hl2dir[MAX_PATH];
Q_strncpy( hl2dir, gamedir, sizeof( hl2dir ) ); // c:\valve\steam\steamapps\name\sourcesdk\launcher
Q_StripLastDir( hl2dir, sizeof( hl2dir ) ); // c:\valve\steam\steamapps\name\sourcesdk
Q_StripLastDir( hl2dir, sizeof( hl2dir ) ); // c:\valve\steam\steamapps\name
Q_AppendSlash( hl2dir, sizeof( hl2dir ) );
V_strncat( hl2dir, "source sdk base", sizeof( hl2dir ), COPY_ALL_CHARACTERS );
// If the engine version is 'orange box' then use the new 'source sdk base 2009' to launch the mods
if ( !V_strcmp( g_engineDir, "orangebox" ) )
{
V_strncat( hl2dir, " 2009", sizeof( hl2dir ), COPY_ALL_CHARACTERS );
}
// If the engine version isn't 'source2007' then use the new 'source sdk base 2007' to launch the mods
else if ( !V_strcmp( g_engineDir, "source2007" ) )
{
V_strncat( hl2dir, " 2007", sizeof( hl2dir ), COPY_ALL_CHARACTERS );
}
char szAppID[10];
// DoD only people need to run their mod via DoD
if ( IsGameSubscribed( GetAppSteamAppId( k_App_DODS ) ) && !IsGameSubscribed( GetAppSteamAppId( k_App_HL2 ) ) && !IsGameSubscribed( GetAppSteamAppId( k_App_HL2MP ) ) )
{
_itoa_s(GetAppSteamAppId( k_App_DODS ), szAppID, sizeof(szAppID), 10);
}
else
{
// Otherwise use Source SDK Base
_itoa_s(GetAppSteamAppId( k_App_SDK_BASE ), szAppID, sizeof(szAppID), 10);
}
// Copy the batch files.
const char *replacements[] =
{
"%steamdir%", steamdir,
"%appid%", szAppID,
"%hl2dir%", hl2dir,
"%moddir%", outModGamedirNameNoSlash,
"%bindir%", GetSDKToolsBinDirectory()
};
const char *filenames[] =
{
"run_mod.bat",
"run_hlmv.bat",
"run_studiomdl.bat",
"run_hammer.bat"
};
for ( int iFilename=0; iFilename < ARRAYSIZE( filenames ); iFilename++ )
{
char srcFilename[MAX_PATH];
Q_snprintf( srcFilename, sizeof( srcFilename ), "CreateModFiles\\%s", filenames[iFilename] );
if ( !CopyWithReplacements(
srcFilename, replacements, ARRAYSIZE( replacements ),
"%s%s", m_OutputDirName, filenames[iFilename] ) )
{
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
GetWizardPanel()->SetCancelButtonEnabled( true );
return;
}
}
}
}
else
{
bool bFinished = false;
// File copying has begun. Copy N more files and update our label.
int nCopied = 0;
while ( nCopied < 10 )
{
if ( m_iCurCopyFile >= m_FileCopyInfos.Count() )
{
// Also, add a game configuration.
char modGamedirNoSlash[MAX_PATH];
Q_strncpy( modGamedirNoSlash, m_OutModGamedirName, sizeof( modGamedirNoSlash ) );
if ( strlen( modGamedirNoSlash ) > 0 )
{
if ( modGamedirNoSlash[strlen(modGamedirNoSlash)-1] == '/' || modGamedirNoSlash[strlen(modGamedirNoSlash)-1] == '\\' )
modGamedirNoSlash[strlen(modGamedirNoSlash)-1] = 0;
}
if ( m_ModType != ModType_SourceCodeOnly )
AddConfig( m_ModName, modGamedirNoSlash, m_ModType );
// Setup the next panel.
