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109 lines
3.0 KiB
109 lines
3.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "DialogAddServer.h"
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#include "INetAPI.h"
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#include "IGameList.h"
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#include "Server.h"
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#include <VGUI_MessageBox.h>
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#include <VGUI_KeyValues.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : *gameList - game list to add specified server to
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//-----------------------------------------------------------------------------
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CDialogAddServer::CDialogAddServer(IGameList *gameList) : Frame(NULL, "DialogAddServer")
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{
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MakePopup();
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m_pGameList = gameList;
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SetTitle("Add Server - Servers", true);
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LoadControlSettings("Admin\\DialogAddServer.res");
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CDialogAddServer::~CDialogAddServer()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activates this dialog
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//-----------------------------------------------------------------------------
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void CDialogAddServer::Open()
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{
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MoveToFront();
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RequestFocus();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *command -
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//-----------------------------------------------------------------------------
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void CDialogAddServer::OnCommand(const char *command)
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{
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if (!stricmp(command, "OK"))
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{
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OnOK();
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles the OK button being pressed; adds the server to the game list
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//-----------------------------------------------------------------------------
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void CDialogAddServer::OnOK()
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{
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// try and parse out IP address
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const char *address = GetControlString("ServerNameText", "");
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netadr_t netaddr;
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if (net->StringToAdr(address, &netaddr))
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{
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// net address successfully parsed, add the server to the game list
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serveritem_t server;
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memset(&server, 0, sizeof(server));
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for (int i = 0; i < 4; i++)
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{
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server.ip[i] = netaddr.ip[i];
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}
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server.port = (netaddr.port & 0xff) << 8 | (netaddr.port & 0xff00) >> 8;;
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if (!server.port)
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{
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// use the default port since it was not entered
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server.port = 27015;
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}
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m_pGameList->AddNewServer(server);
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m_pGameList->StartRefresh();
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}
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else
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{
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// could not parse the ip address, popup an error
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MessageBox *dlg = new MessageBox("Add Server - Error", "The server IP address you entered is invalid.");
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dlg->DoModal();
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}
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// mark ourselves to be closed
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PostMessage(this, new KeyValues("Close"));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Deletes dialog on close
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//-----------------------------------------------------------------------------
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void CDialogAddServer::OnClose()
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{
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BaseClass::OnClose();
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MarkForDeletion();
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}
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