Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Xbox
//
//=====================================================================================//
#include "pch_tier0.h"
#include "xbox/xbox_console.h"
#include "xbox/xbox_win32stubs.h"
#include "xbox/xbox_launch.h"
#include "tier0/memdbgon.h"
#define XBX_MAX_EVENTS 32
xevent_t g_xbx_eventQueue[XBX_MAX_EVENTS];
int g_xbx_eventHead;
int g_xbx_eventTail;
DWORD g_iStorageDeviceId = XBX_INVALID_STORAGE_ID;
DWORD g_iPrimaryUserId = XBX_INVALID_USER_ID;
DWORD g_InvitedUserId = XBX_INVALID_USER_ID;
HANDLE g_hListenHandle = INVALID_HANDLE_VALUE;
ULONG64 g_ListenCategories = 0;
XNKID g_InviteSessionId = { 0, 0, 0, 0, 0, 0, 0, 0 };
//-----------------------------------------------------------------------------
// Convert an Xbox notification to a custom windows message
//-----------------------------------------------------------------------------
static int NotificationToWindowsMessage( DWORD id )
{
switch( id )
{
case XN_SYS_UI: return WM_SYS_UI;
case XN_SYS_SIGNINCHANGED: return WM_SYS_SIGNINCHANGED;
case XN_SYS_STORAGEDEVICESCHANGED: return WM_SYS_STORAGEDEVICESCHANGED;
case XN_SYS_PROFILESETTINGCHANGED: return WM_SYS_PROFILESETTINGCHANGED;
case XN_SYS_MUTELISTCHANGED: return WM_SYS_MUTELISTCHANGED;
case XN_SYS_INPUTDEVICESCHANGED: return WM_SYS_INPUTDEVICESCHANGED;
case XN_SYS_INPUTDEVICECONFIGCHANGED: return WM_SYS_INPUTDEVICECONFIGCHANGED;
case XN_LIVE_CONNECTIONCHANGED: return WM_LIVE_CONNECTIONCHANGED;
case XN_LIVE_INVITE_ACCEPTED: return WM_LIVE_INVITE_ACCEPTED;
case XN_LIVE_LINK_STATE_CHANGED: return WM_LIVE_LINK_STATE_CHANGED;
case XN_LIVE_CONTENT_INSTALLED: return WM_LIVE_CONTENT_INSTALLED;
case XN_LIVE_MEMBERSHIP_PURCHASED: return WM_LIVE_MEMBERSHIP_PURCHASED;
case XN_LIVE_VOICECHAT_AWAY: return WM_LIVE_VOICECHAT_AWAY;
case XN_LIVE_PRESENCE_CHANGED: return WM_LIVE_PRESENCE_CHANGED;
case XN_FRIENDS_PRESENCE_CHANGED: return WM_FRIENDS_PRESENCE_CHANGED;
case XN_FRIENDS_FRIEND_ADDED: return WM_FRIENDS_FRIEND_ADDED;
case XN_FRIENDS_FRIEND_REMOVED: return WM_FRIENDS_FRIEND_REMOVED;
//deprecated in Jun08 XDK: case XN_CUSTOM_GAMEBANNERPRESSED: return WM_CUSTOM_GAMEBANNERPRESSED;
case XN_CUSTOM_ACTIONPRESSED: return WM_CUSTOM_ACTIONPRESSED;
case XN_XMP_STATECHANGED: return WM_XMP_STATECHANGED;
case XN_XMP_PLAYBACKBEHAVIORCHANGED: return WM_XMP_PLAYBACKBEHAVIORCHANGED;
case XN_XMP_PLAYBACKCONTROLLERCHANGED: return WM_XMP_PLAYBACKCONTROLLERCHANGED;
default:
Warning( "Unrecognized notification id %d\n", id );
return 0;
}
}
//-----------------------------------------------------------------------------
// XBX_Error
//
//-----------------------------------------------------------------------------
void XBX_Error( const char* format, ... )
{
va_list args;
char message[XBX_MAX_MESSAGE];
va_start( args, format );
_vsnprintf( message, sizeof( message ), format, args );
va_end( args );
message[sizeof( message )-1] = '\0';
XBX_DebugString( XMAKECOLOR(255,0,0), message );
XBX_FlushDebugOutput();
DebugBreak();