CModWizardSubPanel_Finished *pNextPanel = dynamic_cast<CModWizardSubPanel_Finished*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_Finished"));
if ( !pNextPanel )
{
VGUIMessageBox( this, "Error", "Can't find CModWizardSubPanel_Finished panel." );
GetWizardPanel()->SetCancelButtonEnabled( true );
return;
}
pNextPanel->GetReady( m_OutputDirName );
// Direct them out..
GetWizardPanel()->SetNextButtonEnabled( true );
m_pFinishedLabel->SetVisible( true );
m_pProgressBar->SetProgress( 1 );
bFinished = true;
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
break;
}
// Copy another file.
bool bRet= false;
CFileCopyInfo *pInfo = &m_FileCopyInfos[m_iCurCopyFile++];
if ( !HandleSpecialFileCopy( pInfo, bRet ) )
{
bRet = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
}
if ( !bRet )
{
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
GetWizardPanel()->SetCancelButtonEnabled( true );
break;
}
++nCopied;
}
// Update our label.
if ( !bFinished )
{
unsigned int iNum = min( m_iCurCopyFile, m_FileCopyInfos.Count()-1 );
if ( iNum < (unsigned int)m_FileCopyInfos.Count() )
{
char msg[512];
Q_snprintf( msg, sizeof( msg ), "%s", m_FileCopyInfos[iNum].m_InFilename );
m_pLabel->SetText( msg );
m_pProgressBar->SetProgress( (float)iNum / m_FileCopyInfos.Count() );
}
}
}
BaseClass::OnTick();
}
bool IsVCProjFile( const char *pFilename )
{
char ext[512];
Q_StrRight( pFilename, 7, ext, sizeof( ext ) );
return ( Q_stricmp( ext, ".vcproj" ) == 0 );
}
bool CModWizardSubPanel_CopyFiles_Source2009::HandleReplacements_GameProjectFiles( CFileCopyInfo *pInfo, bool &bErrorStatus )
{
// Speed up the copy process a bit, if it's not a vcproj, get out.
if ( !IsVCProjFile( pInfo->m_InFilename ) )
return false;
char replaceWith[MAX_PATH] = {0};
const char *replacements[] =
{
"..\\..\\game\\template\\", replaceWith,
"..\\..\\game\\sdksample\\", replaceWith,
"..\\..\\game\\hl2\\", replaceWith,
"..\\..\\game\\hl2mp\\", replaceWith,
"..\\game\\bin", "..\\bin"
};
// No 'dx8' shaders in orange box, at least any time soon, just keeping it cleaned up.
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\materialsystem\\stdshaders\\stdshader_dx9-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\client\\client_scratch-2005.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\server\\server_scratch-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
if ( m_ModType == ModType_FromScratch )
{
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
}
return true;
}
// removed 'hl2' projects as they're not needed in orange box anymore.
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\client\\client_episodic-2005.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\server\\server_episodic-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
{
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
}
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\client\\client_hl2mp-2005.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\server\\server_hl2mp-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2_Multiplayer )
{
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
}
return true;
}
return false;
}
bool CModWizardSubPanel_CopyFiles_Source2007::HandleReplacements_GameProjectFiles( CFileCopyInfo *pInfo, bool &bErrorStatus )
{
// Speed up the copy process a bit, if it's not a vcproj, get out.
if ( !IsVCProjFile( pInfo->m_InFilename ) )
return false;
char replaceWith[MAX_PATH] = {0};
const char *replacements[] =
{
"..\\..\\game\\template\\", replaceWith,
"..\\..\\game\\sdksample\\", replaceWith,
"..\\..\\game\\hl2\\", replaceWith,
"..\\..\\game\\hl2mp\\", replaceWith,
"..\\game\\bin", "..\\bin"
};
// No 'dx8' shaders in orange box, at least any time soon, just keeping it cleaned up.
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\materialsystem\\stdshaders\\stdshader_dx9-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\client\\client_scratch-2005.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\server\\server_scratch-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
if ( m_ModType == ModType_FromScratch )
{
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
}
return true;
}
// removed 'hl2' projects as they're not needed in orange box anymore.
