Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include <stdio.h>
#include <KeyValues.h>
#include <vgui_controls/ListPanel.h>
int __cdecl PlayerNameCompare(const KeyValues *elem1, const KeyValues *elem2 )
{
if ( !elem1 || !elem2 ) // No meaningful comparison
{
return 0;
}
/* const char *name1 = elem1->GetString("name");
const char *name2 = elem2->GetString("name");
return stricmp(name1,name2);
*/
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Ping comparison function
//-----------------------------------------------------------------------------
int __cdecl PlayerPingCompare(const KeyValues *elem1, const KeyValues *elem2 )
{
vgui::ListPanelItem *p1, *p2;
p1 = *(vgui::ListPanelItem **)elem1;
p2 = *(vgui::ListPanelItem **)elem2;
if ( !p1 || !p2 ) // No meaningful comparison
{
return 0;
}
int ping1 = p1->kv->GetInt("ping");
int ping2 = p2->kv->GetInt("ping");
if ( ping1 < ping2 )
return -1;
else if ( ping1 > ping2 )
return 1;
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Ping comparison function
//-----------------------------------------------------------------------------
int __cdecl PlayerAuthCompare(const void *elem1, const void *elem2 )
{
vgui::ListPanelItem *p1, *p2;
p1 = *(vgui::ListPanelItem **)elem1;
p2 = *(vgui::ListPanelItem **)elem2;
if ( !p1 || !p2 ) // No meaningful comparison
{
return 0;
}
const char *authid1 = p1->kv->GetString("authid");
const char *authid2 = p2->kv->GetString("authid");
return stricmp(authid1,authid2);
}
//-----------------------------------------------------------------------------
// Purpose: Loss comparison function
//-----------------------------------------------------------------------------
int __cdecl PlayerLossCompare(const void *elem1, const void *elem2 )
{
vgui::ListPanelItem *p1, *p2;
p1 = *(vgui::ListPanelItem **)elem1;
p2 = *(vgui::ListPanelItem **)elem2;
if ( !p1 || !p2 ) // No meaningful comparison
{
return 0;
}
int loss1 = p1->kv->GetInt("loss");
int loss2 = p2->kv->GetInt("loss");
if ( loss1 < loss2 )
return -1;
else if ( loss1 > loss2 )
return 1;
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Frags comparison function
//-----------------------------------------------------------------------------
int __cdecl PlayerFragsCompare(const void *elem1, const void *elem2 )
{
vgui::ListPanelItem *p1, *p2;
p1 = *(vgui::ListPanelItem **)elem1;
p2 = *(vgui::ListPanelItem **)elem2;
if ( !p1 || !p2 ) // No meaningful comparison
{
return 0;
}
int frags1 = p1->kv->GetInt("frags");
int frags2 = p2->kv->GetInt("frags");
if ( frags1 < frags2 )
return -1;
else if ( frags1 > frags2 )
return 1;
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Player connection time comparison function
//-----------------------------------------------------------------------------
int __cdecl PlayerTimeCompare( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
{
int h1 = 0, h2 = 0, m1 = 0, m2 = 0, s1 = 0, s2 = 0;
float t1=0,t2=0;
const char *time1 = item1.kv->GetString("time");
const char *time2 = item2.kv->GetString("time");
int numFields1 = sscanf(time1,"%i:%i:%i",&h1,&m1,&s1);
int numFields2 = sscanf(time2,"%i:%i:%i",&h2,&m2,&s2);
switch ( numFields1 )
{
case 2:
s1 = m1;
m1 = h1;
h1 = 0;
break;
case 1:
s1 = h1;
m1 = 0;
h1 = 0;
break;
case 0:
s1 = 0;
m1 = 0;
h1 = 0;
}
switch ( numFields2 )
{
case 2:
s2 = m2;
m2 = h2;
h2 = 0;
break;
case 1:
s2 = h2;
m2 = 0;
h2 = 0;
break;
case 0:
s2 = 0;
m2 = 0;
h2 = 0;
}
t1=(float)(h1*3600+m1*60+s1);
t2=(float)(h2*3600+m2*60+s2);
if ( t1 < t2 )
return -1;
else if ( t1 > t2 )
return 1;
return 0;
}