static volatile int doReturn;
while ( !doReturn );
}
//-----------------------------------------------------------------------------
// XBX_OutputDebugStringA
//
// Replaces 'OutputDebugString' to send through debugging channel
//-----------------------------------------------------------------------------
void XBX_OutputDebugStringA( LPCSTR lpOutputString )
{
XBX_DebugString( XMAKECOLOR(0,0,0), lpOutputString );
}
//-----------------------------------------------------------------------------
// XBX_GetEvent
//
//-----------------------------------------------------------------------------
static xevent_t* XBX_GetEvent(void)
{
xevent_t* evPtr;
if ( g_xbx_eventHead == g_xbx_eventTail )
{
// empty
return NULL;
}
evPtr = &g_xbx_eventQueue[g_xbx_eventHead & (XBX_MAX_EVENTS-1)];
// advance to next event
g_xbx_eventHead++;
return evPtr;
}
//-----------------------------------------------------------------------------
// XBX_FlushEvents
//
//-----------------------------------------------------------------------------
static void XBX_FlushEvents(void)
{
g_xbx_eventHead = 0;
g_xbx_eventTail = 0;
}
//-----------------------------------------------------------------------------
// XBX_ProcessXCommand
//
//-----------------------------------------------------------------------------
static void XBX_ProcessXCommand( const char *pCommand )
{
// remote command
// pass it game via windows message
HWND hWnd = GetFocus();
WNDPROC windowProc = ( WNDPROC)GetWindowLong( hWnd, GWL_WNDPROC );
if ( windowProc )
{
windowProc( hWnd, WM_XREMOTECOMMAND, 0, (LPARAM)pCommand );
}
}
//-----------------------------------------------------------------------------
// XBX_ProcessListenerNotification
//
//-----------------------------------------------------------------------------
static void XBX_ProcessListenerNotification( int notification, int parameter )
{
// pass it game via windows message
HWND hWnd = GetFocus();
WNDPROC windowProc = ( WNDPROC)GetWindowLong( hWnd, GWL_WNDPROC );
if ( windowProc )
{
windowProc( hWnd, notification, 0, (LPARAM)parameter );
}
}
//-----------------------------------------------------------------------------
// XBX_QueueEvent
//
//-----------------------------------------------------------------------------
void XBX_QueueEvent(xevent_e event, int arg1, int arg2, int arg3)
{
xevent_t* evPtr;
evPtr = &g_xbx_eventQueue[g_xbx_eventTail & (XBX_MAX_EVENTS-1)];
evPtr->event = event;
evPtr->arg1 = arg1;
evPtr->arg2 = arg2;
evPtr->arg3 = arg3;
// next slot, queue never fills just overwrite older events
g_xbx_eventTail++;
}
//-----------------------------------------------------------------------------
// XBX_ProcessEvents
//
// Assumed one per frame only!
//-----------------------------------------------------------------------------
void XBX_ProcessEvents(void)
{
xevent_t *evPtr;
DWORD id;
ULONG parameter;
while ( XNotifyGetNext( g_hListenHandle, 0, &id, &parameter ) )
{
// Special handling
switch( id )
{
case XN_SYS_STORAGEDEVICESCHANGED:
{
// Have we selected a storage device?