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\client\\client_episodic-2005.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\server\\server_episodic-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
{
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
}
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\client\\client_hl2mp-2005.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\server\\server_hl2mp-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2_Multiplayer )
{
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
}
return true;
}
return false;
}
bool CModWizardSubPanel_CopyFiles_Source2006::HandleReplacements_GameProjectFiles( CFileCopyInfo *pInfo, bool &bErrorStatus )
{
// Speed up the copy process a bit, if it's not a vcproj, get out.
if ( !IsVCProjFile( pInfo->m_InFilename ) )
return false;
char replaceWith[MAX_PATH] = {0};
const char *replacements[] =
{
"..\\..\\game\\sdksample\\", replaceWith,
"..\\..\\game\\hl2\\", replaceWith,
"..\\..\\game\\hl2mp\\", replaceWith,
"..\\game\\bin", "..\\bin"
};
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx8-2003.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx8-2005.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx9-2003.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx9-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_scratch-2003.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_scratch-2005.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_scratch-2003.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_scratch-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
if ( m_ModType == ModType_FromScratch )
{
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
}
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2-2003.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2-2005.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2-2003.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
{
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
}
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2mp-2003.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2mp-2005.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2mp-2003.vcproj" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2mp-2005.vcproj" ) == 0 )
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2_Multiplayer )
{
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
}
return true;
}
return false;
}
bool CModWizardSubPanel_CopyFiles::HandleReplacements_GenericVCProj( CFileCopyInfo *pInfo, bool &bErrorStatus )
{
if ( IsVCProjFile( pInfo->m_InFilename ) )
{
// This code is for all the tools. Internally, Valve uses <base dir>\game\bin, and externally,
// they're using <game dir>\bin to store tools.
const char *vcprojReplacements[] =
{
"..\\game\\bin", "..\\bin"
};
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, vcprojReplacements, ARRAYSIZE( vcprojReplacements ), "%s", pInfo->m_OutFilename );
return true;
}
return false;
}
bool CModWizardSubPanel_CopyFiles_Source2006::HandleReplacements_Solution( CFileCopyInfo *pInfo, bool &bErrorStatus )
{
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_scratch-2003.sln" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_scratch-2005.sln" ) == 0)
{
bErrorStatus = true;
if ( m_ModType == ModType_FromScratch )
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2-2003.sln" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2-2005.sln" ) == 0)
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
{
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
}
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2mp-2003.sln" ) == 0 ||
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2mp-2005.sln" ) == 0)
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2_Multiplayer )
{
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
}
return true;
}
return false;
}
bool CModWizardSubPanel_CopyFiles_Source2009::HandleReplacements_Solution( CFileCopyInfo *pInfo, bool &bErrorStatus )
{
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game_scratch-2005.sln" ) == 0)
{
bErrorStatus = true;
if ( m_ModType == ModType_FromScratch )
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
return true;
}
// Episodic now, not 'hl2'!!
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game_episodic-2005.sln" ) == 0)
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
{
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
}
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game_hl2mp-2005.sln" ) == 0)
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2_Multiplayer )
{
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
}
return true;
}
return false;
}
bool CModWizardSubPanel_CopyFiles_Source2007::HandleReplacements_Solution( CFileCopyInfo *pInfo, bool &bErrorStatus )
{
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game_scratch-2005.sln" ) == 0)
{
bErrorStatus = true;
if ( m_ModType == ModType_FromScratch )
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
return true;
}
// Episodic now, not 'hl2'!!
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game_episodic-2005.sln" ) == 0)
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
{
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
}
return true;
}
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game_hl2mp-2005.sln" ) == 0)
{
bErrorStatus = true;
if ( m_ModType == ModType_HL2_Multiplayer )
{
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
}
return true;
}
return false;
}
bool CModWizardSubPanel_CopyFiles_Source2009::HandleReplacements_TemplateOptions( CFileCopyInfo *pInfo, bool &bErrorStatus )
{
// Copy over the sdk_shareddefs.h with replacements for the defines.
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\shared\\sdk\\sdk_shareddefs.h" ) == 0 )
{
// If the panel can't be found, get out.
