Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef QUICKLISTPANEL
#define QUICKLISTPANEL
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Spectator games list
//-----------------------------------------------------------------------------
class CQuickListPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CQuickListPanel, vgui::EditablePanel );
public:
CQuickListPanel( vgui::Panel *parent, const char *panelName );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
void SetMapName( const char *pMapName );
void SetImage( const char *pMapName );
void SetGameType( const char *pGameType );
const char *GetMapName( void ) { return m_szMapName; }
void SetRefreshing( void );
virtual void OnMousePressed( vgui::MouseCode code );
virtual void OnMouseDoublePressed( vgui::MouseCode code );
void SetServerInfo ( KeyValues *pKV, int iListID, int iTotalServers );
int GetListID( void ) { return m_iListID; }
MESSAGE_FUNC_INT( OnPanelSelected, "PanelSelected", state )
{
if ( state )
{
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
if ( pScheme && m_pBGroundPanel )
{
m_pBGroundPanel->SetBgColor( pScheme->GetColor("QuickListBGSelected", Color(255, 255, 255, 0 ) ) );
}
}
else
{
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
if ( pScheme && m_pBGroundPanel )
{
m_pBGroundPanel->SetBgColor( pScheme->GetColor("QuickListBGDeselected", Color(255, 255, 255, 0 ) ) );
}
}
PostMessage( GetParent()->GetVParent(), new KeyValues("PanelSelected") );
}
private:
char m_szMapName[128];
vgui::ImagePanel *m_pLatencyImage;
vgui::Label *m_pLatencyLabel;
vgui::Label *m_pPlayerCountLabel;
vgui::Label *m_pOtherServersLabel;
vgui::Label *m_pServerNameLabel;
vgui::Panel *m_pBGroundPanel;
vgui::ImagePanel *m_pMapImage;
vgui::Panel *m_pListPanelParent;
vgui::Label *m_pGameTypeLabel;
vgui::Label *m_pMapNameLabel;
vgui::ImagePanel *m_pReplayImage;
int m_iListID;
};
#endif // QUICKLISTPANEL