Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "dmecommentarynodeentity.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "toolframework/itoolentity.h"
#include "materialsystem/imesh.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialsystem.h"
#include "engine/iclientleafsystem.h"
#include "toolutils/enginetools_int.h"
#include "commedittool.h"
#include "KeyValues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define SPHERE_RADIUS 16
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeCommentaryNodeEntity, CDmeCommentaryNodeEntity );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCommentaryNodeEntity::OnConstruction()
{
m_ClassName.InitAndSet( this, "classname", false, FATTRIB_HAS_CALLBACK );
m_TargetName.Init( this, "targetname" );
m_bIsPlaceholder.InitAndSet( this, "_placeholder", false, FATTRIB_DONTSAVE );
m_vecLocalOrigin.Init( this, "origin" );
m_vecLocalAngles.Init( this, "angles" );
// Used to make sure these aren't saved if they aren't changed
m_TargetName.GetAttribute()->AddFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
m_vecLocalAngles.GetAttribute()->AddFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
m_bInfoTarget = false;
m_bIsDirty = false;
m_hEngineEntity = HTOOLHANDLE_INVALID;
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
pVMTKeyValues->SetString( "$basetexture", "editor/info_target" );
pVMTKeyValues->SetInt( "$nocull", 1 );
pVMTKeyValues->SetInt( "$vertexcolor", 1 );
pVMTKeyValues->SetInt( "$vertexalpha", 1 );
pVMTKeyValues->SetInt( "$no_fullbright", 1 );
pVMTKeyValues->SetInt( "$translucent", 1 );
m_InfoTargetSprite.Init( "__commentary_info_target", pVMTKeyValues );
pVMTKeyValues = new KeyValues( "UnlitGeneric" );
pVMTKeyValues->SetInt( "$nocull", 1 );
pVMTKeyValues->SetString( "$color", "{255 0 0}" );
pVMTKeyValues->SetInt( "$vertexalpha", 1 );
pVMTKeyValues->SetInt( "$no_fullbright", 1 );
pVMTKeyValues->SetInt( "$additive", 1 );
m_SelectedInfoTarget.Init( "__selected_commentary_info_target", pVMTKeyValues );
}
void CDmeCommentaryNodeEntity::OnDestruction()
{
// Unhook it from the engine
AttachToEngineEntity( HTOOLHANDLE_INVALID );
m_SelectedInfoTarget.Shutdown();
m_InfoTargetSprite.Shutdown();
}
//-----------------------------------------------------------------------------
// Called whem attributes change
//-----------------------------------------------------------------------------
void CDmeCommentaryNodeEntity::OnAttributeChanged( CDmAttribute *pAttribute )
{
BaseClass::OnAttributeChanged( pAttribute );
// Once these have changed, then save them out, and don't bother calling back
if ( pAttribute == m_TargetName.GetAttribute() ||
pAttribute == m_vecLocalAngles.GetAttribute() )
{
pAttribute->RemoveFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
return;
}
if ( pAttribute == m_ClassName.GetAttribute() )
{
m_bInfoTarget = !Q_strncmp( m_ClassName, "info_target", 11 );
if ( !Q_stricmp( m_ClassName, "point_commentary_node" ) )
{
SetModelName( "models/extras/info_speech.mdl" );
GetMDL()->m_flPlaybackRate = 0.0f;
}
else
{
SetModelName( NULL );
}
return;
}
}
//-----------------------------------------------------------------------------
// Returns the entity ID
//-----------------------------------------------------------------------------
int CDmeCommentaryNodeEntity::GetEntityId() const
{
return atoi( GetName() );
}
//-----------------------------------------------------------------------------
// Mark the entity as being dirty
//-----------------------------------------------------------------------------
void CDmeCommentaryNodeEntity::MarkDirty( bool bDirty )
{
m_bIsDirty = bDirty;
}
//-----------------------------------------------------------------------------
// Is the renderable transparent?