CModWizardSubPanel_TemplateOptions *pTemplate = dynamic_cast<CModWizardSubPanel_TemplateOptions*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_TemplateOptions"));
if ( !pTemplate )
return false;
const char *replacements[] =
{
"%TemplateOptionTeams%", pTemplate->GetOption(TPOPTION_TEAMS),
"%TemplateOptionClasses%", pTemplate->GetOption(TPOPTION_CLASSES),
"%TemplateOptionStamina%", pTemplate->GetOption(TPOPTION_STAMINA),
"%TemplateOptionSprinting%", pTemplate->GetOption(TPOPTION_SPRINTING),
"%TemplateOptionProne%", pTemplate->GetOption(TPOPTION_PRONE),
"%TemplateOptionShootWhileSprinting%", pTemplate->GetOption(TPOPTION_SHOOTSPRINTING),
"%TemplateOptionShootOnLadders%", pTemplate->GetOption(TPOPTION_SHOOTLADDERS),
"%TemplateOptionShootWhileJumping%", pTemplate->GetOption(TPOPTION_SHOOTJUMPING)
};
bErrorStatus = true;
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
return true;
}
return false;
}
bool CModWizardSubPanel_CopyFiles_Source2007::HandleReplacements_TemplateOptions( CFileCopyInfo *pInfo, bool &bErrorStatus )
{
// Copy over the sdk_shareddefs.h with replacements for the defines.
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\shared\\sdk\\sdk_shareddefs.h" ) == 0 )
{
// If the panel can't be found, get out.
CModWizardSubPanel_TemplateOptions *pTemplate = dynamic_cast<CModWizardSubPanel_TemplateOptions*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_TemplateOptions"));
if ( !pTemplate )
return false;
const char *replacements[] =
{
"%TemplateOptionTeams%", pTemplate->GetOption(TPOPTION_TEAMS),
"%TemplateOptionClasses%", pTemplate->GetOption(TPOPTION_CLASSES),
"%TemplateOptionStamina%", pTemplate->GetOption(TPOPTION_STAMINA),
"%TemplateOptionSprinting%", pTemplate->GetOption(TPOPTION_SPRINTING),
"%TemplateOptionProne%", pTemplate->GetOption(TPOPTION_PRONE),
"%TemplateOptionShootWhileSprinting%", pTemplate->GetOption(TPOPTION_SHOOTSPRINTING),
"%TemplateOptionShootOnLadders%", pTemplate->GetOption(TPOPTION_SHOOTLADDERS),
"%TemplateOptionShootWhileJumping%", pTemplate->GetOption(TPOPTION_SHOOTJUMPING)
};
bErrorStatus = true;
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
return true;
}
return false;
}
bool CModWizardSubPanel_CopyFiles::HandleSpecialFileCopy( CFileCopyInfo *pInfo, bool &bErrorStatus )
{
if ( HandleReplacements_TemplateOptions( pInfo, bErrorStatus ) )
return true;
if ( HandleReplacements_GameProjectFiles( pInfo, bErrorStatus ) )
return true;
if ( HandleReplacements_GenericVCProj( pInfo, bErrorStatus ) )
return true;
if ( HandleReplacements_Solution( pInfo, bErrorStatus ) )
return true;
return false;
}
CModWizardSubPanel_CopyFiles_Source2006::CModWizardSubPanel_CopyFiles_Source2006( Panel *parent, const char *panelName ) : CModWizardSubPanel_CopyFiles( parent, panelName )
{
}
CModWizardSubPanel_CopyFiles_Source2007::CModWizardSubPanel_CopyFiles_Source2007( Panel *parent, const char *panelName ) : CModWizardSubPanel_CopyFiles( parent, panelName )
{
}
CModWizardSubPanel_CopyFiles_Source2009::CModWizardSubPanel_CopyFiles_Source2009( Panel *parent, const char *panelName ) : CModWizardSubPanel_CopyFiles( parent, panelName )
{
}