Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Generic named data buffer, declaration and implementation
//
//=============================================================================
#ifndef UTLMSGBUFFER_H
#define UTLMSGBUFFER_H
#ifdef _WIN32
#pragma once
#endif
#include "UtlMemory.h"
#pragma warning(disable: 4244) // warning C4244: '=' : conversion from 'int' to 'short', possible loss of data
//-----------------------------------------------------------------------------
// Purpose: Generic named data buffer
//-----------------------------------------------------------------------------
class CUtlMsgBuffer
{
public:
CUtlMsgBuffer(unsigned short msgID, int initialSize);
CUtlMsgBuffer(unsigned short msgID, void const *data, int dataSize);
~CUtlMsgBuffer();
unsigned short GetMsgID() const { return m_iMsgID; }
void SetMsgID(unsigned short msgID) { m_iMsgID = msgID; }
// read functions
bool ReadInt(const char *name, int &data);
bool ReadUInt(const char *name, unsigned int &data);
bool ReadString(const char *name, char *data, int dataBufferSize);
bool ReadBuffer(const char *name, CUtlMsgBuffer &buffer);
// returns number of bytes read, 0 on failure
int ReadBlob(const char *name, void *data, int dataBufferSize);
// reads out the next variable available in the buffer
// fills out parameters with var details and data
// returns false if no more vars available
bool ReadNextVar(char name[32], bool &stringData, void *data, int &dataSize);
// write functions
void WriteInt(const char *name, int data);
void WriteUInt(const char *name, unsigned int data);
void WriteString(const char *name, const char *data);
void WriteBlob(const char *name, const void *data, int dataSize);
void WriteBuffer(const char *name, const CUtlMsgBuffer *buffer);
// returns a pointer to the data buffer, and its size, of the specified variable
void *FindVar(const char *name, int &dataSizeOut);
// pads the buffer to the specified boundary (in bytes)
void PadBuffer(int boundary);
// makes sure the message has this much space allocated
void EnsureCapacity(int dataSize);
// returns the number of bytes used by the message
int DataSize() const;
// returns a pointer to the base data
void *Base();
// returns a const pointer to the base data
const void *Base() const;
// advances the write pointer - used when you write directly into the buffer
void SetWritePos(int size);
CUtlMsgBuffer& Copy(const CUtlMsgBuffer &rhs);
// copy constructor
CUtlMsgBuffer(const CUtlMsgBuffer &rhs)
{
m_iMsgID = rhs.m_iMsgID;
m_iWritePos = rhs.m_iWritePos;
m_iReadPos = rhs.m_iReadPos;
m_iNextVarPos = rhs.m_iNextVarPos;
m_Memory.EnsureCapacity(rhs.m_Memory.NumAllocated());
if ( rhs.m_Memory.NumAllocated() > 0 )
{
memcpy(Base(), rhs.Base(), rhs.m_Memory.NumAllocated());
}
}
private:
bool Read(void *buffer, int readAmount);
bool ReadUntilNull(void *buffer, int bufferSize);
void Write(void const *data, int size);
CUtlMemory<char> m_Memory;
unsigned short m_iMsgID;
short m_iWritePos; // position in buffer we are currently writing to
short m_iReadPos; // current reading position
short m_iNextVarPos; // a guess at which variable is most likely to be read next
};
//-----------------------------------------------------------------------------
// Purpose: returns the number of bytes used by the message
//-----------------------------------------------------------------------------
inline int CUtlMsgBuffer::DataSize() const
{
// return the highest read/write mark
if (m_iWritePos > m_iReadPos)
return m_iWritePos;
return m_iReadPos;
}
//-----------------------------------------------------------------------------
// Purpose: returns a pointer to the base data
//-----------------------------------------------------------------------------
inline void *CUtlMsgBuffer::Base()
{
return &m_Memory[0];
}
//-----------------------------------------------------------------------------
// Purpose: returns a pointer to the base data
//-----------------------------------------------------------------------------
inline const void *CUtlMsgBuffer::Base() const
{
return &m_Memory[0];
}
//-----------------------------------------------------------------------------
// Purpose: ensures capacity
//-----------------------------------------------------------------------------
inline void CUtlMsgBuffer::EnsureCapacity(int dataSize)
{
m_Memory.EnsureCapacity(dataSize);
}
//-----------------------------------------------------------------------------
// Purpose: pads the buffer to the specified boundary (in bytes)
//-----------------------------------------------------------------------------
inline void CUtlMsgBuffer::PadBuffer(int boundary)
{
// pad the buffer to be the right size for encryption
int pad = (boundary - (DataSize() % boundary));
Write("\0\0\0\0\0\0\0\0\0\0\0\0", pad);
}
//-----------------------------------------------------------------------------
// Purpose: Reads in a named 4-byte int, returns true on sucess, false on failure
//-----------------------------------------------------------------------------
inline bool CUtlMsgBuffer::ReadInt(const char *name, int &data)
{
return (ReadBlob(name, &data, 4) == 4);
}
//-----------------------------------------------------------------------------
// Purpose: Reads in a named 4-byte unsigned int, returns true on sucess, false on failure
//-----------------------------------------------------------------------------
inline bool CUtlMsgBuffer::ReadUInt(const char *name, unsigned int &data)
{
return (ReadBlob(name, &data, 4) == 4);
}
//-----------------------------------------------------------------------------
// Purpose: Reads in a named variable length character string
// returns true on sucess, false on failure
//-----------------------------------------------------------------------------
inline bool CUtlMsgBuffer::ReadString(const char *name, char *data, int dataBufferSize)
{
return (ReadBlob(name, data, dataBufferSize) > 0);
}
//-----------------------------------------------------------------------------
// Purpose: Writes out an integer to the message
//-----------------------------------------------------------------------------
inline void CUtlMsgBuffer::WriteInt(const char *name, int data)
{
WriteBlob(name, &data, 4);
}
//-----------------------------------------------------------------------------
// Purpose: Writes out an unsigned integer to the message
//-----------------------------------------------------------------------------
inline void CUtlMsgBuffer::WriteUInt(const char *name, unsigned int data)
{
WriteBlob(name, &data, 4);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
inline void CUtlMsgBuffer::SetWritePos(int size)
{
m_iWritePos = size;
}
#endif // UTLMSGBUFFER_H