//-----------------------------------------------------------------------------
bool CDmeCommentaryNodeEntity::IsTransparent( void )
{
return m_bIsDirty || m_bInfoTarget || BaseClass::IsTransparent();
}
//-----------------------------------------------------------------------------
// Entity Key iteration
//-----------------------------------------------------------------------------
bool CDmeCommentaryNodeEntity::IsEntityKey( CDmAttribute *pEntityKey )
{
return pEntityKey->IsFlagSet( FATTRIB_USERDEFINED );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDmAttribute *CDmeCommentaryNodeEntity::FirstEntityKey()
{
for ( CDmAttribute *pAttribute = FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
{
if ( IsEntityKey( pAttribute ) )
return pAttribute;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDmAttribute *CDmeCommentaryNodeEntity::NextEntityKey( CDmAttribute *pEntityKey )
{
if ( !pEntityKey )
return NULL;
for ( CDmAttribute *pAttribute = pEntityKey->NextAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
{
if ( IsEntityKey( pAttribute ) )
return pAttribute;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Attach/detach from an engine entity with the same editor index
//-----------------------------------------------------------------------------
void CDmeCommentaryNodeEntity::AttachToEngineEntity( HTOOLHANDLE hToolHandle )
{
if ( m_hEngineEntity != HTOOLHANDLE_INVALID )
{
clienttools->SetEnabled( m_hEngineEntity, true );
}
m_hEngineEntity = hToolHandle;
if ( m_hEngineEntity != HTOOLHANDLE_INVALID )
{
clienttools->SetEnabled( m_hEngineEntity, false );
}
}
//-----------------------------------------------------------------------------
// Position and bounds for the model
//-----------------------------------------------------------------------------
const Vector &CDmeCommentaryNodeEntity::GetRenderOrigin( void )
{
return m_vecLocalOrigin;
}
const QAngle &CDmeCommentaryNodeEntity::GetRenderAngles( void )
{
return *(QAngle*)(&m_vecLocalAngles.Get());
}
//-----------------------------------------------------------------------------
// Draws the helper for the entity
//-----------------------------------------------------------------------------
void CDmeCommentaryNodeEntity::DrawSprite( IMaterial *pMaterial )
{
float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->Bind( pMaterial );
IMesh* pMesh = pRenderContext->GetDynamicMesh();
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLE_STRIP, 4, 4 );
unsigned char nBaseR = 255;
unsigned char nBaseG = 255;
unsigned char nBaseB = 255;
unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
meshBuilder.Position3f( -SPHERE_RADIUS, -SPHERE_RADIUS, 0.0f );
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( SPHERE_RADIUS, -SPHERE_RADIUS, 0.0f );
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( SPHERE_RADIUS, SPHERE_RADIUS, 0.0f );
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( -SPHERE_RADIUS, SPHERE_RADIUS, 0.0f );
meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
meshBuilder.AdvanceVertex();
meshBuilder.FastIndex( 0 );
meshBuilder.FastIndex( 1 );
meshBuilder.FastIndex( 3 );
meshBuilder.FastIndex( 2 );
meshBuilder.End();
pMesh->Draw();
}
//-----------------------------------------------------------------------------
// Draws the helper for the entity
//-----------------------------------------------------------------------------
int CDmeCommentaryNodeEntity::DrawModel( int flags )
{
bool bSelected = ( g_pCommEditTool->GetCurrentEntity().Get() == this );
if ( !m_bInfoTarget )
{
// If we have a visible engine entity, we don't need to draw it here
// info targets always draw though, because they have no visible model.
CDisableUndoScopeGuard guard;
float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
if ( bSelected )
{
GetMDL()->m_Color.SetColor( 255, 64, 64, nAlpha );
}
else
{
GetMDL()->m_Color.SetColor( 255, 255, 255, nAlpha );
}
return BaseClass::DrawModel( flags );
}
Assert( IsDrawingInEngine() );
CMatRenderContextPtr pRenderContext( materials );
matrix3x4_t mat;
VMatrix worldToCamera, cameraToWorld;
pRenderContext->GetMatrix( MATERIAL_VIEW, &worldToCamera );
MatrixInverseTR( worldToCamera, cameraToWorld );
MatrixCopy( cameraToWorld.As3x4(), mat );
MatrixSetColumn( m_vecLocalOrigin, 3, mat );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PushMatrix();
pRenderContext->LoadMatrix( mat );
pRenderContext->FogMode( MATERIAL_FOG_NONE );
pRenderContext->SetNumBoneWeights( 0 );
pRenderContext->CullMode( MATERIAL_CULLMODE_CW );
DrawSprite( m_InfoTargetSprite );
if ( bSelected )
{
DrawSprite( m_SelectedInfoTarget );
}
pRenderContext->CullMode( MATERIAL_CULLMODE_CCW );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PopMatrix();
return 1;
}
//-----------------------------------------------------------------------------
// Position and bounds for the model
//-----------------------------------------------------------------------------
void CDmeCommentaryNodeEntity::GetRenderBounds( Vector& mins, Vector& maxs )
{
if ( !m_bInfoTarget )
{
BaseClass::GetRenderBounds( mins, maxs );
return;
}
mins.Init( -SPHERE_RADIUS, -SPHERE_RADIUS, -SPHERE_RADIUS );
maxs.Init( SPHERE_RADIUS, SPHERE_RADIUS, SPHERE_RADIUS );
}
//-----------------------------------------------------------------------------
// Update renderable position
//-----------------------------------------------------------------------------
void CDmeCommentaryNodeEntity::SetRenderOrigin( const Vector &vecOrigin )
{
m_vecLocalOrigin = vecOrigin;
clienttools->MarkClientRenderableDirty( this );
}
void CDmeCommentaryNodeEntity::SetRenderAngles( const QAngle &angles )
{
m_vecLocalAngles = *(Vector*)&angles;
clienttools->MarkClientRenderableDirty( this );
}