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51 lines
1.5 KiB
51 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "RulesContextMenu.h"
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#include <VGUI_Controls.h>
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#include <VGUI_IInput.h>
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#include <VGUI_IPanel.h>
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#include <VGUI_ISurface.h>
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#include <VGUI_KeyValues.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CRulesContextMenu::CRulesContextMenu(Panel *parent) : Menu(parent, "RulesContextMenu")
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{
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CRulesContextMenu::parent=parent;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CRulesContextMenu::~CRulesContextMenu()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activates the menu
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//-----------------------------------------------------------------------------
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void CRulesContextMenu::ShowMenu(Panel *target, unsigned int cvarID)
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{
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ClearMenu();
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AddMenuItem("cvar", "&Change Value", new KeyValues("cvar", "cvarID", cvarID), CRulesContextMenu::parent);
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MakePopup();
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int x, y, gx, gy;
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input()->GetCursorPos(x, y);
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ipanel()->GetPos(surface()->GetEmbeddedPanel(), gx, gy);
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SetPos(x - gx, y - gy);
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MoveToFront();
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RequestFocus();
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SetVisible(true);
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}
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