Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef ENTITYREPORTPANEL_H
#define ENTITYREPORTPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/editablepanel.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CFoundryDoc;
class CDmeVMFEntity;
namespace vgui
{
class ComboBox;
class Button;
class TextEntry;
class ListPanel;
class CheckButton;
class RadioButton;
}
//-----------------------------------------------------------------------------
// Panel that shows all entities in the level
//-----------------------------------------------------------------------------
class CEntityReportPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CEntityReportPanel, vgui::EditablePanel );
public:
CEntityReportPanel( CFoundryDoc *pDoc, vgui::Panel* pParent, const char *pName ); // standard constructor
// Inherited from Panel
virtual void OnTick();
virtual void OnCommand( const char *pCommand );
private:
enum FilterType_t
{
FILTER_SHOW_EVERYTHING = 0,
FILTER_SHOW_POINT_ENTITIES = 1,
FILTER_SHOW_BRUSH_ENTITIES = 2
};
// Messages handled
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
MESSAGE_FUNC_PARAMS( OnButtonToggled, "ButtonToggled", kv );
MESSAGE_FUNC( OnDeleteEntities, "DeleteEntities" );
// FIXME: Necessary because SetSelected doesn't cause a ButtonToggled message to trigger
MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", kv );
MESSAGE_FUNC_PARAMS( OnRadioButtonChecked, "RadioButtonChecked", kv );
// Methods related to filtering
void OnFilterByHidden( bool bState );
void OnFilterByKeyvalue( bool bState );
void OnFilterByClass( bool bState );
void OnFilterKeyValueExact( bool bState );
void OnFilterByType( FilterType_t type );
void OnChangeFilterkey( const char *pText );
void OnChangeFiltervalue( const char *pText );
void OnChangeFilterclass( const char *pText );
// Methods related to updating the listpanel
void UpdateEntityList();
bool ShouldAddEntityToList( CDmeVMFEntity *pEntity );
// Methods related to saving settings
void ReadSettingsFromRegistry();
void SaveSettingsToRegistry();
// Call this when our settings are dirty
void MarkDirty( bool bFilterDirty );
// Shows the most recent selected object in properties window
void OnProperties();
CFoundryDoc *m_pDoc;
FilterType_t m_iFilterByType;
bool m_bFilterByClass;
bool m_bFilterByHidden;
bool m_bFilterByKeyvalue;
bool m_bExact;
bool m_bSuppressEntityListUpdate;
CUtlString m_szFilterKey;
CUtlString m_szFilterValue;
CUtlString m_szFilterClass;
bool m_bFilterTextChanged;
float m_flFilterTime;
bool m_bRegistrySettingsChanged;
float m_flRegistryTime;
vgui::CheckButton *m_pExact;
vgui::ComboBox *m_pFilterClass;
vgui::CheckButton *m_pFilterByClass;
vgui::ListPanel *m_pEntities;
vgui::TextEntry *m_pFilterKey;
vgui::TextEntry *m_pFilterValue;
vgui::CheckButton *m_pFilterByKeyvalue;
vgui::CheckButton *m_pFilterByHidden;
vgui::RadioButton *m_pFilterEverything;
vgui::RadioButton *m_pFilterPointEntities;
vgui::RadioButton *m_pFilterBrushModels;
};
#endif // ENTITYREPORTPANEL_H