You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
83 lines
2.3 KiB
83 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef FOUNDRYDOC_H
|
|
#define FOUNDRYDOC_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "dme_controls/inotifyui.h"
|
|
#include "datamodel/dmehandle.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class IFoundryDocCallback;
|
|
class CDmeVMFEntity;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Contains all editable state
|
|
//-----------------------------------------------------------------------------
|
|
class CFoundryDoc : public IDmNotify
|
|
{
|
|
public:
|
|
CFoundryDoc( IFoundryDocCallback *pCallback );
|
|
~CFoundryDoc();
|
|
|
|
// Inherited from INotifyUI
|
|
virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
|
|
|
|
// Sets/Gets the file name
|
|
const char *GetBSPFileName();
|
|
const char *GetVMFFileName();
|
|
void SetVMFFileName( const char *pFileName );
|
|
|
|
// Dirty bits (has it changed since the last time it was saved?)
|
|
void SetDirty( bool bDirty );
|
|
bool IsDirty() const;
|
|
|
|
// Saves/loads from file
|
|
bool LoadFromFile( const char *pFileName );
|
|
void SaveToFile( );
|
|
|
|
// Returns the root object
|
|
CDmElement *GetRootObject();
|
|
|
|
// Called when data changes (see INotifyUI for flags)
|
|
void OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
|
|
|
|
// Create a text block the engine can parse containing the entity data to spawn
|
|
const char* GenerateEntityData( const char *pActualEntityData );
|
|
|
|
// Returns the entity list
|
|
CDmAttribute *GetEntityList();
|
|
|
|
// Deletes an entity
|
|
void DeleteEntity( CDmeVMFEntity *pEntity );
|
|
|
|
private:
|
|
// Always copy the worldspawn and other entities that had data built into them by VBSP out
|
|
void AddOriginalEntities( CUtlBuffer &entityBuf, const char *pActualEntityData );
|
|
|
|
// Copy in other entities from the editable VMF
|
|
void AddVMFEntities( CUtlBuffer &entityBuf, const char *pActualEntityData );
|
|
|
|
IFoundryDocCallback *m_pCallback;
|
|
CDmeHandle< CDmElement > m_hRoot;
|
|
char m_pBSPFileName[512];
|
|
char m_pVMFFileName[512];
|
|
bool m_bDirty;
|
|
};
|
|
|
|
|
|
#endif // FOUNDRYDOC_H
|