DWORD storageID = XBX_GetStorageDeviceId();
if ( storageID == XBX_INVALID_STORAGE_ID || storageID == XBX_STORAGE_DECLINED )
break;
// Validate the selected storage device
XDEVICE_DATA deviceData;
DWORD ret = XContentGetDeviceData( storageID, &deviceData );
if ( ret != ERROR_SUCCESS )
{
// Device was removed
XBX_SetStorageDeviceId( XBX_INVALID_STORAGE_ID );
XBX_QueueEvent( XEV_LISTENER_NOTIFICATION, NotificationToWindowsMessage( id ), 0, 0 );
}
break;
}
default:
XBX_QueueEvent( XEV_LISTENER_NOTIFICATION, NotificationToWindowsMessage( id ), parameter, 0 );
break;
}
}
// pump event queue
while ( 1 )
{
evPtr = XBX_GetEvent();
if ( !evPtr )
break;
switch ( evPtr->event )
{
case XEV_REMOTECMD:
XBX_ProcessXCommand( (char *)evPtr->arg1 );
// clear to mark as absorbed
((char *)evPtr->arg1)[0] = '\0';
break;
case XEV_LISTENER_NOTIFICATION:
XBX_ProcessListenerNotification( evPtr->arg1, evPtr->arg2 );
break;
}
}
}
//-----------------------------------------------------------------------------
// XBX_NotifyCreateListener
//
// Add notification categories to the listener object
//-----------------------------------------------------------------------------
bool XBX_NotifyCreateListener( ULONG64 categories )
{
if ( categories != 0 )
{
categories |= g_ListenCategories;
}
g_hListenHandle = XNotifyCreateListener( categories );
if ( g_hListenHandle == NULL || g_hListenHandle == INVALID_HANDLE_VALUE )
{
return false;
}
g_ListenCategories = categories;
return true;
}
//-----------------------------------------------------------------------------
// XBX_GetLanguageString
//
// Returns the xbox language setting as a string
//-----------------------------------------------------------------------------
const char* XBX_GetLanguageString( void )
{
switch( XGetLanguage() )
{
case XC_LANGUAGE_FRENCH:
return "french";
case XC_LANGUAGE_GERMAN:
return "german";
}
return "english";
}
bool XBX_IsLocalized( void )
{
switch( XGetLanguage() )
{
case XC_LANGUAGE_FRENCH:
case XC_LANGUAGE_GERMAN:
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// XBX_GetStorageDeviceId
//
// Returns the xbox storage device ID
//-----------------------------------------------------------------------------
DWORD XBX_GetStorageDeviceId( void )
{
return g_iStorageDeviceId;
}
//-----------------------------------------------------------------------------
// XBX_SetStorageDeviceId
//
// Sets the xbox storage device ID
//-----------------------------------------------------------------------------
void XBX_SetStorageDeviceId( DWORD id )
{
g_iStorageDeviceId = id;
}
//-----------------------------------------------------------------------------
// XBX_GetPrimaryUserId
//
// Returns the active user ID
//-----------------------------------------------------------------------------
DWORD XBX_GetPrimaryUserId( void )
{
return g_iPrimaryUserId;
}
//-----------------------------------------------------------------------------
// XBX_SetPrimaryUserId
//
// Sets the active user ID
//-----------------------------------------------------------------------------
void XBX_SetPrimaryUserId( DWORD idx )
{
g_iPrimaryUserId = idx;
}
//-----------------------------------------------------------------------------
// Purpose: Returns the stored session ID for a cross-game invite
//-----------------------------------------------------------------------------
XNKID XBX_GetInviteSessionId( void )
{
return g_InviteSessionId;
}
//-----------------------------------------------------------------------------
// Purpose: Store a session ID for an invitation
//-----------------------------------------------------------------------------
void XBX_SetInviteSessionId( XNKID nSessionId )
{
g_InviteSessionId = nSessionId;
}
//-----------------------------------------------------------------------------
// Purpose: Get the Id of the user who received an invite
//-----------------------------------------------------------------------------
DWORD XBX_GetInvitedUserId( void )
{
return g_InvitedUserId;
}
//-----------------------------------------------------------------------------
// Purpose: Set the Id of the user who received an invite
//-----------------------------------------------------------------------------
void XBX_SetInvitedUserId( DWORD nUserId )
{
g_InvitedUserId = nUserId;
}
static CXboxLaunch g_XBoxLaunch;
CXboxLaunch *XboxLaunch()
{
return &g_XBoxLaunch;
}